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tomerRoydev committed Apr 1, 2017
1 parent 7ead403 commit cde264f
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2 changes: 1 addition & 1 deletion .gitignore
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Expand Up @@ -39,6 +39,6 @@ ipch
*.cachefile
*.VC.db
*.VC.VC.opendb

*.user
*.exe
*.ipch
7 changes: 7 additions & 0 deletions CMakeLists.txt
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cmake_minimum_required(VERSION 3.7)
project(untitled)

set(CMAKE_CXX_STANDARD 11)

set(SOURCE_FILES GameProject/Direction.h GameProject/main.cpp GameProject/Utils.cpp GameProject/Utils.h GameProject/Snake.cpp GameProject/Snake.h GameProject/Point.cpp GameProject/Point.h GameProject/GameManager.cpp GameProject/GameManager.h)
add_executable(untitled ${SOURCE_FILES})
11 changes: 11 additions & 0 deletions CppCatchDaFlagMTA/CppCatchDaFlagMTA.cpp
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// 203539564 - Tomer Abenheimer
//

#include "stdafx.h"


int main()
{
return 0;
}

28 changes: 28 additions & 0 deletions CppCatchDaFlagMTA/CppCatchDaFlagMTA.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1B28FB89-D30B-4B81-976A-EB299D520EB8}.Debug|x64.ActiveCfg = Debug|x64
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GlobalSection(SolutionProperties) = preSolution
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EndGlobalSection
EndGlobal
166 changes: 166 additions & 0 deletions CppCatchDaFlagMTA/CppCatchDaFlagMTA.vcxproj
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39 changes: 39 additions & 0 deletions CppCatchDaFlagMTA/CppCatchDaFlagMTA.vcxproj.filters
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12 changes: 12 additions & 0 deletions CppCatchDaFlagMTA/Menu.h
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#pragma once

#include <iostream>
#include "Player.h"

using namespace std;

class Menu {
enum {PICK_NAMES = 1, START_GAME = 2, START_REVERSE_GAME = 3, RESET_SCORE = 4, EXIT = 9};
Player a{ "a" }, b{ "b" };

};
14 changes: 14 additions & 0 deletions CppCatchDaFlagMTA/Player.h
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#pragma once
#include <iostream>
#include <string.h>


using namespace std;

class Player {
string _name;
int _score;

public:
Player(string name) : _name(name), _score(0) {}
};
40 changes: 40 additions & 0 deletions CppCatchDaFlagMTA/ReadMe.txt
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========================================================================
CONSOLE APPLICATION : CppCatchDaFlagMTA Project Overview
========================================================================

AppWizard has created this CppCatchDaFlagMTA application for you.

This file contains a summary of what you will find in each of the files that
make up your CppCatchDaFlagMTA application.


CppCatchDaFlagMTA.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

CppCatchDaFlagMTA.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).

CppCatchDaFlagMTA.cpp
This is the main application source file.

/////////////////////////////////////////////////////////////////////////////
Other standard files:

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named CppCatchDaFlagMTA.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////
8 changes: 8 additions & 0 deletions CppCatchDaFlagMTA/stdafx.cpp
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// stdafx.cpp : source file that includes just the standard includes
// CppCatchDaFlagMTA.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information

#include "stdafx.h"

// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
15 changes: 15 additions & 0 deletions CppCatchDaFlagMTA/stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once

#include "targetver.h"

#include <stdio.h>
#include <tchar.h>



// TODO: reference additional headers your program requires here
8 changes: 8 additions & 0 deletions CppCatchDaFlagMTA/targetver.h
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#pragma once

// Including SDKDDKVer.h defines the highest available Windows platform.

// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.

#include <SDKDDKVer.h>
3 changes: 3 additions & 0 deletions GameProject/Direction.h
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#pragma once

enum class Direction {UP, DOWN, LEFT, RIGHT};
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