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74 changes: 74 additions & 0 deletions src/design-proposals/ss14 hitman.md
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\#Antag suggestion: hitman
| designers | Implemented | github links |
|---|---|---|
| stormyatt | :x: No | TBD |

\#\#Overview
This suggests a new antagonist, Hitman. A kill objective only antag with a roulette of clients and kits.

\#\#why this is good for the game
Within the syndicate roles none of them purely have kill objectives. This makes playing a hitman and like very hard since it requires a kill objective to exist and be something that is hard to do.
By adding a role for kill objectives, it opens up this niche of roleplay. The factions add to this and make this different gameplay-wise from just kill only the syndicate.

\#\#addtions
major
One: Hitman as a antag
Minor
One: small organ container, a small container for organs which keeps them fresh. For use in interdyne objectives. Can easily not be easily added
Two: special interaction with a sacfial dagger to carve a rune into the person. Is noted when examining the person and goes away from healing. For use in cult objectives.
three: camera bug app downloader. This is a item which you put in a pda to get a camer bug app. This app will allow the given person to see stuff as if they had a camera bug. This is simply to make it take less space and make it slightly more concealable. This can easily be replaced with a camera bug.
four: false ninja boots, a variant of ninja boots that aren't no-slips,only give a \+25% speed increase(5% less) and are visually noisy . This is to make using them liable to get you spotted/arrested. Basically just a version of ninja boots for someone who isnt an antag on sight and thusly wearing them all the time shouldnt be happening.
five: 1 use teleport scroll. Exactly what its name is. Weaker variant for hitmen
six: \[random\] heretic dagger. A weaker variant of the heretic blade with variants per the different paths.
seven: manus gloves. A weaker version of manus grasp tied to gloves since a hitman would not know the spell.
Eight: space breathing enchanter. An item similar to an implanter that grants space breathing. Used because a eva suit would be far too hard to bring around and out of theme for cosmic cult
Nine: pressure resistance enchanter. Same deal as eight but for it stops baratramua. For the same reason as eight.

\#\#my design for a hitman antag
Antagonist suggestion: hitman
Spawn rules: similar to thief or similar to traitor
Objectives: 0-1 kill x target objective/ 0-2 teach a leason to x target objectives, (max of two kill objectives, min of 1)/ reach cc unrestrained and alive.

Factions: every hitman is hired by a faction. They grant one new kit and may grant a special objective.

Faction objectives: (all \[x\] objectives are targets you already have a objective for unless noted)
Syndicate: drop a syndicate business card at the scene of the crime(untracked)/ Teach a lesson to anybody on the station(in addition to all other objectives)
Gorlax marauders:(higher chance for kill objectives) make \[x\]’s death brutal(untracked)/ bring some of the items on \[x\]s body to cc(untracked).
Cyber sun: ensure \[x\]’s silicon body is destroyed(replaces teach a lesson objective for someone else(ai is treated the same as captain objective selection-wise). Make \[x\]’s death look like an accident(untracked)
Bonkco: bring \[x\] cut of meat from \[x\] station pet is brought to cc(replaces teach a lesson objective you already have)/make \[x\] targets death clean(untracked)
Interdyne:(more likely to have teach a lesson objectives) bring one of \[x\] targets vital organs back to cc fresh( given container and surgical tools on demand)/bring one of \[x\]’s limbs to cc fresh(given container and surgical tools on demand)
Spider clan:(slightly higher chance to be science department for targets)bring some of the items on \[x\]s body to cc(untracked)/kill someone in a public space(replaces a teach a lesson objective)
Revolutionaries:(high chance to be a head) kill \[x\] in an overt way(untracked)/ ensure the station knows abouts \[x\]’s death.
Wizard federation:(lower chance for low rank nt to be targets) announce to everyone \[x\] targets to be killed before doing it(untracked)/be theatrical with \[X\] target's death.(untracked)
Manus cult: carve a rune onto the \[x\] target after death(given dagger)/ record the targets actions before death and reaction to death(give paper)(untracked)
Blood cult: carve a rune onto the \[x\] target after death(given dagger)/make \[x\] target’s death messy(untracked)
Cosmic cult: carve a rune onto the \[x\] target after death(given dagger)/ ensure \[x\] feels the grasp of space(deal 300 cold damage)(kill objective only)
Affluent client:(high chance for only 1 kill target. Higher chance to have multiple modifier objectives) ensure \[x\]’s death is painful/ make \[x\]’s death is theartical/make \[x\]’s death clean/ make \[x\]’s death theartical/ make \[x\]’s death look like an accident/ bring some of the items on \[x\] body to cc(untracked)
Criminal client:(lower chance for high value targets. higher chance for multiple modifiers) kill someone close to \[x\](any death greentexts)/put a calling card at the scene of the crime(untracked)/ ensure the station knows about the target's death(untracked)/ make \[x\]’s death messy(untracked)/ make \[x\]’s death is painful(untracked)/ bring some of the items on \[x\]’s body to cc(untracked)
Nanotrasen:(low chance of non-antags being targets, low chance of this faction being selected, ensures more antags can spawn) ensure \[x\]’s death seems like and acident(untracked)/ensure \[antagonist name\] on the station is killed, they have \[feature mutiple players have\]

