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✨ ct.camera, UI and game coordinates, and nested rooms
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# v3.0.0 | ||
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- Support for the new `ct.camera`. | ||
- Removed `ct.fittoscreen.manageViewport`. | ||
- Removed "Expand, manage viewport" mode, as "Expand" replaces it. |
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This module allows you to automagically fit your game to screen, either by resizing the whole drawing canvas or by simple scaling. | ||
This module allows you to automagically fit your game to screen, either by resizing the whole drawing canvas or by simple scaling. See the settings for this module for different scaling methods. | ||
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It also gives you functions to enter a real fullscreen mode programmatically. | ||
It also gives you functions to enter a real fullscreen mode programmatically (see the "Reference" tab). |
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{ | ||
"main": { | ||
"name": "Fit to Screen", | ||
"version": "2.0.0", | ||
"version": "3.0.0", | ||
"authors": [{ | ||
"name": "Cosmo Myzrail Gorynych", | ||
"mail": "[email protected]" | ||
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"value": "expand", | ||
"name": "Expand", | ||
"help": "Expands the viewport, remaining the scale of the copies untouched" | ||
}, { | ||
"value": "expandViewport", | ||
"name": "Expand, manage viewport", | ||
"help": "Additionally moves the viewport so that the central point always stays in the center of the drawing canvas." | ||
}, { | ||
"value": "scaleFit", | ||
"name": "Scaling with letterboxing", | ||
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ct.mouse.xprev = ct.mouse.x; | ||
ct.mouse.yprev = ct.mouse.y; | ||
ct.mouse.xuiprev = ct.mouse.xui; | ||
ct.mouse.yuiprev = ct.mouse.yui; | ||
ct.mouse.pressed = ct.mouse.released = false; | ||
ct.inputs.registry['mouse.Wheel'] = 0; |
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{ | ||
"main": { | ||
"name": "Mouse Input", | ||
"version": "2.1.0", | ||
"version": "3.0.0", | ||
"authors": [{ | ||
"name": "Cosmo Myzrail Gorynych", | ||
"mail": "[email protected]" | ||
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ct.place.grid = {}; | ||
ct.place.ctypeCollections = {}; | ||
ct.place.grid = {}; |
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