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4 changes: 2 additions & 2 deletions Resources/Locale/en-US/devices/device-network.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ device-address-prefix-freezer = FZR-
device-address-prefix-volume-pump = VPP-
device-address-prefix-smes = SMS-

#PDAs and terminals
# PDAs and terminals
device-address-prefix-console = CLS-
device-address-prefix-fire-alarm = FIR-
device-address-prefix-air-alarm = AIR-
Expand All @@ -42,7 +42,7 @@ device-address-prefix-sensor-monitor = MON-

device-address-examine-message = The device's address is {$address}.

#Device net ID names
# Device net ID names
device-net-id-private = Private
device-net-id-wired = Wired
device-net-id-wireless = Wireless
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3 changes: 3 additions & 0 deletions Resources/Locale/en-US/emberfall/job/job-description.ftl
Original file line number Diff line number Diff line change
@@ -0,0 +1,3 @@
# Job descriptions. Keep it alphabetical, gang.
job-description-executive-officer = Be the second in command to the CO. Take charge when they go missing.
job-description-pharmacist = Synthesize medications, fulfill prescriptions, and prepare various chemicals for use by the medical team.
76 changes: 76 additions & 0 deletions Resources/Locale/en-US/emberfall/job/job-item-overrides.ftl
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@@ -0,0 +1,76 @@
# Rename all the changed jobs's items to their actual names with this one weird trick. Check it out.
# This governs the name for items rather than changing them in the actual yaml.
# The item order is, bedsheet (if applicable) and wearable items first, then more tactile items like the PDA and hardsuit.

# Commanding Officer
ent-BedsheetCaptain = CO's bedsheet
.desc = It has a Solus Concord symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern Commanding Officers.
ent-ClothingBackpackCaptain = commanding officer's backpack
.desc = It's a special backpack made exclusively for Solus Concord's commanding officers.
ent-ClothingBackpackDuffelCaptain = commanding officer's duffel bag
.desc = A large duffel bag for holding commanding goods.
ent-ClothingBackpackSatchelCaptain = commanding officer's satchel
.desc = An exclusive satchel for Solus Concord's commanding officers.
ent-ClothingHeadHatCaptain = commanding officer's hardhat
.desc = A crown fit for the overseer of a space station.
ent-ClothingHeadHatCapcap = commanding officer cap
.desc = A grand, stylish cap fit for a commanding officer.
ent-ClothingUniformJumpsuitCaptain = commanding officer's jumpsuit
.desc = It's a navy-blue jumpsuit with some gold markings denoting the rank of "CO," whatever that means.
ent-ClothingUniformJumpskirtCaptain = commanding officer's jumpskirt
.desc = It's a navy-blue jumpskirt with some gold markings denoting the rank of "CO," whatever that means.
ent-ClothingUniformJumpsuitCapFormal = commanding officer's formal suit
ent-ClothingUniformJumpskirtCapFormalDress = commanding officer's formal dress
ent-ClothingOuterWinterCap = commanding officer's winter coat
ent-ClothingOuterArmorCaptainCarapace = commanding officer's carapace
ent-ClothingNeckCloakCap = commanding officer's cloak
ent-ClothingNeckMantleCap = commanding officer's mantle
.desc = A comfortable and chique mantle befitting of only the most experienced CO.
ent-ClothingMaskGasCaptain =
.desc = Solus Concord cut corners and repainted an engineer's gas mask, but don't tell anyone.
ent-ClothingHeadHatHoodWinterCaptain = commanding officer's winter coat hood
.desc = An expensive and tailored hood, to keep the CO's head warm.
ent-ClothingHandsGlovesCaptain = commanding officer gloves
ent-CaptainPDA = commanding officer PDA
ent-RubberStampCaptain = commanding officer's rubber stamp
ent-PenCap = CO's fountain pen
.desc = A luxurious fountain pen for the Commanding Officer.
ent-CaptainSabre = A ceremonial weapon belonging to the commanding officer of the station.
ent-ClothingHeadHelmetHardsuitCap = commanding officer's hardsuit helmet
.desc = Special hardsuit helmet, fitted to the Commanding Officer of the station.
ent-ClothingOuterHardsuitCap = commanding officer's armored spacesuit
.desc = A formal armored spacesuit, made for the station's commanding officer.
ent-LockerCaptain = commanding officer's locker
# TODO: Add missing items found during testing to this list.
# The goal: don't let there be a mention of captain unless it's in the context of like, pirates or something else.

