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Daithi bugfix7 #63

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Jan 14, 2023
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7 changes: 4 additions & 3 deletions src/caches/GameSlice.ts
Original file line number Diff line number Diff line change
Expand Up @@ -36,11 +36,12 @@ export const getRound = (state: RootState) => state.game.round
export const getCards = (state: RootState) => state.game.cards
export const getSuit = (state: RootState) => state.game.round?.suit
export const getGameId = (state: RootState) => state.game.id
export const getHasGame = (state: RootState) => !!state.game.id
export const getGameStatus = (state: RootState) => state.game.status
export const isGameActive = (state: RootState) =>
export const getHasGame = (state: RootState) =>
state.game.status === GameStatus.ACTIVE ||
state.game.status === GameStatus.NONE
export const getGameStatus = (state: RootState) => state.game.status
export const isGameActive = (state: RootState) =>
state.game.status === GameStatus.ACTIVE
export const getIsRoundCalling = (state: RootState) =>
state.game.round?.status === RoundStatus.CALLING
export const getIsRoundCalled = (state: RootState) =>
Expand Down
38 changes: 8 additions & 30 deletions src/components/Game/AutoActionManager.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,6 @@ import {
} from "../../caches/GameSlice"
import { Round, RoundStatus } from "../../model/Round"
import { Suit } from "../../model/Suit"
import { useSnackbar } from "notistack"
import { getAutoPlayCard } from "../../caches/AutoPlaySlice"

const bestCardLead = (round: Round) => {
Expand Down Expand Up @@ -71,7 +70,6 @@ const getWorstCard = (cards: string[], suit: Suit) => {

const AutoActionManager = () => {
const dispatch = useAppDispatch()
const { enqueueSnackbar } = useSnackbar()

const gameId = useAppSelector(getGameId)
const round = useAppSelector(getRound)
Expand All @@ -83,51 +81,32 @@ const AutoActionManager = () => {
const isMyGo = useAppSelector(getIsMyGo)
const isInBunker = useAppSelector(getIsInBunker)

const deal = (id: string) => {
console.info(`AutoAction -> deal `)
dispatch(GameService.deal(id)).catch((e: Error) =>
enqueueSnackbar(e.message, { variant: "error" })
)
}
const deal = (id: string) =>
dispatch(GameService.deal(id)).catch(console.error)

const playCard = (id: string, card: string) => {
console.info(`AutoAction -> playCard`)
dispatch(GameService.playCard(id, card)).catch((e: Error) =>
enqueueSnackbar(e.message, { variant: "error" })
)
}
const playCard = (id: string, card: string) =>
dispatch(GameService.playCard(id, card)).catch(console.error)

const call = (id: string, callAmount: number) => {
console.info(`AutoAction -> call ${callAmount}`)
dispatch(GameService.call(id, callAmount)).catch((e: Error) =>
enqueueSnackbar(e.message, { variant: "error" })
)
}
const call = (id: string, callAmount: number) =>
dispatch(GameService.call(id, callAmount)).catch(console.error)

const buyCards = (gameId: string, cardsToBuy: string[]) => {
console.info(`AutoAction -> buy cards`)
dispatch(GameService.buyCards(gameId, cardsToBuy)).catch((e: Error) =>
enqueueSnackbar(e.message, { variant: "error" })
)
}
const buyCards = (gameId: string, cardsToBuy: string[]) =>
dispatch(GameService.buyCards(gameId, cardsToBuy)).catch(console.error)

// Deal when it's your turn
useEffect(() => {
console.info(`Rule -> Deal`)
if (gameId && canDeal) deal(gameId)
}, [gameId, canDeal])

// If in the bunker, Pass
useEffect(() => {
console.info(`Rule -> Bunker`)
if (gameId && isInBunker) call(gameId, 0)
}, [gameId, isInBunker])

// 1. Play card when you've pre-selected a card
// 2. Play card when you only have one left
// 3. Play worst card if best card lead out
useEffect(() => {
console.info(`Rule -> play card`)
if (
gameId &&
isMyGo &&
Expand All @@ -145,7 +124,6 @@ const AutoActionManager = () => {

