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{ | ||
"version": "1.0", | ||
"components": [ | ||
"Microsoft.VisualStudio.Workload.ManagedGame" | ||
] | ||
} |
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class MainCamera : MonoBehaviour | ||
{ | ||
[SerializeField] | ||
Transform presenter; | ||
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[SerializeField] | ||
float baseRotSpeed = 0.7f; | ||
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void Start() | ||
{ | ||
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} | ||
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void Update() | ||
{ | ||
if (presenter) { | ||
|
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RotateFollowPresenter(); | ||
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} | ||
} | ||
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void RotateFollowPresenter() | ||
{ | ||
Quaternion targetRotation = Quaternion.LookRotation(presenter.position - transform.position); | ||
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float rotDiff = Vector3.Angle((presenter.position - transform.position), transform.forward); // rotational diff between player and camera point angle | ||
float followRotSpeed = Mathf.Max(0.2f, rotDiff * baseRotSpeed); //min 0.2f rotational speed | ||
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transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, followRotSpeed * Time.deltaTime); | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class Screen : MonoBehaviour | ||
{ | ||
// Start is called before the first frame update | ||
void Start() | ||
{ | ||
|
||
} | ||
|
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// Update is called once per frame | ||
void Update() | ||
{ | ||
|
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} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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public class Slide : MonoBehaviour | ||
{ | ||
// Start is called before the first frame update | ||
void Start() | ||
{ | ||
|
||
} | ||
|
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// Update is called once per frame | ||
void Update() | ||
{ | ||
|
||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.