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ifdef instead of ifndef sdkflj
1 parent ec1db67 commit 0c19915

4 files changed

Lines changed: 6 additions & 3 deletions

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CMakeLists.txt

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@@ -8,7 +8,7 @@ else()
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endif()
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set(CMAKE_CXX_VISIBILITY_PRESET hidden)
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project(comboBurst VERSION 2.3.1)
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project(comboBurst VERSION 2.3.3)
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file(GLOB_RECURSE SOURCES src/*.cpp)
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add_library(${PROJECT_NAME} SHARED ${SOURCES})

changelog.md

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# v2.3.3 (Patch)
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* typo in code
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# v2.3.2 (Patch)
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* iOS support (though untested)
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* Temporarily removed platformer checkpoint checks for 32-bit Android devices

mod.json

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@@ -6,7 +6,7 @@
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"android": "2.2074",
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"ios": "2.2074"
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},
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"version": "v2.3.2",
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"version": "v2.3.3",
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"id": "crewly.comboburst",
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"name": "Combo Burst",
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"developer": "crewly",

src/PlayLayer.cpp

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@@ -55,7 +55,7 @@ class $modify(MyPlayLayer, PlayLayer) {
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// Platformer GD
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// Checkpoint activated
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#ifndef GEODE_IS_ANDROID32 // temporarily disabled for android32
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#ifdef GEODE_IS_ANDROID32 // temporarily disabled for android32
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void checkpointActivated(CheckpointGameObject* p0) {
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PlayLayer::checkpointActivated(p0);
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if (!m_fields->m_comboBurst) {

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