// Buy cards in if you are the goer
useEffect(() => {
console.info(`Rule -> buy cards`)
if (gameId && canBuyCards) buyCards(gameId, cards)
}, [gameId, cards, canBuyCards])

Expand Down
74 changes: 11 additions & 63 deletions src/components/Game/Buying.tsx
Original file line number Diff line number Diff line change
@@ -1,15 +1,4 @@
import {
Modal,
ModalBody,
ModalHeader,
Button,
ButtonGroup,
Form,
CardImg,
CardBody,
CardGroup,
Card,
} from "reactstrap"
import { Button, ButtonGroup, Form, CardBody } from "reactstrap"

import { useCallback, useMemo, useState } from "react"

Expand All @@ -27,6 +16,7 @@ import {
removeAllFromHand,
riskOfMistakeBuyingCards,
} from "../../utils/GameUtils"
import ThrowCardsWarningModal from "./ThrowCardsWarningModal"

const Buying = () => {
const dispatch = useAppDispatch()
Expand All @@ -45,8 +35,8 @@ const Buying = () => {
)

const buyCards = useCallback(
(e: React.FormEvent) => {
e.preventDefault()
(e?: React.FormEvent) => {
if (e) e.preventDefault()
if (riskOfMistakeBuyingCards(suit!, selectedCards, myCards)) {
showCancelDeleteCardsDialog()
} else {
Expand Down Expand Up @@ -80,55 +70,13 @@ const Buying = () => {
</ButtonGroup>
</Form>

<Modal
fade={true}
size="lg"
toggle={hideCancelDeleteCardsDialog}
isOpen={deleteCardsDialog}
>
<ModalHeader>
<CardImg
alt="Suit"
src={`/cards/originals/${suit}_ICON.svg`}
className="thumbnail_size_extra_small left-padding"
/>{" "}
Are you sure you want to throw these cards away?
</ModalHeader>
<ModalBody className="called-modal">
<CardGroup className="gameModalCardGroup">
<Card
className="p-6 tableCloth"
style={{ backgroundColor: "#333", borderColor: "#333" }}
>
<CardBody className="cardArea">
{removeAllFromHand(selectedCards, myCards).map((card) => (
<img
key={"deleteCardModal_" + card}
alt={card.name}
src={"/cards/thumbnails/" + card + ".png"}
className="thumbnail_size"
/>
))}
</CardBody>

<CardBody className="buttonArea">
<ButtonGroup size="lg">
<Button
type="button"
color="primary"
onClick={hideCancelDeleteCardsDialog}
>
Cancel
</Button>
<Button type="button" color="warning" onClick={buyCards}>
Throw Cards
</Button>
</ButtonGroup>
</CardBody>
</Card>
</CardGroup>
</ModalBody>
</Modal>
<ThrowCardsWarningModal
modalVisible={deleteCardsDialog}
cancelCallback={hideCancelDeleteCardsDialog}
continueCallback={buyCards}
suit={suit!}
cards={removeAllFromHand(selectedCards, myCards)}
/>
</CardBody>
) : null}
</div>
Expand Down
25 changes: 17 additions & 8 deletions src/components/Game/MyCards.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -14,12 +14,17 @@ import { getGameId, getIsMyGo, getRound } from "../../caches/GameSlice"
import { useAppDispatch, useAppSelector } from "../../caches/hooks"
import { useSnackbar } from "notistack"
import {
clearSelectedCards,
getMyCards,
replaceMyCards,
toggleSelect,
toggleUniqueSelect,
} from "../../caches/MyCardsSlice"
import { getAutoPlayCard, toggleAutoPlay } from "../../caches/AutoPlaySlice"
import {
getAutoPlayCard,
toggleAutoPlay,
clearAutoPlay,
} from "../../caches/AutoPlaySlice"

interface DoubleClickTracker {
time: number
Expand Down Expand Up @@ -73,20 +78,24 @@ const MyCards: React.FC = () => {