Equipment (comes in kits, can pick 2\)
Sharpshooter kit: hristov with 2 mags of piercing rounds, x ray googles, briefcase
Loud kit: armor vest, python, speed loader for python
Assassin kit: cobra with 2 mags, combat knife, radio jammer
Poisoner kit: 2 syringes filled with knockout and slow to start poison respectively. Hypopen
Infiltration kit: access breaker, jaws of life, stealth box
Disguise kit: agent id, chameleon clothing, chameleon voice mask
Escapist kit: dna scrambler, freedom implant, scram scrambler
Tracker kit: all comms encryption key, pinpointer to target location, camera bug app downloader

Faction specific kits
Syndicate kit: syndicate code word, uplink implanter, 10 tc.
Gorlax kit: syndicate minibonb , 2 c4, remote detonator
Cybersun kit: cybersun pen, emag, emp implanter
Dunkco kit: syndicat, 4 dehydrated carp, water bottle
Interdyne kit: Interdyne cigarette, Interdyne injector, brute packs.
Revolutionary kit: reinforcement, ldentity implanter, surplus rifle
Wizard federation kit: 1 use teleport scroll, haunted sword, clockwork shield
Spider clan kit: energy sword, 2 throwing knives, false ninja boots(+25% speed increase only and are illegal and noticeable)
Manus kit: random cultist dagger(dagger with random bonus similar to the heratic paths), recaller implant, manus gloves(illegal gloves which deal high stun on hit, medium cooldown)
Cosmic kit: space breathing enchanter, pressure resistance enchanter, jetpack
Blood kit: 3 clown spiders, 1 sharkimov, and a jugs worth of blood spilled on you. fuck you
Affluent kit: 30 steel, 30 plastic, 30 glass
Criminal kit: \[random pistol with one mag\],\[random knife\], \[random item\]
Nanotrasen kit: hand teliporter, laser pistol, security comms encryption key
84 changes: 84 additions & 0 deletions src/design-proposals/ss14 hitman.txt
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#Antag suggestion: hitman
| designers | Implemented | github links |
|---|---|---|
| stormyatt | :x: No | TBD |


##Overview
This suggests a new antagonist, Hitman. A kill objective only antag with a roulette of clients and kits.


##why this is good for the game
Within the syndicate roles none of them purely have kill objectives. This makes playing a hitman and like very hard since it requires a kill objective to exist and be something that is hard to do.
By adding a role for kill objectives, it opens up this niche of roleplay. The factions add to this and make this different gameplay-wise from just kill only the syndicate.


##addtions
major
One: Hitman as a antag
Minor
One: small organ container, a small container for organs which keeps them fresh. For use in interdyne objectives. Can easily not be easily added
Two: special interaction with a sacfial dagger to carve a rune into the person. Is noted when examining the person and goes away from healing. For use in cult objectives.
three: camera bug app downloader. This is a item which you put in a pda to get a camer bug app. This app will allow the given person to see stuff as if they had a camera bug. This is simply to make it take less space and make it slightly more concealable. This can easily be replaced with a camera bug.
four: false ninja boots, a variant of ninja boots that aren't no-slips,only give a +25% speed increase(5% less) and are visually noisy . This is to make using them liable to get you spotted/arrested. Basically just a version of ninja boots for someone who isnt an antag on sight and thusly wearing them all the time shouldnt be happening.
five: 1 use teleport scroll. Exactly what its name is. Weaker variant for hitmen
six: [random] heretic dagger. A weaker variant of the heretic blade with variants per the different paths.
seven: manus gloves. A weaker version of manus grasp tied to gloves since a hitman would not know the spell.
Eight: space breathing enchanter. An item similar to an implanter that grants space breathing. Used because a eva suit would be far too hard to bring around and out of theme for cosmic cult
Nine: pressure resistance enchanter. Same deal as eight but for it stops baratramua. For the same reason as eight.




##my design for a hitman antag
Antagonist suggestion: hitman
Spawn rules: similar to thief or similar to traitor
Objectives: 0-1 kill x target objective/ 0-2 teach a leason to x target objectives, (max of two kill objectives, min of 1)/ reach cc unrestrained and alive.