# Executive Officer (Former HoP)
ent-BedsheetHOP = XO's bedsheet
.desc = It's decorated with a key emblem. For those rare moments when you can rest and cuddle with your dog without someone screaming for you over the radio.
ent-ClothingUniformJumpsuitHoP = executive officer's jumpsuit
ent-ClothingUniformJumpskirtHoP = executive officer's jumpskirt
ent-ClothingHeadHatHopcap = executive officer's cap
.desc = A grand, stylish executive officer's cap.
# What the fuck is the XO's color scheme? Find out later.
ent-ClothingNeckCloakHop = executive officer's cloak
.desc = A colored cloak with colored shoulders and gold buttons, proving you are the gatekeeper to any airlock on the station.
ent-ClothingNeckMantleHOP = executive officer's mantle
.desc = A good executive officer knows that paper pushing is only half the job... petting your dog and looking fashionable is the other half.
ent-ClothingOuterWinterHoP = executive officer's winter coat
ent-ClothingHeadHatHoodWinterHOP = executive officer's winter coat hood
ent-RubberStampHop = executive officer's rubber stamp
ent-LockerHeadOfPersonnel = executive officer's locker
# TODO: Add missing items found during testing to this list.
# The goal: Most of the XO's stuff will be resprited so they're not just a HoP reskin.
# CSS (Chief Service Supervisor) actually does the intended of the HoP (by managing Service.)

# Inspector (Inspector Gadget)
ent-ClothingNeckTieDet = inspector's tie
ent-ClothingOuterVestDetective = inspector's vest
ent-RubberStampDetective = inspector's rubber stamp
# TODO: I actually have no idea if the det has that many items that actually mention the det - there's more items that mention PIs

# Pharmacist
ent-ClothingUniformJumpsuitChemistry = pharmacist's jumpsuit
ent-ClothingUniformJumpskirtChemistry = pharmacist's jumpskirt
# TODO: Figure out what items can vaguely be "chemistry" and what is actually the pharmacy. What the fuck am I doing, help.
11 changes: 11 additions & 0 deletions Resources/Locale/en-US/emberfall/job/job-names.ftl
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
# Emberfall custom job locale - overwrites upstream files. Make it at least SLIGHTLY alphabetical please.
job-name-commanding-officer = Commanding Officer
job-name-executive-officer = Executive Officer
job-name-inspector = Inspector
job-name-pharmacist = Pharmacist

# Role timers - same thing as I said earlier.
JobCommandingOfficer = Commanding Officer
JobExecutiveOfficer = Executive Officer
JobInspector = Inspector
JobPharmacist = Pharmacist
5 changes: 5 additions & 0 deletions Resources/Locale/en-US/emberfall/job/job-supervisors.ftl
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# Job Supervisors. Keep it alphabetical, gang.
job-supervisors-commanding-officer = the Commanding Officer
job-supervisors-executive-officer = the Executive Officer
job-supervisors-engineering-emberfall = Station Engineers, Senior Engineers, and the Chief Engineer
job-supervisors-medicine-emberfall = Medical Doctors, Paramedics, Pharmacists, and the Chief Medical Officer
5 changes: 5 additions & 0 deletions Resources/Locale/en-US/emberfall/paper/stamp-component.ftl
Original file line number Diff line number Diff line change
@@ -0,0 +1,5 @@
# Stamp Names for Emberfall Jobs
stamp-component-stamped-name-commanding-officer = Commanding Officer
stamp-component-stamped-name-executive-officer = Executive Officer
stamp-component-stamped-name-inspector = Inspector
# Pharmacists don't have a stamp.
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@
# Accesses for Emberfall Jobs

