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Monster spawners based on warnings (issue #110) #111
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4 spawners added to every building
…n ConverterExecutorArgs and MappingExecutorArgs tests
… toolchain element
… for ConversionTest class in the mapping toolchain element
…nd for ProgressEventTest and CharacterTest classes in the rendering toolchain element
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We have added the ability to create monster spawners in the generated worlds' gardens. These spawners are created based on an attribute named
monster-count
(acceptable integer values range from 0 to 4). The attribute can be added by the mapping tool. We also place signposts near the created spawners. The label of the signposts is determined by themonster-label
attribute. An example mapping XML file (which is a modified version ofsourcemeter_mapping_example_2_0.xml
) that demonstrates this functionality is also included within our modifications.We have also implemented unit tests for 30 methods. The GitHub Pages documentation was also updated to reflect the proposed changes - this will be submitted in a separate pull request.
This pull request is submitted as a solution to issue #110.