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camera follow rotation
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nixiaotang committed Nov 25, 2023
1 parent e7ce02e commit 4cbb2bd
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6 changes: 6 additions & 0 deletions .vsconfig
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37 changes: 37 additions & 0 deletions Assets/Scripts/MainCamera.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MainCamera : MonoBehaviour
{
[SerializeField]
Transform presenter;

[SerializeField]
float baseRotSpeed = 0.7f;

void Start()
{

}

void Update()
{
if (presenter) {


RotateFollowPresenter();

}
}

void RotateFollowPresenter()
{
Quaternion targetRotation = Quaternion.LookRotation(presenter.position - transform.position);

float rotDiff = Vector3.Angle((presenter.position - transform.position), transform.forward); // rotational diff between player and camera point angle
float followRotSpeed = Mathf.Max(0.2f, rotDiff * baseRotSpeed); //min 0.2f rotational speed

transform.rotation = Quaternion.RotateTowards(transform.rotation, targetRotation, followRotSpeed * Time.deltaTime);
}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/MainCamera.cs.meta

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18 changes: 18 additions & 0 deletions Assets/Scripts/Screen.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Screen : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
{

}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/Screen.cs.meta

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18 changes: 18 additions & 0 deletions Assets/Scripts/Slide.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Slide : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{

}

// Update is called once per frame
void Update()
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}
}
11 changes: 11 additions & 0 deletions Assets/Scripts/Slide.cs.meta

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