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chore: unit tests #14

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Jan 18, 2024
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215 changes: 215 additions & 0 deletions pkg/game/game-service_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -444,3 +444,218 @@ func TestCall(t *testing.T) {
})
}
}

func TestGetState(t *testing.T) {
ctx := context.Background()

tests := []struct {
name string
gameID string
playerID string
mockGetResult *[]Game
mockGetExists *[]bool
mockGetError *[]error
expectedResult State
expectingError bool
}{
{
name: "simple get state",
gameID: TwoPlayerGame().ID,
playerID: "2",
mockGetResult: &[]Game{TwoPlayerGame()},
mockGetExists: &[]bool{true},
mockGetError: &[]error{nil},
expectedResult: State{
ID: TwoPlayerGame().ID,
Revision: TwoPlayerGame().Revision,
Me: TwoPlayerGame().Players[1],
IamSpectator: false,
IsMyGo: false,
IamGoer: false,
IamDealer: false,
IamAdmin: false,
Cards: TwoPlayerGame().Players[1].Cards,
Status: TwoPlayerGame().Status,
Round: TwoPlayerGame().CurrentRound,
MaxCall: TwoPlayerGame().Players[0].Call,
Players: TwoPlayerGame().Players,
},
expectingError: false,
},
{
name: "game not found",
gameID: "1",
playerID: "2",
mockGetResult: &[]Game{{}},
mockGetExists: &[]bool{false},
mockGetError: &[]error{nil},
expectingError: false,
},
{
name: "error thrown getting game",
gameID: "1",
playerID: "2",
mockGetResult: &[]Game{{}},
mockGetExists: &[]bool{false},
mockGetError: &[]error{errors.New("something went wrong")},
expectingError: true,
},
{
name: "error thrown getting game - true exists",
gameID: "1",
playerID: "2",
mockGetResult: &[]Game{{}},
mockGetExists: &[]bool{true},
mockGetError: &[]error{errors.New("something went wrong")},
expectingError: true,
},
}

for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
mockCol := &db.MockCollection[Game]{
MockFindOneResult: test.mockGetResult,
MockFindOneExists: test.mockGetExists,
MockFindOneErr: test.mockGetError,
}

ds := &Service{
Col: mockCol,
}

result, _, err := ds.GetState(ctx, test.gameID, test.playerID)

if test.expectingError {
if err == nil {
t.Errorf("expected an error, got nil")
}
} else {
if result.ID != test.expectedResult.ID {
t.Errorf("expected result %v, got %v", test.expectedResult.ID, result.ID)
}

}

})
}
}

func TestSelectSuit(t *testing.T) {
ctx := context.Background()

tests := []struct {
name string
gameID string
playerID string
suit Suit
cards []CardName
mockGetResult *[]Game
mockGetExists *[]bool
mockGetError *[]error
mockUpdateOneError *[]error
expectingError bool
expectedRevision int
}{
{
name: "simple select suit",
gameID: CalledGame().ID,
playerID: "2",
suit: Clubs,
cards: []CardName{KING_DIAMONDS},
mockGetResult: &[]Game{CalledGame()},
mockGetExists: &[]bool{true},
mockGetError: &[]error{nil},
mockUpdateOneError: &[]error{nil},
expectedRevision: 1,
},
{
name: "game not found",
gameID: "1",
playerID: "2",
suit: Clubs,
cards: []CardName{ACE_CLUBS},
mockGetResult: &[]Game{{}},
mockGetExists: &[]bool{false},
mockGetError: &[]error{nil},
expectingError: true,
},
{
name: "error thrown getting game",
gameID: "1",
playerID: "2",
suit: Clubs,
cards: []CardName{ACE_CLUBS},
mockGetResult: &[]Game{{}},
mockGetExists: &[]bool{false},
mockGetError: &[]error{errors.New("something went wrong")},
expectingError: true,
},
{
name: "error thrown getting game - true exists",
gameID: "1",
playerID: "2",
suit: Clubs,
cards: []CardName{ACE_CLUBS},
mockGetResult: &[]Game{{}},
mockGetExists: &[]bool{true},
mockGetError: &[]error{errors.New("something went wrong")},
expectingError: true,
},
{
name: "error thrown updating game",
gameID: TwoPlayerGame().ID,
playerID: "2",
suit: Clubs,
cards: []CardName{ACE_CLUBS},
mockGetResult: &[]Game{TwoPlayerGame()},
mockGetError: &[]error{nil},
mockGetExists: &[]bool{true},
mockUpdateOneError: &[]error{errors.New("something went wrong")},
expectingError: true,
},
}

for _, test := range tests {

t.Run(test.name, func(t *testing.T) {
mockCol := &db.MockCollection[Game]{
MockFindOneResult: test.mockGetResult,
MockFindOneExists: test.mockGetExists,
MockFindOneErr: test.mockGetError,
MockUpdateOneErr: test.mockUpdateOneError,
}

ds := &Service{
Col: mockCol,
}

game, err := ds.SelectSuit(ctx, test.gameID, test.playerID, test.suit, test.cards)

if test.expectingError {
if err == nil {
t.Errorf("expected an error, got nil")
}
} else {
var player Player
for _, p := range game.Players {
if p.ID == test.playerID {
player = p
break
}
}
// Check suit has been selected
if player.ID == "" {
t.Errorf("Player not found")
}

if game.CurrentRound.Suit != test.suit {
t.Errorf("expected suit %v, got %v", test.suit, game.CurrentRound.Suit)
}
// Check revision has been incremented
if game.Revision != test.expectedRevision {
t.Errorf("expected revision %d, got %d", test.expectedRevision, game.Revision)
}
}
})
}
}
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