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New pipe type and more improvements!

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@eleev eleev released this 03 Jun 11:32
5d0c34a

This update brings the second type of pipe - double pipe!

  • Added new pipe type
  • Changed transition animation behaviour: now the scenes are not paused during the transition
  • Implemented custom scene transition mechanism using GLSL shaders. It's in test mode, will be added later
  • Added more functionality to PipeFactory (however it still requires refactoring)