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<!doctype html> | ||
<!-- | ||
Copyright 2021 The Immersive Web Community Group | ||
Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
--> | ||
<html> | ||
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<head> | ||
<meta charset='utf-8'> | ||
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> | ||
<meta name='mobile-web-app-capable' content='yes'> | ||
<meta name='apple-mobile-web-app-capable' content='yes'> | ||
<link rel='icon' type='image/png' sizes='32x32' href='../favicon-32x32.png'> | ||
<link rel='icon' type='image/png' sizes='96x96' href='../favicon-96x96.png'> | ||
<link rel='stylesheet' href='../css/common.css'> | ||
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<title>Equirect Layer</title> | ||
<!-- Stereo layer dependency --> | ||
<script src="../js/wglu/wglu-program.js"></script> | ||
<script src="../js/wglu/wglu-url.js"></script> | ||
<script src="../js/stereo-util.js"></script> | ||
</head> | ||
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<body> | ||
<header style="max-width: 800px;"> | ||
<details open> | ||
<summary>Equirect Video</summary> | ||
<p> | ||
This sample shows how to show 180/360 video via an equirect layer, with | ||
the addition of media control bar that enables fast forward/rewind, | ||
pause/play and exit. It can be used for rendering static backgrounds like cube | ||
layers, as demonstrated in the Equirect Layer example, but the real edge | ||
of using equirect layers over cube layers is to show immersive video. | ||
</p> | ||
<p> | ||
NOTE: Depending on your internet connection, the fast forward and rewind | ||
buttons may not immediately take effect. | ||
</p> | ||
<a class="back" href="./index.html">Back</a> | ||
</p> | ||
<!-- Hide video selection drop down until more videos are available --> | ||
<label style="visibility: hidden;">Choose a video</label> | ||
<select id="eqrtVideoSelect" style="visibility: hidden;"> | ||
<option value="https://d25a56pc18k0co.cloudfront.net/sloths_binaural_3840_180_3D-injected.mp4" | ||
data-video-width=3840 data-video-height=1920 data-video-layout="stereo-left-right" data-video-angle=180 data-video-fps=30> | ||
stereo-left-right 180 3840x1920 30fps | ||
</option> | ||
</select><br /> | ||
</details> | ||
</header> | ||
<main style='text-align: center;'> | ||
<p>Click 'Enter VR' to see content</p> | ||
</main> | ||
<script type="module"> | ||
import { WebXRButton } from '../js/util/webxr-button.js'; | ||
import { Scene, WebXRView } from '../js/render/scenes/scene.js'; | ||
import { Renderer, createWebGLContext } from '../js/render/core/renderer.js'; | ||
import { QueryArgs } from '../js/util/query-args.js'; | ||
import { MenuSystem } from '../js/render/nodes/menu-system.js'; | ||
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// If requested, use the polyfill to provide support for mobile devices | ||
// and devices which only support WebVR. | ||
import WebXRPolyfill from '../js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; | ||
if (QueryArgs.getBool('usePolyfill', true)) { | ||
let polyfill = new WebXRPolyfill(); | ||
} | ||
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// XR globals. | ||
let xrButton = null; | ||
let xrSession = null; | ||
let xrRefSpace = null; | ||
let xrGLFactory = null; | ||
let xrFramebuffer = null; | ||
let stereoUtil = null; | ||
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// WebGL scene globals. | ||
let gl = null; | ||
let renderer = null; | ||
let scene = new Scene(); | ||
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// Layer globals | ||
let projLayer = null; | ||
let eqrtLayer = null; | ||
let eqrtVideoElement = null; | ||
let eqrtVideoWidth = 0; | ||
let eqrtVideoHeight = 0; | ||
let eqrtVideoNeedsUpdate = false; | ||
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// Set up media control bar | ||
let menuSystem = new MenuSystem(); | ||
menuSystem.createButton('../media/textures/backward-button.png', () => { eqrtVideoElement.currentTime -= 15; }); | ||
