Fix reset for rendering sensors #3102
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🦟 Bug fix
Summary
In the case where objects are spawned after simulation has started and a Reset occurs, the Sensors system was failing to remove the spawned objects. Subsequent attempts to respawn the same objects also fail because they are likely to be assigned the same Entity IDs.
The thing to note here is that the
EachNewandEachRemovedfunction of the ECM have to be called from the Reset handler, since the newly created/removed entities are cleared by the next PreUpdate.TODO:
Checklist
codecheckpassed (See contributing)Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining
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