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# Identified things to fix:

The normalization to feed the NN is wrong. It was hardcoded and I dragged the error. I need to recalculate the max possible distance from the cannon to the target. To fix add:

1 - Calculation:

private float maxPossibleDistance;

public override void Initialize() { // Compute the true maximum distance from spawn ranges // Worst case: target is at the farthest corner of the spawn area float maxX = Mathf.Max(Mathf.Abs(spawnRangeX.x), Mathf.Abs(spawnRangeX.y)); float maxZ = Mathf.Max(Mathf.Abs(spawnRangeZ.x), Mathf.Abs(spawnRangeZ.y)); float maxY = targetZone.localPosition.y; // height difference is fixed maxPossibleDistance = Mathf.Sqrt(maxX * maxX + maxY * maxY + maxZ * maxZ); // ... rest of existing Initialize code }

2 - In collect observations:

sensor.AddObservation(toTarget.magnitude / maxPossibleDistance);

# Identified things to improve:

  • Observe flight of bird and compare distance from it to the target, maybe add a penalty for large misses.

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