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Generate the static library using

Run ./build.sh

And copy the result .a static library into your Unity project along with the Merlin.mlpackage model into Assets/Plugins/iOS/MerlinML


Also put the post build script into your Editor/ folder. you can find it under Sources/PostBuild/IOSPostbuild.cs.

You can find some example of using the model in C# in the Soures/example folder.

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A swift bridge to use the Merlin ml model on Unity

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