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The highly dreaded roles rename [INCOMPLETE] #7
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1d58e5d
Get the four jobs converted through locale at the most base level
Monotheonist b45beae
Guess what, a bunch of comments are making Fluent shit itself. Milon …
Monotheonist 9080966
makes these, remind me to fill later
Monotheonist fb32117
Filling it up and fixing my typo
Monotheonist 14e77fe
Job Item Overrides
Monotheonist 3d96385
I forgot Inspector Gadget
Monotheonist 61e682f
FUCK
Monotheonist 0db5c54
The Playtime Trackers that Time Forgot
Monotheonist 213e95f
Revert "Guess what, a bunch of comments are making Fluent shit itself…
Monotheonist abbcadf
Making some progress.
Monotheonist 7ff49e2
I forgot a space.
Monotheonist 8b6b4d3
I have to do this, otherwise the linter shits itself and fucking dies
Monotheonist 66141dd
OKAY FUCK THE wINDOOR ACTUALLY! FUCK YOU!! FUCK YOU !! FUCK YOU!!
Monotheonist c41ed42
Endless CBT
Monotheonist 213a58b
More endless CBT
Monotheonist 4ca2c0c
Moving the beacons, too, because those shit themselves
Monotheonist c5744c9
FML!!
Monotheonist 146d4a5
yeah fuck the door electronics too
Monotheonist 82942b2
Merge branch 'master' into roles
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| Original file line number | Diff line number | Diff line change |
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| @@ -0,0 +1,3 @@ | ||
| # Job descriptions. Keep it alphabetical, gang. | ||
| job-description-executive-officer = Be the second in command to the CO. Take charge when they go missing. | ||
| job-description-pharmacist = Synthesize medications, fulfill prescriptions, and prepare various chemicals for use by the medical team. |
76 changes: 76 additions & 0 deletions
76
Resources/Locale/en-US/emberfall/job/job-item-overrides.ftl
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| Original file line number | Diff line number | Diff line change |
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| # Rename all the changed jobs's items to their actual names with this one weird trick. Check it out. | ||
| # This governs the name for items rather than changing them in the actual yaml. | ||
| # The item order is, bedsheet (if applicable) and wearable items first, then more tactile items like the PDA and hardsuit. | ||
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| # Commanding Officer | ||
| ent-BedsheetCaptain = CO's bedsheet | ||
| .desc = It has a Solus Concord symbol on it, and was woven with a revolutionary new kind of thread guaranteed to have 0.01% permeability for most non-chemical substances, popular among most modern Commanding Officers. | ||
| ent-ClothingBackpackCaptain = commanding officer's backpack | ||
| .desc = It's a special backpack made exclusively for Solus Concord's commanding officers. | ||
| ent-ClothingBackpackDuffelCaptain = commanding officer's duffel bag | ||
| .desc = A large duffel bag for holding commanding goods. | ||
| ent-ClothingBackpackSatchelCaptain = commanding officer's satchel | ||
| .desc = An exclusive satchel for Solus Concord's commanding officers. | ||
| ent-ClothingHeadHatCaptain = commanding officer's hardhat | ||
| .desc = A crown fit for the overseer of a space station. | ||
| ent-ClothingHeadHatCapcap = commanding officer cap | ||
| .desc = A grand, stylish cap fit for a commanding officer. | ||
| ent-ClothingUniformJumpsuitCaptain = commanding officer's jumpsuit | ||
| .desc = It's a navy-blue jumpsuit with some gold markings denoting the rank of "CO," whatever that means. | ||
| ent-ClothingUniformJumpskirtCaptain = commanding officer's jumpskirt | ||
| .desc = It's a navy-blue jumpskirt with some gold markings denoting the rank of "CO," whatever that means. | ||
| ent-ClothingUniformJumpsuitCapFormal = commanding officer's formal suit | ||
| ent-ClothingUniformJumpskirtCapFormalDress = commanding officer's formal dress | ||
| ent-ClothingOuterWinterCap = commanding officer's winter coat | ||
| ent-ClothingOuterArmorCaptainCarapace = commanding officer's carapace | ||
| ent-ClothingNeckCloakCap = commanding officer's cloak | ||
| ent-ClothingNeckMantleCap = commanding officer's mantle | ||
| .desc = A comfortable and chique mantle befitting of only the most experienced CO. | ||
| ent-ClothingMaskGasCaptain = | ||
| .desc = Solus Concord cut corners and repainted an engineer's gas mask, but don't tell anyone. | ||
| ent-ClothingHeadHatHoodWinterCaptain = commanding officer's winter coat hood | ||
| .desc = An expensive and tailored hood, to keep the CO's head warm. | ||
| ent-ClothingHandsGlovesCaptain = commanding officer gloves | ||
| ent-CaptainPDA = commanding officer PDA | ||
| ent-RubberStampCaptain = commanding officer's rubber stamp | ||
| ent-PenCap = CO's fountain pen | ||
| .desc = A luxurious fountain pen for the Commanding Officer. | ||
| ent-CaptainSabre = A ceremonial weapon belonging to the commanding officer of the station. | ||
| ent-ClothingHeadHelmetHardsuitCap = commanding officer's hardsuit helmet | ||
