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We have added the ability to create monster spawners in the generated worlds' gardens. These spawners are created based on an attribute named monster-count (acceptable integer values range from 0 to 4). The attribute can be added by the mapping tool. We also place signposts near the created spawners. The label of the signposts is determined by the monster-label attribute. An example mapping XML file (which is a modified version of sourcemeter_mapping_example_2_0.xml) that demonstrates this functionality is also included within our modifications.

We have also implemented unit tests for 30 methods. The GitHub Pages documentation was also updated to reflect the proposed changes - this will be submitted in a separate pull request.

This pull request is submitted as a solution to issue #110.

Hanziness and others added 19 commits April 11, 2018 20:34
4 spawners added to every building
…n ConverterExecutorArgs and MappingExecutorArgs tests
… for ConversionTest class in the mapping toolchain element
…nd for ProgressEventTest and CharacterTest classes in the rendering toolchain element
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3 participants