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Fix images in README
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djalilhebal committed Oct 22, 2023
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Showing 1 changed file with 12 additions and 11 deletions.
23 changes: 12 additions & 11 deletions README.md
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Expand Up @@ -8,11 +8,11 @@ What's "super" about it is how easy and intuitive it is to use: \
It codifies(?) common practices, like double clicking an enemy summ to signal that it was used. \
Also, it uses familiar UI patterns, like holding a button to reset or toggle its state (e.g. holding the Mute Player button to mute/unmute someone).

> ![In-game screenshot](./docs/screenshot-ingame--2023-10-22.jpeg)
> Notice Warwick's Ghost. It reads "-157", meaning there are 157 seconds left until it is up.
![In-game screenshot](./docs/screenshot-ingame--2023-10-22.jpeg)
Notice Warwick's Ghost. It reads "-157", meaning there are 157 seconds left until it is up.

> ![Tray icon](./docs/screenshot-tray--2023-10-22.jpeg)
> Tray icon.
![Tray icon](./docs/screenshot-tray--2023-10-22.jpeg)
Tray icon.


## Design
Expand Down Expand Up @@ -51,7 +51,7 @@ Also, it uses familiar UI patterns, like holding a button to reset or toggle its
+ Preferably, it automatically reflects the ingame scoreboard order.
+ ~~Otherwise, we can always let the user manually reorder SuperScoreboard's participants using a context menu (e.g. "Move to TOP").~~

- Should be lighter than existing solutions.
- Should be lighter than existing solutions. \
(Use something like C#/WPF or Java/Swing, no Chromium bullshit.
I just needed something that works on my hunk of metal :/)

Expand All @@ -67,15 +67,16 @@ I just needed something that works on my hunk of metal :/)

## Getting Started

**Prerequisites**:
**Tested with**:
- Windows 10. \
(Anything newer than Windows XP should work)
(Anything newer than Windows XP should work.)
- OpenJDK 15 x64 and OpenJDK 17 x64.

Just download the portable binary from **Releases** and run it.
Just download the ~~portable binary~~ runnable jar from **Releases**.

Run the overlay and League (in either order) and it should work.
Run the overlay and League (in whatever order) and it should just work.

The game must run in Borderless mode.
Also, the game must run in Borderless mode.


## Uses
Expand Down Expand Up @@ -148,7 +149,7 @@ Our project does not. It just works.
+ :purple_square: The summoner spell buttons will assume that the spell has been used 7 seconds ago.
+ :green_square: Only uses Client features (no dependency on external Riot APIs).
+ :green_square: Tracks ult CD based on its initial cooldown + AH from dragons (Cloud) + AH from items.
+ :red_square: "The overlay is not visible if you play in fullscreen mode."
+ :yellow_square: "The overlay is not visible if you play in fullscreen mode."
+ :purple_square: "reload" will update the positions of the Champions in the Setter Window according to the in game scoreboard.
* It assumes that Insp = Cosmic Insight.

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