Factions: every hitman is hired by a faction. They grant one new kit and may grant a special objective.


Faction objectives: (all [x] objectives are targets you already have a objective for unless noted)
Syndicate: drop a syndicate business card at the scene of the crime(untracked)/ Teach a lesson to anybody on the station(in addition to all other objectives)
Gorlax marauders:(higher chance for kill objectives) make [x]’s death brutal(untracked)/ bring some of the items on [x]s body to cc(untracked).
Cyber sun: ensure [x]’s silicon body is destroyed(replaces teach a lesson objective for someone else(ai is treated the same as captain objective selection-wise). Make [x]’s death look like an accident(untracked)
Bonkco: bring [x] cut of meat from [x] station pet is brought to cc(replaces teach a lesson objective you already have)/make [x] targets death clean(untracked)
Interdyne:(more likely to have teach a lesson objectives) bring one of [x] targets vital organs back to cc fresh( given container and surgical tools on demand)/bring one of [x]’s limbs to cc fresh(given container and surgical tools on demand)
Spider clan:(slightly higher chance to be science department for targets)bring some of the items on [x]s body to cc(untracked)/kill someone in a public space(replaces a teach a lesson objective)
Revolutionaries:(high chance to be a head) kill [x] in an overt way(untracked)/ ensure the station knows abouts [x]’s death.
Wizard federation:(lower chance for low rank nt to be targets) announce to everyone [x] targets to be killed before doing it(untracked)/be theatrical with [X] target's death.(untracked)
Manus cult: carve a rune onto the [x] target after death(given dagger)/ record the targets actions before death and reaction to death(give paper)(untracked)
Blood cult: carve a rune onto the [x] target after death(given dagger)/make [x] target’s death messy(untracked)
Cosmic cult: carve a rune onto the [x] target after death(given dagger)/ ensure [x] feels the grasp of space(deal 300 cold damage)(kill objective only)
Affluent client:(high chance for only 1 kill target. Higher chance to have multiple modifier objectives) ensure [x]’s death is painful/ make [x]’s death is theartical/make [x]’s death clean/ make [x]’s death theartical/ make [x]’s death look like an accident/ bring some of the items on [x] body to cc(untracked)
Criminal client:(lower chance for high value targets. higher chance for multiple modifiers) kill someone close to [x](any death greentexts)/put a calling card at the scene of the crime(untracked)/ ensure the station knows about the target's death(untracked)/ make [x]’s death messy(untracked)/ make [x]’s death is painful(untracked)/ bring some of the items on [x]’s body to cc(untracked)
Nanotrasen:(low chance of non-antags being targets, low chance of this faction being selected, ensures more antags can spawn) ensure [x]’s death seems like and acident(untracked)/ensure [antagonist name] on the station is killed, they have [feature mutiple players have]


Equipment (comes in kits, can pick 2)
Sharpshooter kit: hristov with 2 mags of piercing rounds, x ray googles, briefcase
Loud kit: armor vest, python, speed loader for python
Assassin kit: cobra with 2 mags, combat knife, radio jammer
Poisoner kit: 2 syringes filled with knockout and slow to start poison respectively. Hypopen
Infiltration kit: access breaker, jaws of life, stealth box
Disguise kit: agent id, chameleon clothing, chameleon voice mask
Escapist kit: dna scrambler, freedom implant, scram scrambler
Tracker kit: all comms encryption key, pinpointer to target location, camera bug app downloader


Faction specific kits
Syndicate kit: syndicate code word, uplink implanter, 10 tc.
Gorlax kit: syndicate minibonb , 2 c4, remote detonator
Cybersun kit: cybersun pen, emag, emp implanter
Dunkco kit: syndicat, 4 dehydrated carp, water bottle
Interdyne kit: Interdyne cigarette, Interdyne injector, brute packs.
Revolutionary kit: reinforcement, ldentity implanter, surplus rifle
Wizard federation kit: 1 use teleport scroll, haunted sword, clockwork shield
Spider clan kit: energy sword, 2 throwing knives, false ninja boots(+25% speed increase only and are illegal and noticeable)
Manus kit: random cultist dagger(dagger with random bonus similar to the heratic paths), recaller implant, manus gloves(illegal gloves which deal high stun on hit, medium cooldown)
Cosmic kit: space breathing enchanter, pressure resistance enchanter, jetpack
Blood kit: 3 clown spiders, 1 sharkimov, and a jugs worth of blood spilled on you. fuck you
Affluent kit: 30 steel, 30 plastic, 30 glass
Criminal kit: [random pistol with one mag],[random knife], [random item]
Nanotrasen kit: hand teliporter, laser pistol, security comms encryption key