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@amamagi amamagi commented Dec 24, 2025

Unity6.3 URP RenderGraph環境で発生していたエラーを解消します。
ドキュメントに倣い、使用するテクスチャを UseTexture メソッドで明示するようにしました。

発生していたエラーはこちら。

エラー1

Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

エラー2

InvalidOperationException: Trying to use a texture (_CameraDepthAttachment) that was already released or not yet created.
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CheckTextureResource ... RenderGraphResourceRegistry.cs:181
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetTexture ... RenderGraphResourceRegistry.cs:190
UnityEngine.Rendering.RenderGraphModule.TextureHandle.op_Implicit ... RenderGraphResourceTexture.cs:131
EffekseerURPRenderPassFeature+EffekseerRenderPassURP+<>c__DisplayClass7_0.<RecordRenderGraph>b__0 ... EffekseerURPRenderPassFeature.cs:214
UnityEngine.Rendering.RenderGraphModule.UnsafeRenderGraphPass`1.Execute ... RenderGraphPass.cs:732
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteRenderGraphPass ... NativePassCompiler.cs:1960
UnityEngine.Rendering.RenderGraphModule.NativeRenderPassCompiler.NativePassCompiler.ExecuteGraph ... NativePassCompiler.cs:2055
UnityEngine.Rendering.RenderGraphModule.RenderGraph.ExecuteNativeRenderGraph ... RenderGraph.Compiler.cs:40
UnityEngine.Rendering.RenderGraphModule.RenderGraph.Execute ... RenderGraph.cs:1740
UnityEngine.Rendering.RenderGraphModule.RenderGraph.EndRecordingAndExecute ... RenderGraph.cs:1656
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph ... UniversalRenderPipelineRenderGraph.cs:24
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

@durswd durswd merged commit 67d3a2f into effekseer:master Dec 24, 2025
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2 participants