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Add event API to have a first view of notable event (Thread create and terminate, Module load and unload) #7
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…d terminate, Module load and unload)
TTD/TTD.hpp
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* \brief More c++ interface using vector | ||
* \return vector of TTD_Replay_ModuleUnloadedEvent | ||
*/ | ||
const std::vector<TTD_Replay_ModuleUnloadedEvent> GetModuleUnloadedEvent(); |
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Same remark for s
suffix
TTD/TTD.hpp
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* \brief More c++ interface using vector | ||
* \return vector of TTD_Replay_ThreadCreatedEvent | ||
*/ | ||
const std::vector<TTD_Replay_ThreadCreatedEvent> GetThreadCreatedEvent(); |
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Same remark for s
suffix
TTD/TTD.hpp
Outdated
* \brief More c++ interface using vector | ||
* \return vector of TTD_Replay_ThreadCreatedEvent | ||
*/ | ||
const std::vector<TTD_Replay_ThreadTerminatedEvent> GetThreadTerminatedEvent(); |
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Same remark for s
suffix
Thanks for the PR! Also, nice catching for the platform context. I'm opening #8 to track futures changes |
Co-authored-by: Camille Mougey <[email protected]>
Co-authored-by: Camille Mougey <[email protected]>
Co-authored-by: Camille Mougey <[email protected]>
Co-authored-by: Camille Mougey <[email protected]>
Co-authored-by: Camille Mougey <[email protected]>
Co-authored-by: Camille Mougey <[email protected]>
Co-authored-by: Camille Mougey <[email protected]>
Co-authored-by: Camille Mougey <[email protected]>
Hi @commial !
Here a PR that add the event API of TTD on the engine object. This API is very useful to create a firts macro timeline to point directly at an interesting position, like the load of net module.
Have a nice day,
Sylvain