menuSystem.createSwitch( | ||
'../media/textures/pause-button.png', () => eqrtVideoElement.pause(), | ||
'../media/textures/play-button.png', () => eqrtVideoElement.play() | ||
); | ||
menuSystem.createButton('../media/textures/forward-button.png', () => { eqrtVideoElement.currentTime += 15; }); | ||
menuSystem.createButton('../media/textures/x-button.png', () => { xrSession.end() }); | ||
scene.addNode(menuSystem.getMenuBarNode()); | ||
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function initXR() { | ||
xrButton = new WebXRButton({ | ||
onRequestSession: onRequestSession, | ||
onEndSession: onEndSession | ||
}); | ||
document.querySelector('header').appendChild(xrButton.domElement); | ||
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if (navigator.xr) { | ||
navigator.xr.isSessionSupported('immersive-vr').then((supported) => { | ||
xrButton.enabled = supported; | ||
}); | ||
} | ||
} | ||
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function onRequestSession() { | ||
if (!xrSession) { | ||
navigator.xr.requestSession('immersive-vr', { | ||
requiredFeatures: ['layers'], | ||
}).then(onSessionStarted); | ||
} else { | ||
onEndSession(); | ||
} | ||
} | ||
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function initGL() { | ||
if (gl) { return; } | ||
gl = createWebGLContext({ xrCompatible: true, webgl2: true, }); | ||
document.body.appendChild(gl.canvas); | ||
gl.clearColor(0.0, 0, 0, 0.0); | ||
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function onResize() { | ||
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; | ||
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; | ||
} | ||
window.addEventListener('resize', onResize); | ||
onResize(); | ||
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renderer = new Renderer(gl); | ||
scene.setRenderer(renderer); | ||
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// Util for rendering stereo layers | ||
stereoUtil = new VRStereoUtil(gl); | ||
} | ||
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function onSessionStarted(session) { | ||
xrSession = session; | ||
scene.inputRenderer.useProfileControllerMeshes(session); | ||
session.addEventListener('end', onSessionEnded); | ||
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initGL(); | ||
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xrFramebuffer = gl.createFramebuffer(); | ||
xrGLFactory = new XRWebGLBinding(session, gl); | ||
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let selected = document.getElementById("eqrtVideoSelect"); | ||
eqrtVideoElement = document.createElement('video'); | ||
eqrtVideoElement.loop = true; | ||
eqrtVideoElement.crossOrigin = "anonymous"; | ||
eqrtVideoElement.preload = 'auto'; | ||
eqrtVideoElement.autoload = true; | ||
eqrtVideoElement.src = selected.options[selected.selectedIndex].value; | ||
eqrtVideoWidth = selected.options[selected.selectedIndex].getAttribute("data-video-width"); | ||
eqrtVideoHeight = selected.options[selected.selectedIndex].getAttribute("data-video-height"); | ||
let eqrtVideoAngle = selected.options[selected.selectedIndex].getAttribute("data-video-angle"); | ||
let eqrtVideoLayout = selected.options[selected.selectedIndex].getAttribute("data-video-layout"); | ||
let eqrtRadius = 10; | ||
let eqrtVideoFPS = selected.options[selected.selectedIndex].getAttribute("data-video-fps"); | ||
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eqrtVideoElement.play(); | ||
setInterval(function () { | ||
if (eqrtVideoElement.readyState >= eqrtVideoElement.HAVE_CURRENT_DATA) { | ||
eqrtVideoNeedsUpdate = true; | ||
} | ||
}, 1000 / eqrtVideoFPS); | ||
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session.requestReferenceSpace('local').then((refSpace) => { | ||
xrRefSpace = refSpace; | ||
projLayer = xrGLFactory.createProjectionLayer({ space: refSpace, stencil: false }); | ||
eqrtLayer = xrGLFactory.createEquirectLayer({ | ||
space: refSpace, | ||
