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Pull request overview
This PR introduces a design proposal document for a cyborg redesign to address monotony in gameplay by creating more variety and interaction opportunities. The proposal aims to make cyborgs more engaging by requiring progressive upgrades throughout a round and encouraging interaction with roboticists.
Changes:
- Added a comprehensive design document outlining proposed changes to cyborg chassis systems
- Detailed upgrade paths for Engineering, Salvage, Medical, and Service chassis
- Proposed antagonist balancing changes for EMAG mechanics
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Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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I have the feeling that borgs are a little monotone when you have played them for a while. So I have come up with some changes to hopefully improve the variety you can play them as.
I used the design doc that was already made in #19, and changed it up a little to update it to the changes it has gotten already, and some new ideas I came up with.
More ideas and suggestions are always welcome.