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Erlang code for solving sudoku puzzles with brute force - Erlang ADT demonstration Author: David Almroth, Stockholm, 2012-09-01 The code was written to show how to make a Abstract Data Type (ADT) in Erlang. The datatype here is matrix.erl and it encapsulates how the Sudoku matrix is represented. Good to know: The N-value used in the code is the size of the Sudoku matrix. A normal Sudoku with size 9 x 9 has an N-value of 9. The module sudoku.erl has the brute force code and some test cases for Sudokus with size N=4 and N=9.
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Erlang code for solving sudoku puzzles with brute force - Erlang ADT demonstration
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