# Command
id-card-access-level-commanding-officer = Commanding Officer
id-card-access-level-executive-officer = Executive Officer
id-card-access-level-inspector = Inspector
id-card-access-level-pharmacy = Pharmacy
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#When an admin adds a game rule
# When an admin adds a game rule
add-gamerule-admin = Game rule({$rule}) added - {$admin}
list-gamerule-admin-header = | Time | Rule added
list-gamerule-admin-no-rules = No game rules have been added.
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2 changes: 1 addition & 1 deletion Resources/Locale/en-US/revenant/revenant.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ revenant-soul-yield-low = {CAPITALIZE(THE($target))} has a below average soul.
revenant-soul-begin-harvest = {CAPITALIZE(THE($target))} suddenly rises slightly into the air, {POSS-ADJ($target)} skin turning an ashy gray.
revenant-soul-finish-harvest = {CAPITALIZE(THE($target))} slumps onto the ground!

#UI
# UI
revenant-user-interface-title = Ability Shop
revenant-user-interface-essence-amount = [color=plum]{$amount}[/color] Stolen Essence

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2 changes: 1 addition & 1 deletion Resources/Locale/en-US/weapons/melee/melee.ftl
Original file line number Diff line number Diff line change
Expand Up @@ -3,5 +3,5 @@ melee-inject-failed-hardsuit = Your {$weapon} cannot inject through hardsuits!
melee-balloon-pop = {CAPITALIZE(THE($balloon))} popped!


#BatteryComponent
# BatteryComponent
melee-battery-examine = It has enough charge for [color={$color}]{$count}[/color] hits.
2 changes: 1 addition & 1 deletion Resources/Prototypes/Access/security.yml
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@

- type: accessLevel
id: Detective
name: id-card-access-level-detective
name: id-card-access-level-inspector # Emberfall: Detective -> Inspector

- type: accessGroup
id: Security
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Roles/Jobs/Command/captain.yml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
- type: job
id: Captain
name: job-name-captain
name: job-name-commanding-officer # Emberfall: Captain -> CO
description: job-description-captain
playTimeTracker: JobCaptain
playTimeTracker: JobCommandingOfficer # Emberfall: Captain -> CO
requirements:
- !type:DepartmentTimeRequirement
department: Engineering
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Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
- type: job
id: HeadOfPersonnel
name: job-name-hop
description: job-description-hop
playTimeTracker: JobHeadOfPersonnel
name: job-name-executive-officer # Begin Emberfall: HoP -> XO
description: job-description-executive-officer
playTimeTracker: JobExecutiveOfficer # End Emberfall: HoP -> XO
requirements:
- !type:DepartmentTimeRequirement
department: Engineering
Expand All @@ -19,7 +19,7 @@
weight: 20
startingGear: HoPGear
icon: "JobIconHeadOfPersonnel"
supervisors: job-supervisors-captain
supervisors: job-supervisors-commandingofficer
canBeAntag: false
access:
- Command
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6 changes: 3 additions & 3 deletions Resources/Prototypes/Roles/Jobs/Medical/chemist.yml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
- type: job
id: Chemist
name: job-name-chemist
description: job-description-chemist
playTimeTracker: JobChemist
name: job-name-pharmacist # Start Emberfall: Chemist -> Pharmacist
description: job-description-pharmacist
playTimeTracker: JobPharmacist # End Emberfall: Chemist -> Pharmacist
requirements:
- !type:DepartmentTimeRequirement
department: Medical
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4 changes: 2 additions & 2 deletions Resources/Prototypes/Roles/Jobs/Security/detective.yml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
- type: job
id: Detective
name: job-name-detective
name: job-name-inspector # Emberfall: Detective -> Inspector
description: job-description-detective
playTimeTracker: JobDetective
playTimeTracker: JobInspector # Emberfall: Detective -> Inspector
requirements:
- !type:DepartmentTimeRequirement
department: Security
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