-
Notifications
You must be signed in to change notification settings - Fork 6
[Tweak] ghosts have huds #636
base: master
Are you sure you want to change the base?
Conversation
WalkthroughThe recent changes to the game's configuration and systems introduce a new entity type Changes
Poem
Note Summarized by CodeRabbit FreeYour organization is on the Free plan. CodeRabbit will generate a high-level summary and a walkthrough for each pull request. For a comprehensive line-by-line review, please upgrade your subscription to CodeRabbit Pro by visiting https://app.coderabbit.ai/login. TipsChatThere are 3 ways to chat with CodeRabbit:
Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments. CodeRabbit Commands (invoked as PR comments)
Additionally, you can add CodeRabbit Configuration File (
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- Resources/Prototypes/Entities/Mobs/Player/observer.yml (1 hunks)
Additional comments not posted (2)
Resources/Prototypes/Entities/Mobs/Player/observer.yml (2)
48-48: Addition ofShowSecurityIconscomponent.The addition of
ShowSecurityIconsenhances the ghost HUD with security features. This aligns with the PR objectives and looks good.
49-52: Addition ofShowHealthBarswithdamageContainers.The
ShowHealthBarscomponent withdamageContainersforBiologicalandInorganicdamage types provides enhanced health feedback for ghosts. This is a beneficial addition.Ensure that these damage types are correctly supported in the broader codebase.
Verification successful
Damage types
BiologicalandInorganicare supported.The
BiologicalandInorganicdamage types are defined and utilized across multiple entities and structures in the codebase, indicating they are well-integrated into the system. The addition ofShowHealthBarswith these damage types is consistent with existing code.
- Definitions found in
Resources/Prototypes/Damage/containers.yml.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify that `Biological` and `Inorganic` damage types are supported in the codebase. # Test: Search for the definition and handling of these damage types. Expect: Definitions and handling logic. rg --type yaml 'Biological|Inorganic'Length of output: 34198
|
Сделай сразу переключаемость, потому что скрины тогда станут говном, если залить это сейчас. Будут скрины с сотней кнопок уи |
Завтра может быть сделаю |
Описание PR
Добавляет обычному призраку медхуд (без отображения болезней) и секхуд. Чуть позже сделаю переключение по кнопке для обычного и педального
Медиа
Тип PR
Изменения
🆑 keslik
Summary by CodeRabbit