Make "All Guns in Solo" cheat work in multiplayer#443
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blaiz wants to merge 1 commit intofgsfdsfgs:portfrom
Open
Make "All Guns in Solo" cheat work in multiplayer#443blaiz wants to merge 1 commit intofgsfdsfgs:portfrom
blaiz wants to merge 1 commit intofgsfdsfgs:portfrom
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blaiz
commented
May 20, 2024
| setCurrentPlayerNum(prevplayernum); | ||
| break; | ||
| case CHEAT_ALLGUNS: | ||
| #ifndef PLATFORM_N64 |
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Do we want to make this work in Combat Simulator? I think so, let the user decide. But we could easily turn off that part of the cheat by adding back if (g_Vars.normmplayerisrunning == false) {
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i'm trying to get this working but every time i download the fork it doesn't carry over any of your changes |
Author
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Are you in the right branch in my fork? |
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how do i tell it to build your branch? i wanted the branch with all your changes . |
Author
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Ah i see. I have a branch called “all-changes”. You should switch to that one and build that codebase following the instructions in the readme here. That works for me. |
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This one always frustrated me as a kid. Why is "All Guns" restricted to the single player mode? I'm gonna guess to not overload the N64's RAM. Not a problem anymore on PC so let's make "All Guns" work for all players in all modes. This works for co-op and combat simulator (and probably counter-op too, I didn't test).
We could potentially refine this further to exclude the "Psychosis Gun" in Combat Simulator since it doesn't seem useful there (I didn't test its effect).
TODO: