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Add clickable menu #1436
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Add clickable menu #1436
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hello. I like your idea and I also wanted to implement the buttons. I tried your branch and noticed some problems with the text alignment I think the best way would be to either specify a maximum amount of buttons allowed (then dmenu is used for extra action) or to wrap the buttons to a newline. squeezing all actions in a single line is impossible when there are a lot after all |
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We revised the settings parameter in the built-in menu and added support for a rounded corner menu in the built-in menu two commits ago. |
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I will try the new changes 👍 |
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Now we add key navigation inside of notification:
Tested it in Wayland, hope this makes the built-in menu more user-friendly. |
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sorry for the late reply. I found two compilation errors (one in input.c and one in wl_seat.c). They could be easily solved but you should fix them. As for the code it mostly works but somehow the text did not line up with the button. I think the scale is not taken into account. On the other hand the input and shape draws correctly |
I think splitting the keyword part in a separate pr is better since this one already quite big. |
Thank you for your reply. Basically, the drawing and navigation parts are separate, but they share some common changes in input.c. I will update it in the coming days. |
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Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## master #1436 +/- ##
==========================================
- Coverage 64.90% 63.94% -0.96%
==========================================
Files 51 51
Lines 9024 9181 +157
Branches 1048 1086 +38
==========================================
+ Hits 5857 5871 +14
- Misses 3167 3310 +143
Flags with carried forward coverage won't be shown. Click here to find out more. ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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is this ready for review? |
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Yes, I think so, I just rebase to resolve conflicts. Sorry we're busy recently, didn't reponse in time. |
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Implement menu structure and related functions, preparing for clickable menu feature. Add new menus array to preserve current actions. Signed-off-by: LI Qingwu <[email protected]>
Introduce built-in menu settings in dunstrc. Add corresponding settings in settings.h. Update settings_data.h with new menu-related options. Preparing for built-in clickable menu. Signed-off-by: LI Qingwu <[email protected]>
Add menu button drawing function. Update layout calculations for menu height. Integrate menu rendering into notification display. Signed-off-by: LI Qingwu <[email protected]>
Add function to handle built-in menu clicks. Trigger action invocation on menu button click. Signed-off-by: LI Qingwu <[email protected]>
Add menu_free_array call in notification_invalidate_actions, ensure proper cleanup of menu resources when invalidating actions Signed-off-by: LI Qingwu <[email protected]>
- Revise fixed value with settings.width.max in built-in menu. - Revise 'h_padding' parameter to align with the offical definition ub built-in menu. Signed-off-by: gujie <[email protected]>
Signed-off-by: gujie <[email protected]>
Signed-off-by: gujie <[email protected]>
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hello I finally tested it properly. codewise it seems ready to merge.
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also I think that the way the background can be improved. instead of having menu_frame_fill |
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let me know what do you think @Qingwu-Li |
I will have a look on it! |
fwsmit
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I have some suggestions that could improve the code, avoiding issues in the future. Other than that it looks good
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| int text_width = strlen(label) * fontsize; |
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This calculation assumes the font is monospace. Do we know this is the case for the button font? This assumption can be avoided by first rendering the font and asking pango about the width. That would also handle unicode characters better
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Right now the new code in menu.c is not integrated with the old code. This could lead to confusion with other similar functions in this file. I would suggest to either
- create a separate dmenu.c for all dmenu stuff and renaming those functions to reflect the fact that there are multiple kinds of menu's
or 2. Merge some of the new functions with old ones and rename the other existing functions to avoid confusion.
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Also, could you add some tests, for example for |




Hello fellow geeks,
I tring to implemented a built-in clickable menu feature,
Tested with wayland,