| .desc = Special hardsuit helmet, fitted to the Commanding Officer of the station. | ||
| ent-ClothingOuterHardsuitCap = commanding officer's armored spacesuit | ||
| .desc = A formal armored spacesuit, made for the station's commanding officer. | ||
| ent-LockerCaptain = commanding officer's locker | ||
| # TODO: Add missing items found during testing to this list. | ||
| # The goal: don't let there be a mention of captain unless it's in the context of like, pirates or something else. | ||
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| # Executive Officer (Former HoP) | ||
| ent-BedsheetHOP = XO's bedsheet | ||
| .desc = It's decorated with a key emblem. For those rare moments when you can rest and cuddle with your dog without someone screaming for you over the radio. | ||
| ent-ClothingUniformJumpsuitHoP = executive officer's jumpsuit | ||
| ent-ClothingUniformJumpskirtHoP = executive officer's jumpskirt | ||
| ent-ClothingHeadHatHopcap = executive officer's cap | ||
| .desc = A grand, stylish executive officer's cap. | ||
| # What the fuck is the XO's color scheme? Find out later. | ||
| ent-ClothingNeckCloakHop = executive officer's cloak | ||
| .desc = A colored cloak with colored shoulders and gold buttons, proving you are the gatekeeper to any airlock on the station. | ||
| ent-ClothingNeckMantleHOP = executive officer's mantle | ||
| .desc = A good executive officer knows that paper pushing is only half the job... petting your dog and looking fashionable is the other half. | ||
| ent-ClothingOuterWinterHoP = executive officer's winter coat | ||
| ent-ClothingHeadHatHoodWinterHOP = executive officer's winter coat hood | ||
| ent-RubberStampHop = executive officer's rubber stamp | ||
| ent-LockerHeadOfPersonnel = executive officer's locker | ||
| # TODO: Add missing items found during testing to this list. | ||
| # The goal: Most of the XO's stuff will be resprited so they're not just a HoP reskin. | ||
| # CSS (Chief Service Supervisor) actually does the intended of the HoP (by managing Service.) | ||
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| # Inspector (Inspector Gadget) | ||
| ent-ClothingNeckTieDet = inspector's tie | ||
| ent-ClothingOuterVestDetective = inspector's vest | ||
| ent-RubberStampDetective = inspector's rubber stamp | ||
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| # TODO: I actually have no idea if the det has that many items that actually mention the det - there's more items that mention PIs | ||
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| # Pharmacist | ||
| ent-ClothingUniformJumpsuitChemistry = pharmacist's jumpsuit | ||
| ent-ClothingUniformJumpskirtChemistry = pharmacist's jumpskirt | ||
| # TODO: Figure out what items can vaguely be "chemistry" and what is actually the pharmacy. What the fuck am I doing, help. | ||
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,11 @@ | ||
| # Emberfall custom job locale - overwrites upstream files. Make it at least SLIGHTLY alphabetical please. | ||
| job-name-commanding-officer = Commanding Officer | ||
| job-name-executive-officer = Executive Officer | ||
| job-name-inspector = Inspector | ||
| job-name-pharmacist = Pharmacist | ||
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| # Role timers - same thing as I said earlier. | ||
| JobCommandingOfficer = Commanding Officer | ||
| JobExecutiveOfficer = Executive Officer | ||
| JobInspector = Inspector | ||
| JobPharmacist = Pharmacist |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| # Job Supervisors. Keep it alphabetical, gang. | ||
| job-supervisors-commanding-officer = the Commanding Officer | ||
| job-supervisors-executive-officer = the Executive Officer | ||
| job-supervisors-engineering-emberfall = Station Engineers, Senior Engineers, and the Chief Engineer | ||
| job-supervisors-medicine-emberfall = Medical Doctors, Paramedics, Pharmacists, and the Chief Medical Officer |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| # Stamp Names for Emberfall Jobs | ||
| stamp-component-stamped-name-commanding-officer = Commanding Officer | ||
| stamp-component-stamped-name-executive-officer = Executive Officer | ||
| stamp-component-stamped-name-inspector = Inspector | ||
| # Pharmacists don't have a stamp. |
7 changes: 7 additions & 0 deletions
7
Resources/Locale/en-US/emberfall/prototypes/access/accesses.ftl
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| Original file line number | Diff line number | Diff line change |
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| # Accesses for Emberfall Jobs | ||
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| # Command | ||
| id-card-access-level-commanding-officer = Commanding Officer | ||
| id-card-access-level-executive-officer = Executive Officer | ||
| id-card-access-level-inspector = Inspector | ||
| id-card-access-level-pharmacy = Pharmacy |
2 changes: 1 addition & 1 deletion
2
Resources/Locale/en-US/game-ticking/game-rules/gamerule-admin.ftl
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