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Releases: crashinvaders/gdx-basis-universal

1.1.0

20 Nov 23:13

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Long awaited refreshment to the lib. Sorry to everyone who had to wait and thanks a lot for your help 🙏

Changes:

  • Updated to libGDX 1.14.0
  • Mipmap support for KTX2/Basis textures. See #5
  • Android natives are 16KB page size aligned and are compatible with the latest Android requirements. See #6

1.0.2

20 Nov 12:04

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This release is packed with a single but very important fix for the old Android phones.

  • Fixed: failed to load natives on old Android devices (5.1.1 and down). See #2

1.0.1

06 Nov 22:56

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A minor maintenance release.

  • Updated to libGDX 1.12.1
  • Possibly fixed: failed to load natives on old Android devices (5.1.1 and down). See #2
Loading of basisu-wrapper natives on old Android devices still fails in this release. The fix is ready and will be included in the upcoming v1.0.2 version.

1.0.0

21 Oct 18:55

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The first stable and reliable release. It brings support for the freshly standardized KTX2 texture container and all the goodies that come along with it. Go ahead and save tons of GPU memory with the help of Basis Universal textures 😉

  • Added: support for KTX2 textures.
  • Added: support for decoding ZSTD compressed UASTC textures.
  • Improved: better default ETC1S/UASTC transcoder selector.
  • Fixed: Basis transcoded texture buffers weren't disposed properly (memleak).

0.2.0

24 Sep 23:31

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A regular maintenance release to keep up with the latest library versions.

  • Updated to libGDX 1.12.0
  • Updated to Basis Universal 1.16.4
  • Fixed: texture atlases with Basis pages fail to load through AssetManager. See #1
  • Removed: support for Linux x86 and Windows x86 targets (the lib no longer provides native dependencies for these platforms).
  • Added: support for macOS arm64 target.