Skip to content

Reference

corkr900 edited this page Nov 2, 2022 · 4 revisions

Vanilla SIDs

Celeste/0-Intro
Celeste/1-ForsakenCity
Celeste/2-OldSite
Celeste/3-CelestialResort
Celeste/4-GoldenRidge
Celeste/5-MirrorTemple
Celeste/6-Reflection
Celeste/7-Summit
Celeste/8-Epilogue
Celeste/9-Core
Celeste/LostLevels (Farewell)

Potentially Useful Flags

There are dozens of flags used in vanilla and even more in modded maps, but most probably aren't useful for speedruns. Here's a few examples that might theoretically be useful. Please keep in mind I haven't tested any of these, I'm just scanning the code.

theoDoneTalking - Set when you exhaust the dialog with Theo in Forsaken City or Old Site
fake_heart - Set at the end of (or upon skipping) the fake heart cutscene in Farewell
MissTheBird - Set at the end of (or upon skipping) the Farewell cutscene where Madeline catches the bird and crashes with it
summit_checkpoint_<number> - Set upon reaching a flag in summit. replace <number> with the number of the flag, without any leading zeroes.
switches_<room> - Set when a persistent switch gate is triggered. Replace <room> with the id of the room the block is in. Note this only works for blocks that do not reset when you die.

Clone this wiki locally