// If the round status is PLAYING then only allow one card to be selected
if (round && round.status === RoundStatus.PLAYING) {
if (
doubleClickTracker &&
doubleClickTracker.card === card.name &&
if (autoPlayCard === card.name) {
dispatch(clearAutoPlay())
dispatch(clearSelectedCards())
} else if (
doubleClickTracker?.card === card.name &&
Date.now() - doubleClickTracker.time < 500
) {
dispatch(toggleAutoPlay(card))
} else dispatch(toggleUniqueSelect(card))

updateDoubleClickTracker({ card: card.name, time: Date.now() })
} else {
dispatch(toggleUniqueSelect(card))
dispatch(clearAutoPlay())
updateDoubleClickTracker({ card: card.name, time: Date.now() })
}
} else {
dispatch(toggleSelect(card))
}
},
[round, myCards, doubleClickTracker]
[round, myCards, autoPlayCard, doubleClickTracker]
)

const handleOnDragEnd = useCallback(
Expand Down
87 changes: 19 additions & 68 deletions src/components/Game/SelectSuit.tsx
Original file line number Diff line number Diff line change
@@ -1,14 +1,4 @@
import {
Modal,
ModalBody,
ModalHeader,
Button,
ButtonGroup,
Card,
CardImg,
CardBody,
CardGroup,
} from "reactstrap"
import { Button, ButtonGroup, CardBody } from "reactstrap"

import { useCallback, useEffect, useState } from "react"

Expand All @@ -20,6 +10,7 @@ import { Suit } from "../../model/Suit"
import { useSnackbar } from "notistack"
import { getMyCardsWithoutBlanks } from "../../caches/MyCardsSlice"
import { removeAllFromHand } from "../../utils/GameUtils"
import ThrowCardsWarningModal from "./ThrowCardsWarningModal"

const SelectSuit = () => {
const dispatch = useAppDispatch()
Expand Down Expand Up @@ -63,6 +54,14 @@ const SelectSuit = () => {
[gameId, selectedCards]
)

const selectFromDummyCallback = useCallback(() => {
if (selectedSuit) {
dispatch(
GameService.chooseFromDummy(gameId!, selectedCards, selectedSuit)
).catch((e: Error) => enqueueSnackbar(e.message, { variant: "error" }))
}
}, [gameId, selectedCards, selectedSuit])

const hideCancelSelectFromDummyDialog = useCallback(() => {
setSelectedSuit(undefined)
setPossibleIssues(false)
Expand Down Expand Up @@ -140,63 +139,15 @@ const SelectSuit = () => {
</Button>
</ButtonGroup>

{possibleIssue && selectedSuit ? (
<Modal
fade={true}
size="lg"
toggle={hideCancelSelectFromDummyDialog}
isOpen={possibleIssue}
>
<ModalHeader>
<CardImg
alt="Suit"
src={`/cards/originals/${selectedSuit}_ICON.svg`}
className="thumbnail_size_extra_small left-padding"
/>{" "}
Are you sure you want to throw these cards away?
</ModalHeader>
<ModalBody className="called-modal">
<CardGroup className="gameModalCardGroup">
<Card
className="p-6 tableCloth"
style={{ backgroundColor: "#333", borderColor: "#333" }}
>
<CardBody className="cardArea">
{removeAllFromHand(selectedCards, myCards).map(
(card) => (
<img
key={`cancelSelectFromDummyModal_${card.name}`}
alt={card.name}
src={`/cards/thumbnails/${card.name}.png`}
className="thumbnail_size"
/>
)
)}
</CardBody>

<CardBody className="buttonArea">
<ButtonGroup size="lg">
<Button
type="button"
color="primary"
onClick={hideCancelSelectFromDummyDialog}
>
Cancel
</Button>
<Button
type="button"
color="warning"
onClick={() => selectFromDummy(selectedSuit)}
>
Throw Cards
</Button>
</ButtonGroup>
</CardBody>
</Card>
</CardGroup>
</ModalBody>
</Modal>
) : null}
{selectedSuit && (
<ThrowCardsWarningModal
modalVisible={possibleIssue}
cancelCallback={hideCancelSelectFromDummyDialog}
continueCallback={selectFromDummyCallback}
suit={selectedSuit}
cards={removeAllFromHand(selectedCards, myCards)}
/>
)}
</div>
) : (
<ButtonGroup size="lg">
Expand Down
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