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JavaScript
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");
// Game Variables
let score = 0;
let gameActive = true;
// Player Object
const player = {
x: 185,
y: 540,
size: 30,
speed: 7,
color: "#00FF00"
};
// Enemy Settings
const enemies = [];
const enemySpeed = 4;
// Input Handling
let keys = {};
window.addEventListener("keydown", (e) => keys[e.code] = true);
window.addEventListener("keyup", (e) => keys[e.code] = false);
function spawnEnemy() {
if (Math.random() < 0.05) { // 5% chance per frame to spawn
enemies.push({
x: Math.random() * (canvas.width - 30),
y: -30,
size: 30,
color: "#FF0000"
});
}
}
function update() {
if (!gameActive) return;
}
function draw() {
// Clear Canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function gameLoop() {
update();
draw();
}
gameLoop();