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Prep Work PR#19

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taydeo wants to merge 5 commits intomasterfrom
kill-stuff-we-dont-like-pt1
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Prep Work PR#19
taydeo wants to merge 5 commits intomasterfrom
kill-stuff-we-dont-like-pt1

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@taydeo
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@taydeo taydeo commented Jan 24, 2026

changelog later

this pr does clean up work so we can do stuff later

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taydeo commented Jan 24, 2026

Pull Request Closed: Missing License Declaration

This PR modifies files under Content.*/Resources, which require a license declaration.

Please include:

## License
MIT

Accepted licenses:

  • MIT
  • AGPL-3.0-or-later

@taydeo taydeo closed this Jan 24, 2026
@taydeo taydeo reopened this Jan 24, 2026
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taydeo commented Jan 24, 2026

Pull Request Closed: Missing License Declaration

This PR modifies files under Content.*/Resources, which require a license declaration.

Please include:

## License
MIT

Accepted licenses:

  • MIT
  • AGPL-3.0-or-later

@taydeo taydeo closed this Jan 24, 2026
@taydeo taydeo reopened this Jan 24, 2026
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miosar commented Feb 1, 2026

Why are we removing vulps? Not here to like, insult the choice or bargain for them. Just confused, since unlike IPCs they do not break the game in the current iteration and still have some uniqueness. So why not just leave them until a replacement is complete?

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miosar commented Feb 1, 2026

Just forgot to add the reasoning for it: People instantly jumped onto creating multiple half-baked replacements for IPCs like synths and several design docs that are now causing issues (Like lore reasoning for synths having the same rights as normal crew). So I am just worried about people again making 10 different design docs for vulps without anyone coding it and leaving a species that is fine-ish deleted because creating a rework takes time and characters that were vulps are in a limbo until it is finished. (I admit to saying this this as a person whose favourite character is a vulp.)

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