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if (this === ct.room) { | ||
(function ctLightRender() { | ||
ct.light.update(); | ||
ct.light.render(); | ||
})(); | ||
} |
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if ((this instanceof ct.types.Copy) && this.lightTexture) { | ||
this.updateTransform(); | ||
ct.light.updateOne(this.light); | ||
} |
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{ | ||
"presets": [ | ||
"@babel/preset-env" | ||
], | ||
"plugins": [ | ||
"@babel/plugin-proposal-class-properties", | ||
"@babel/transform-runtime" | ||
] | ||
} |
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|
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# Multiplayer in ct.js! | ||
This is a catmod to enable the use of the [Nakama JS Client library](https://heroiclabs.com/docs/javascript-client-guide/) into the [ct.js game engine](https://ctjs.rocks/). You can now build a fully scalable multiplayer game all with the amazing tools ct.js provides! | ||
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Nakama makes it possible to create virtually any type of multiplayer experience you desire. Here are some of its features: | ||
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- Low latency realtime engine | ||
- Server-authoritative multiplayer | ||
- Match listing and lobby rooms | ||
- Leaderboards | ||
- Social sign-in: Facebook, Google, and more | ||
- Realtime, room-based, persisted chat channels | ||
- [And a lot more!](https://heroiclabs.com/) | ||
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## Video Tutorial Series! | ||
[](https://www.youtube.com/watch?v=Glo9t3TV1vg&list=PLOoNs4RDYDKDtF5LO-LwuJiRD6m81rI8e | ||
) | ||
(image will take you to YouTube once clicked) | ||
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## Notice: | ||
This catmod is still in the very early stages of development. **It is not production ready!** I plan to create documentation, examples and a tutorial series to go through how to use this library all in the near future once the codebase gets stable. | ||
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Any feedback is welcome and I am super excited to what we can build with this. | ||
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## Getting Started: | ||
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1. You'll need a [local instance of a Nakama server](https://heroiclabs.com/docs/nakama-download/) before you begin. | ||
2. Download the [latest release](https://github.com/alexandargyurov/ct.nakama/releases) of this catmod. | ||
3. Import the module into ct.js in the `Catmods` section. | ||
4. You should be all set! 🚀 | ||
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## Example Usage: | ||
⚠️ Not all properties and functions have been documented! | ||
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You can access the global variable called `Nakama` anywhere in ct.js. This is the class which provides you with all the functionality of Nakama. | ||
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|Property|Description| | ||
|--|--| | ||
|`Nakama.client` |Returns the client| | ||
|`Nakama.session`| Returns the current client session | ||
|`Nakama.socket` |Returns the current socket connection to the server| | ||
|`Nakama.state` |Returns the current state, defaults to an empty object. Useful for storing current players and other global objects.| | ||
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### Create a match | ||
From https://heroiclabs.com/docs/gameplay-multiplayer-realtime/#create-a-match | ||
``` | ||
let response = await Nakama.socket.createMatch(); | ||
console.log("Created match with ID:", response.match.match_id); | ||
``` | ||
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### Join a match | ||
From https://heroiclabs.com/docs/gameplay-multiplayer-realtime/#join-a-match | ||
``` | ||
let id = "<matchid>"; | ||
let match = await Nakama.socket.joinMatch(id); | ||
Nakama.state.players = match.presences | ||
Nakama.state.players.forEach((opponent) => { | ||
console.log("User id %o, username %o.", opponent.user_id, opponent.username); | ||
}); | ||
``` | ||
## Useful Links | ||
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https://github.com/heroiclabs/nakama-js | ||
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https://heroiclabs.com/docs/ | ||
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## Getting Help | ||
Please open any issue such as bugs 🐛 or feature requests ✨ on GitHub. You can find me on the [ct.js Discord](https://discord.gg/Egwh9ETmJF) as well if you want to chat :) | ||
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## Contributing | ||
All contribution is welcome. Like I mentioned, this is still in the early days of a development, there's no roadmap, no planned features, just me working on it as I go along. | ||
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If you'd like to build this yourself: | ||
1. Clone the repo | ||
2. `npm install` | ||
3. `npm build` | ||
5. A `dist` folder gets created with a zip for ct.js (you might need to create the dist folder in advance) | ||
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## Licensing | ||
As the [heroiclabs/nakama-js](https://github.com/heroiclabs/nakama-js) is under the Apache License 2.0, this library also falls under the Apache-2 License. |
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