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Update network functionality to use SDL_net instead of lowlevel sockets - #10

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corepunch merged 4 commits into
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copilot/update-network-functionality-sdl
Jan 14, 2026
Merged

corepunch merged 4 commits into
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copilot/update-network-functionality-sdl

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Copilot AI commented Jan 14, 2026 •

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Overview

This PR migrates the network functionality from low-level POSIX sockets to SDL_net library, improving cross-platform compatibility and integrating better with the project's existing SDL2 architecture.

Changes Made

Network Implementation

  • Replaced POSIX socket API with SDL2_net.h (removed sys/socket.h, netinet/in.h, arpa/inet.h, etc.)
  • Implemented socket handle mapping to convert between DWORD handles and SDL_net TCPsocket pointers
  • Updated TCP functions:
    • NET_Write → uses SDLNet_TCP_Send
    • NET_Read → uses SDLNet_TCP_Recv
    • NET_TCPListen → uses SDLNet_ResolveHost + SDLNet_TCP_Open
    • NET_TCPAccept → uses SDLNet_TCP_Accept
    • NET_TCPConnect → uses SDLNet_ResolveHost + SDLNet_TCP_Open
    • NET_CloseSocket → uses SDLNet_TCP_Close
  • Updated UDP discovery (NET_DiscoverGames) to use SDL_net UDP functions
  • Removed NET_SetNonBlocking (SDL_net handles non-blocking internally)
  • Added initialization: SDLNet_Init/SDLNet_Quit calls in Com_Init/Com_Quit

Build Configuration

  • Updated Makefile to link SDL2_net library
  • No changes needed to src/common/net.h - API remains compatible

Security & Robustness

  • Added buffer overflow protection in UDP packet handling
  • Proper byte ordering using SDLNet_ResolveHost for broadcast addresses
  • Enhanced error handling for invalid socket handles

Testing

  • ✅ Code compiles successfully on Linux with no errors or warnings
  • ✅ All network API functions remain compatible with existing code
  • ✅ The loopback implementation (USE_LOOPBACK) remains unchanged for local development

Benefits

  • Cross-platform compatibility through SDL abstraction
  • Consistency with the project's existing SDL2 usage
  • Simplified network code without manual socket management or platform-specific conditional compilation
  • Better integration with the game's SDL-based architecture
Original prompt

Update network functionality to use SDL instead of lowlevel


💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.

@corepunch

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@copilot retry

- Replaced POSIX socket includes with SDL2/SDL_net.h
- Implemented socket handle mapping for SDL_net TCPsocket management
- Updated NET_Write to use SDLNet_TCP_Send
- Updated NET_Read to use SDLNet_TCP_Recv
- Updated NET_TCPListen to use SDLNet_ResolveHost and SDLNet_TCP_Open
- Updated NET_TCPAccept to use SDLNet_TCP_Accept
- Updated NET_TCPConnect to use SDLNet_ResolveHost and SDLNet_TCP_Open
- Updated NET_CloseSocket to use SDLNet_TCP_Close
- Updated NET_DiscoverGames to use SDL_net UDP functions
- Removed NET_SetNonBlocking (SDL_net handles non-blocking internally)
- Added SDLNet_Init/SDLNet_Quit calls in Com_Init/Com_Quit
- Updated Makefile to link SDL2_net library
- Build tested successfully on Linux

Co-authored-by: corepunch <83646194+corepunch@users.noreply.github.com>

Copilot AI commented Jan 14, 2026

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@copilot retry

I've completed the migration from low-level POSIX sockets to SDL_net. The implementation includes:

Changes made:

  • Replaced all POSIX socket calls (socket, bind, listen, accept, connect, send, recv) with SDL_net equivalents
  • Implemented socket handle mapping to manage SDL_net TCPsocket pointers
  • Converted UDP discovery to use SDL_net UDP functions
  • Added SDLNet_Init/SDLNet_Quit initialization
  • Updated Makefile to link SDL2_net

Build status: ✅ Successfully compiles on Linux with no errors

Commit: 4ddee54

Copilot AI and others added 2 commits January 14, 2026 10:50
- Fixed NET_TCPConnect to properly handle socket replacement
- Added buffer overflow protection in NET_DiscoverGames UDP packet handling
- Improved error handling for invalid socket handles

Co-authored-by: corepunch <83646194+corepunch@users.noreply.github.com>
- Use SDLNet_ResolveHost for broadcast address to ensure proper byte ordering
- Add additional bounds checking for UDP packet buffer overflow protection
- Document NET_TCPSocket deprecation with SDL_net implementation

Co-authored-by: corepunch <83646194+corepunch@users.noreply.github.com>
Copilot AI changed the title [WIP] Update network functionality to use SDL instead of lowlevel Update network functionality to use SDL_net instead of lowlevel sockets Jan 14, 2026
@corepunch
corepunch marked this pull request as ready for review January 14, 2026 10:55
@corepunch
corepunch merged commit a632312 into main Jan 14, 2026
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@corepunch
corepunch deleted the copilot/update-network-functionality-sdl branch January 14, 2026 10:56
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2 participants