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Add ct.filters module by SN from our Discord server. The module allows creating special visual effects with filters or custom shaders, applied to your copies or a whole viewport
Add ct.light module for adding ambient lighting and textured lights
Add ct.matter module for 2D physics. See the new example!
Bundle ct.nakama module by @alexandargyurov — you can now create online games with ct.js!
Group modded fields into collapsible sections with a new field type
Nano ID catmod of the same-named tiny library by Andrei Sitnik
Optionally make a camera stay inside a specific rectangle with new rooms' settings.
⚡️ General Improvements
🍱 Update Electron used in desktop builds to v11.1.1
Allow Background class to accept a pixi.js texture
Modify emitter tandems to use PIXI.ParticleContainer. Provides better performance, and also fixes issue with un-tintable emitters.
Renovate ct.desktop -> quit method
Select only the needed Nw.js version for debugging
🐛 Bug Fixes
Allow resetting values in type and texture inputs at modded fields
Fix "}" at the end of some texture files' names
Fix bitmap font's XML ("kerings" typo")
Fix broken context menu entry for textures to create a type from them
Fix crashes of the built-in debugger; disable nw and node in the devtools
Fix ct.place.meet returning duplicated references to copies if querying for multiple obstacles
Fix icons for nightly and regular releases
Fix Point2D initialization for modded fields
In rooms' copy spawning code, check for scaling extensions separately