[win32] Fix DnD across multiple monitors #1967
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR addresses issues, when DnD across multiple monitors with monitors specific scaling is used. If the monitors have different zoom dragging into a table or tree on the second monitor will detect the wrong destination items depending on the zoom. To address this the zoom should always be inherited from the underlying control if available.
How to test
Test setup
Monitor setup with two different monitors:
Test scenario