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Fix some build things #410

Fix some build things

Fix some build things #410

Triggered via push February 18, 2024 00:03
Status Failure
Total duration 9m 29s
Artifacts 12
generate_version_number
2s
generate_version_number
build_linux_consoleapp
45s
build_linux_consoleapp
build_windows_consoleapp
1m 46s
build_windows_consoleapp
build_linux_monogame_desktopgl
1m 9s
build_linux_monogame_desktopgl
build_windows_monogame_desktopgl_onlinux
1m 12s
build_windows_monogame_desktopgl_onlinux
build_windows_monogame_desktopgl
1m 56s
build_windows_monogame_desktopgl
build_windows_monogame_windowsdx
3m 25s
build_windows_monogame_windowsdx
build_windows_Android
4m 27s
build_windows_Android
build_windows_AndroidForFireStick
4m 32s
build_windows_AndroidForFireStick
build_docker_monogame_blazor
1m 36s
build_docker_monogame_blazor
Matrix: codeqlanalyze
release_nuget
6s
release_nuget
release_github
8s
release_github
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2 errors and 51 warnings
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Blazor/Pages/Index.razor.cs#L15
'Index.OnAfterRender(bool)': no suitable method found to override
codeqlanalyze (csharp)
We were unable to automatically build your code. Please replace the call to the autobuild action with your custom build steps. Encountered a fatal error while running "C:\hostedtoolcache\windows\CodeQL\2.16.2\x64\codeql\csharp\tools\autobuild.cmd". Exit code was 1 and last log line was: Error: Could not auto-detect a suitable build method. See the logs for more details.
generate_version_number
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: onyxmueller/build-tag-number@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmBacktrack2.cs#L38
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmBacktrack3.cs#L240
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamic.cs#L33
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamic.cs#L104
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamicOldTestingThing.cs#L97
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamicOldTestingThing.cs#L102
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamicWithPath.cs#L36
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamicWithPath.cs#L40
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamicWithPath.cs#L49
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows: DeveMazeGeneratorCore/Generators/AlgorithmDivisionDynamicWithPath.cs#L111
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build_windows_Android
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: microsoft/[email protected], damienaicheh/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_windows_Android
The following actions uses node12 which is deprecated and will be forced to run on node16: damienaicheh/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L39
Dereference of a possibly null reference.
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.SystemBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.StatusBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'LayoutInDisplayCutoutMode.ShortEdges' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'WindowManagerLayoutParams.LayoutInDisplayCutoutMode' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_Android: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: microsoft/[email protected], damienaicheh/[email protected]. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
build_windows_AndroidForFireStick
The following actions uses node12 which is deprecated and will be forced to run on node16: damienaicheh/[email protected]. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'LayoutInDisplayCutoutMode.ShortEdges' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.StatusBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
build_windows_AndroidForFireStick: DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.SystemBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
release_github
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/create-release@v1, softprops/action-gh-release@v1. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
release_github
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/create-release@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
release_github
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
release_github
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
release_github
The `set-output` command is deprecated and will be disabled soon. Please upgrade to using Environment Files. For more information see: https://github.blog/changelog/2022-10-11-github-actions-deprecating-save-state-and-set-output-commands/
codeqlanalyze (javascript)
No files were found with the provided path: ./artifacts/javascript.zip. No artifacts will be uploaded.
codeqlanalyze (csharp)
Found version-specific or distribution-specific runtime identifier(s): debian-x64, fedora-x64, opensuse-x64, rhel-x64, win7-arm, win7-x64, win7-x86. Affected libraries: Libuv. In .NET 8.0 and higher, assets for version-specific and distribution-specific runtime identifiers will not be found by default. See https://aka.ms/dotnet/rid-usage for details.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
Dereference of a possibly null reference.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L39
Dereference of a possibly null reference.
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'IWindowInsetsController.Hide(int)' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'LayoutInDisplayCutoutMode.ShortEdges' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L33
This call site is reachable on: 'Android' 23.0 and later. 'WindowInsets.Type.StatusBars()' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L43
This call site is reachable on: 'Android' 23.0 and later. 'WindowManagerLayoutParams.LayoutInDisplayCutoutMode' is only supported on: 'android' 28.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)
codeqlanalyze (csharp): DeveMazeGeneratorCore.MonoGame.Android/MainActivity.cs#L35
This call site is reachable on: 'Android' 23.0 and later. 'Window.InsetsController' is only supported on: 'android' 30.0 and later. (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1416)

Artifacts

Produced during runtime
Name Size
DeveMazeGeneratorCore.ConsoleApp.Linux Expired
37.2 MB
DeveMazeGeneratorCore.ConsoleApp.Windows Expired
37.3 MB
DeveMazeGeneratorCore.MonoGame.Android_aab Expired
30.2 MB
DeveMazeGeneratorCore.MonoGame.Android_apk Expired
30.2 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_linux-x64 Expired
30.1 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_win-x64 Expired
22.3 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_win-x64_onlinux Expired
22.3 MB
DeveMazeGeneratorCore.MonoGame.DesktopGL_win-x64_onlinuxtargz Expired
31 MB
DeveMazeGeneratorCore.MonoGame.WindowsDX_win-x64 Expired
48.3 MB
DeveMazeGeneratorCore7z Expired
82.7 KB
DeveMazeGeneratorCoreNuGet Expired
46.9 KB
DeveMazeGeneratorCoreZip Expired
88.4 KB