viewPixelWidth: eqrtVideoWidth / (eqrtVideoLayout === "stereo-left-right" ? 2 : 1), | ||
viewPixelHeight: eqrtVideoHeight / (eqrtVideoLayout === "stereo-top-bottom" ? 2 : 1), | ||
layout: eqrtVideoLayout, | ||
}); | ||
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eqrtLayer.centralHorizontalAngle = Math.PI * eqrtVideoAngle / 180; | ||
eqrtLayer.upperVerticalAngle = Math.PI / 2.0; | ||
eqrtLayer.lowerVerticalAngle = -Math.PI / 2.0; | ||
eqrtLayer.radius = eqrtRadius; | ||
session.updateRenderState({ layers: [eqrtLayer, projLayer] }); | ||
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session.requestAnimationFrame(onXRFrame); | ||
}); | ||
} | ||
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function onEndSession() { | ||
xrSession.end(); | ||
} | ||
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function onSessionEnded(event) { | ||
if (event.session.isImmersive) { | ||
xrButton.setSession(null); | ||
} | ||
xrSession = null; | ||
eqrtVideoElement.pause(); | ||
gl = null; | ||
} | ||
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function buttonPressedThisFrame(gamepad, index) { | ||
return (index < gamepad.buttons.length && | ||
gamepad.buttons[index].pressed); | ||
} | ||
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function onXRFrame(time, frame) { | ||
let pose = frame.getViewerPose(xrRefSpace); | ||
xrSession.requestAnimationFrame(onXRFrame); | ||
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if (eqrtLayer && (eqrtVideoNeedsUpdate || eqrtLayer.needsRedraw)) { | ||
eqrtVideoNeedsUpdate = false; | ||
let glayer = xrGLFactory.getSubImage(eqrtLayer, frame); | ||
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// TEXTURE_CUBE_MAP expects the Y to be flipped for the faces and it already | ||
// is flipped in our texture image. | ||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); | ||
gl.bindTexture(gl.TEXTURE_2D, glayer.colorTexture); | ||
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, eqrtVideoWidth, eqrtVideoHeight, gl.RGBA, gl.UNSIGNED_BYTE, eqrtVideoElement); | ||
gl.bindTexture(gl.TEXTURE_2D, null); | ||
} | ||
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let force_mono = false; | ||
let force_text_quality = false; | ||
let force_video_quality = false; | ||
for (let source of xrSession.inputSources) { | ||
force_mono |= buttonPressedThisFrame(source.gamepad, 4); | ||
force_text_quality |= buttonPressedThisFrame(source.gamepad, 1); | ||
force_video_quality |= buttonPressedThisFrame(source.gamepad, 5); | ||
} | ||
eqrtLayer.forceMonoPresentation = force_mono; | ||
eqrtLayer.quality = force_video_quality ? "graphics-optimized" : "default"; | ||
projLayer.quality = force_text_quality ? "text-optimized" :"default"; | ||
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if (pose) { | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer); | ||
// We need to invalidate the color (and depth, just in case) here to avoid | ||
// loading from the previously bound color texture. It will save some GPU time. | ||
gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.COLOR_ATTACHMENT0, gl.DEPTH_ATTACHMENT]); | ||
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scene.updateInputSources(frame, xrRefSpace); | ||
menuSystem.processInput(frame, scene, xrRefSpace); | ||
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let views = []; | ||
for (let view of pose.views) { | ||
let viewport = null; | ||
let glLayer = xrGLFactory.getViewSubImage(projLayer, view); | ||
glLayer.framebuffer = xrFramebuffer; | ||
viewport = glLayer.viewport; | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glLayer.colorTexture, 0); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, glLayer.depthStencilTexture, 0); | ||
views.push(new WebXRView(view, glLayer, viewport)); | ||
} | ||
scene.drawViewArray(views); | ||
} | ||
scene.endFrame(); | ||
} | ||
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initXR(); | ||
</script> | ||
</body> | ||
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</html> |