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After this commit, all of the DOOM 3 base code and Resurrection of Evil SDK code exist as one unified codebase, producing two DLLs but sharing 90% of the same code. Anything that is different between them (should) be `#ifdef`'d out. The primary motivation for doing this is to eliminate code reuse. I want to develop a mod for both Resurrection of Evil and the base game, but I don't want to make my changes twice. Thus, having a unified codebase like this makes a lot of sense.
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Particle effects are currently not moving. Will need to fix that before this gets merged in. |
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This should be ready to merge whenever someone has the chance to review it. |
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Seems like something is off with the player inventory / weapons pickup after the merge |
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After this commit, all of the DOOM 3 base code and Resurrection of Evil SDK code exist as one unified codebase, producing two DLLs but sharing 90% of the same code. Anything that is different between them (should) be
#ifdef'd out.The primary motivation for doing this is to eliminate code reuse. I want to develop a mod for both Resurrection of Evil and the base game, but I don't want to make my changes twice. Thus, having a unified codebase like this makes a lot of sense.