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@Spatison Spatison commented Jul 28, 2024

Описание PR

Скриншоты

Чек-лист:

  • Rechecked all my code
  • Дождаться спрайтов
  • Дождаться звуков

typo:

  • Feature
  • Fix
  • Tweak
  • Balance

Изменения

Changelog
🆑 Spatison

  • add: модифицированный затвор Синано в аплинк

Summary by CodeRabbit

  • New Features

    • Improved visibility logic for weapon modules, ensuring accurate representation based on configuration.
    • Added a new visual module, "ShutterModule," for consistent handling of weapon visuals.
  • Bug Fixes

    • Enhanced state management for weapons during module insertion and ejection, focusing on the weapon entity.
  • Enhancements

    • Introduced automatic synchronization for the Whitelist property in the BallisticAmmoProviderComponent, improving data integrity in networked contexts.

@coderabbitai
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coderabbitai bot commented Jul 28, 2024

Walkthrough

The recent changes enhance the visibility and state management of weapon module visuals, ensuring accurate representation based on their configuration. Modifications in the WeaponModulesSystem focus on tracking the weapon's state rather than individual modules. Additionally, the BallisticAmmoProviderComponent has improved network synchronization for the Whitelist property, enhancing data integrity across clients and servers. Overall, these updates improve functionality, accuracy, and networking capabilities within the weapon system.

Changes

Files Change Summary
Content.Client/_White/WeaponsModules/WeaponModulesVisuals.cs Improved visibility logic for weapon modules; added handling for the new "ShutterModule"; ensured accurate appearance.
Content.Server/_White/WeaponModules/WeaponModulesSystem.cs Updated Dirty function calls to focus on the weapon entity rather than individual modules; refined state management.
Content.Shared/Weapons/Ranged/Components/BallisticAmmoProviderComponent.cs Added AutoNetworkedField attribute to Whitelist property for automatic network synchronization, enhancing data integrity.

Sequence Diagram(s)

sequenceDiagram
    participant Client
    participant WeaponModulesVisuals
    participant AppearanceSystem

    Client->>WeaponModulesVisuals: OnAppearanceChange()
    WeaponModulesVisuals->>AppearanceSystem: TryGetData(module)
    AppearanceSystem-->>WeaponModulesVisuals: Return module state
    WeaponModulesVisuals->>WeaponModulesVisuals: Set visibility based on state
Loading

🐰 In the garden, where bunnies play,
Changes bloom like flowers in May.
Modules now gleam, so bright and clear,
Weapons dance, bringing joy and cheer!
With networks synced, our roles are defined,
Hopping along, with progress aligned! 🌼


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github-actions bot commented Feb 9, 2025

This pull request has conflicts, please resolve those before we can evaluate the pull request.

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