Combo Burst from osu! now implemented in Geometry Dash!
If you want to add your own sprites, create a folder in the mod's save folder named "custom-sprite" and add your sprites there.
The mods save folder is located in Mod Settings -> [Folder with Gear symbol]
On Android, the sprite folder is in Geode/save/geode/mods/crewly.comboburst/custom-sprite/
Each character should have two files:
comboburst-1.png- The sprite that will be displayed. (required)
(Supported Images Files: .png, .jpg, .jpeg, .qoi, .gif, .webp, .jxl)comboburst-1.wav- The sound that will be played. (optional; but recommended)
(Supported Audio Files: .ogg, .wav, .mp3, .m4a, .flac)
.ogg audio files are highly recommended for the best audio quality
All sprites with a running number starting from 1 will be loaded.
(Example: comboburst-1.png, comboburst-2.png, comboburst-3.png, etc.)
To ensure consistency across all images, it is recommended to use a vertical aspect ratio, such as 3:4, even though most images work just as well in other formats.
Any sprites that do not have their own audio file will use the mod's default sprite sound effect.
Any audio file named comboburst-0 will replace the mod's default sprite sound effect.
A game restart is not needed for the custom sprite pack to be effective.
Note that the more sprites you add, the longer the level may have to load.
You may find a sprite pack example under ./resources/custom-sprite/
Thank you for using Combo Burst!
This is my first time working with C++, so feel free to make any pull requests regarding bugfixes, optimizations, etc.
If you find any bugs, you may post it in the issues tab.