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Joystick Crosshair now uses Crosshair Edge Boundary slider#678

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AL2009man wants to merge 5 commits intofgsfdsfgs:portfrom
AL2009man:JoystickCrosshairEdgeboundary
Open

Joystick Crosshair now uses Crosshair Edge Boundary slider#678
AL2009man wants to merge 5 commits intofgsfdsfgs:portfrom
AL2009man:JoystickCrosshairEdgeboundary

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@AL2009man AL2009man commented Dec 6, 2025

Since the introduction of Crosshair Edge Boundary (#631): Joystick is the only thing that is left out of the party. This was intentional as it was meant for Mouse Input, but this may cause confusion.

but now: Joystick's Crosshair uses the same Crosshair Edge Boundary setup, Joystick users now has extra amount space to aim before the camera moves.

perfectdarkjoystickcrosshairedge.mp4

To maintain consistency with the original 60 hardcoded value, math had to be employed inorder to closely match, thus: the spacing is larger than Mouse and Gyro (soon) combined.

Because of this: crosshairedgeboundary default has been changed to 6 to match the same setup as the joystick's, while changing the slider to be 0-100% percentage instead of a simple "0-10". The change to percentage was just as a just-in-case if a seasonal speed runner notice the joystick crosshair being slightly different but might wanna readjust it.

This wasn't explained properly, but that slider was meant for Mouse Input, but now Joystick obtain the same benefit. But to ensure the migration remains smooth: the joystick boundary slider is slightly higher than Mouse inorder to maintain the same crosshair boundary as before (if set to 60%).

In case you didn't noticed: `crosshairedgeboundary` default has been changged to `6` to match the same setup as the joystick's, while changing the slider to be a percentage instead of a simple "0 to 10"
@AL2009man AL2009man marked this pull request as draft December 7, 2025 00:21
@AL2009man AL2009man marked this pull request as ready for review December 7, 2025 01:24
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