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A 2D platformer game created in Unity and C#, where players must navigate through various platforms, avoiding traps and enemies to escape.

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chivumarius/TileVania

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TileVania

Overview

"TileVania" is a 2D platformer game created in Unity and C#, where players must navigate through various platforms, avoiding traps and enemies to escape.

Game Start The player starts the game looking for the exit portal, being able to move and jump over obstacles.

Playing the Game The player must avoid falling into the spikes, because he will lose his life. He must collect as many coins as possible, which represent his score.

Player Jump To complete the level, the player must jump from one platform to another, avoiding obstacles and collecting coins.

Searching for the Exit Portal The player searches for and finds the exit portal from level one.

Entrance to the Level 2 The player starts to discover the portal from level 2, and in this level it has new challenges and features.

Exploring the New Platform The player collects the coins and explores the platform of this level.

Player enemies In this level, the player encounters enemies, which if he touches, he will lose his life.

Climbing Ladder A new feature of the player in this level is his climbing the ladder to traverse the level in search of the exit portal.

Game Design

Theme

Escape The player is a prisoner attempting to escape. The clock is ticking, adding urgency to the gameplay.

Player Experience

Under Pressure The game is designed to create a sense of urgency and pressure as players navigate through the levels.

Core Mechanic

Run and Jump Players must run and jump across platforms, avoiding obstacles and enemies to progress.

Core Game Loop

Navigate from A to B Players need to get from point A to point B by navigating platforms and avoiding traps and enemies.

Gameplay Features

Character Movement

  • Movement: The player can run and jump.

Traps/Obstacles

  • Instant Death: Traps and obstacles will instantly kill the player upon contact.

Level Loading

  • Progression: There is a system in place to finish the current level and start the next one.

Countdown Timer

  • Time Urgency: A countdown timer adds urgency, encouraging players to complete the level quickly.

How to Play

  • Controls: Use the arrow keys or WASD to move the character.
  • Objective: Navigate through the platforms, avoid traps and enemies, and reach the end of the level before time runs out.

Installation

  1. Clone the repository:
    git clone https://github.com/yourusername/TileVania.git
  2. Open the project in Unity.
  3. Press the Play button to start the game.

About

A 2D platformer game created in Unity and C#, where players must navigate through various platforms, avoiding traps and enemies to escape.

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