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6 changes: 3 additions & 3 deletions packages/COLDSTART/pkgbuild.json
Original file line number Diff line number Diff line change
Expand Up @@ -4,15 +4,15 @@
"title": "COLD START",
"author": "etonedemid",
"category": "game",
"version": "1.0.1",
"version": "1.0.5",
"url": "https://github.com/etonedemid/cold-start-nx",
"license": "GPLv3",
"description": "Open Source moddable topdown shooter ",
"details": "COLD START is a top-down action shooter built in C++ with SDL2 for PC and Nintendo Switch homebrew. It combines fast combat, local content editing, multiplayer support, and a lightweight modding pipeline aimed at rapid iteration."
},
"assets": [
{
"url": "https://github.com/etonedemid/cold-start-nx/releases/download/v1.0.1/cold-start-nx.nro",
"url": "https://github.com/etonedemid/cold-start-nx/releases/download/v1.0.5/cold-start-nx.nro",
"type": "update",
"dest": "/switch/COLDSTART/cold-start-nx.nro"
},
Expand Down Expand Up @@ -41,5 +41,5 @@
"url": "screen-0.png"
}
],
"changelog": "v0.9.1\\nSee README.md: README.mdchangelog for the full changelog.\\n\\nv0.9\\n- Updated gameplay balance and enemy behavior\\n- Improved performance and stability on Nintendo Switch\\n- Refined UI and in-game editor usability\\n- Various bug fixes and minor improvements"
"changelog": "v1.0.5\n- Dedicated server: game start now works\n- Dedicated server: waves now spawn\n- CI: README version auto-sync\n\nv1.0.4\n- Linux bundle: stop bundling glibc (fixes SIGSEGV on newer systems)\n\nv1.0.3\n- Version string sync; Linux bundle permission fix\n\nv1.0.2\n- Parry kills sync over network; robust spawn fallback\n\nv1.0.1\n- See README.md for earlier history"
}
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