Add replay event logging and playback system for build order extraction#1
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Add replay event logging and playback system for build order extraction#1
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Co-authored-by: dnaumov <150417680+dnaumov@users.noreply.github.com>
Co-authored-by: dnaumov <150417680+dnaumov@users.noreply.github.com>
Co-authored-by: dnaumov <150417680+dnaumov@users.noreply.github.com>
Co-authored-by: dnaumov <150417680+dnaumov@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Add option to upload and log important replay events
Add replay event logging and playback system for build order extraction
Nov 19, 2025
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Enables extracting build orders from SC2 replay files and executing them during bot gameplay.
Changes
Core Event System
BuildingType.GetBuildingSize()for building classificationIntegration
RunReplayAndLogEvents()for replay analysis mode using SC2 API'sRequestStartReplayEventPlayerinto frame loop, processes events inOpenFrame()--replay <path> [player_id] [output]for event extraction--playback <event_log>for build order executionSerialization
DataContractJsonSerializerfor .NET Framework 4.7.2 compatibilityUsage
Extract build order from replay:
Execute extracted build order:
BotRunner.exe --playback "zerg_12pool.json"Event log format:
[ { "Frame": 224, "EventType": "BuildingStarted", "UnitType": 86, "PositionX": 125.5, "PositionY": 132.0, "PositionZ": 11.98, "PlayerId": 1 } ]Original prompt
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