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<!doctype html> | ||
<!-- | ||
Copyright 2022 The Immersive Web Community Group | ||
Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
--> | ||
<html> | ||
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<head> | ||
<meta charset='utf-8'> | ||
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> | ||
<meta name='mobile-web-app-capable' content='yes'> | ||
<meta name='apple-mobile-web-app-capable' content='yes'> | ||
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> | ||
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> | ||
<link rel='stylesheet' href='css/common.css'> | ||
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<title>System Keyboard</title> | ||
</head> | ||
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<body> | ||
<header> | ||
<details open> | ||
<summary>System Keyboard</summary> | ||
<p> | ||
This sample demonstrates how to use the device's system keyboard to receive text input. | ||
<a class="back" href="./index.html">Back</a> | ||
</p> | ||
</details> | ||
</header> | ||
<script type="module"> | ||
import { WebXRButton } from './js/util/webxr-button.js'; | ||
import { Scene, WebXRView } from './js/render/scenes/scene.js'; | ||
import { Renderer, createWebGLContext } from './js/render/core/renderer.js'; | ||
import { QueryArgs } from './js/util/query-args.js'; | ||
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// If requested, use the polyfill to provide support for mobile devices | ||
// and devices which only support WebVR. | ||
import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; | ||
if (QueryArgs.getBool('usePolyfill', true)) { | ||
let polyfill = new WebXRPolyfill(); | ||
} | ||
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// XR globals. | ||
let xrButton = null; | ||
let xrSession = null; | ||
let xrRefSpace = null; | ||
let xrGLFactory = null; | ||
let xrFramebuffer = null; | ||
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// WebGL scene globals. | ||
let gl = null; | ||
let renderer = null; | ||
let scene = new Scene(); | ||
scene.enableStats(false); | ||
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// Layer globals | ||
let projLayer = null; | ||
let cyldLayer = null; | ||
let cyldTextureWidth = 0; | ||
let cyldTextureHeight = 0; | ||
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// Text globals | ||
let textField = null; | ||
let canvas = null; | ||
let renderingContext = null; | ||
let fillStyles = ["silver", "gray", "white", "maroon", "red", "purple", "fuchsia", "green", "lime", "olive", "yellow", "navy", "blue", "teal", "aqua"]; | ||
let currentFillStyle = "white"; | ||
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function initXR() { | ||
xrButton = new WebXRButton({ | ||
onRequestSession: onRequestSession, | ||
onEndSession: onEndSession | ||
}); | ||
document.querySelector('header').appendChild(xrButton.domElement); | ||
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if (navigator.xr) { | ||
navigator.xr.isSessionSupported('immersive-vr').then((supported) => { | ||
xrButton.enabled = supported; | ||
}); | ||
} | ||
} | ||
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function onRequestSession() { | ||
if (!xrSession) { | ||
navigator.xr.requestSession('immersive-vr', { | ||
requiredFeatures: ['layers'], | ||
}).then(onSessionStarted); | ||
} else { | ||
onEndSession(); | ||
} | ||
} | ||
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function initGL() { | ||
if (gl) { return; } | ||
gl = createWebGLContext({ xrCompatible: true, webgl2: true, }); | ||
document.body.appendChild(gl.canvas); | ||
gl.clearColor(0.0, 0, 0, 0.0); | ||
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function onResize() { | ||
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; | ||
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; | ||
} | ||
window.addEventListener('resize', onResize); | ||
onResize(); | ||
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renderer = new Renderer(gl); | ||
scene.setRenderer(renderer); | ||
} | ||
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function onSessionStarted(session) { | ||
xrSession = session; | ||
scene.inputRenderer.useProfileControllerMeshes(session); | ||
session.addEventListener('end', onSessionEnded); | ||
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initGL(); | ||
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xrFramebuffer = gl.createFramebuffer(); | ||
xrGLFactory = new XRWebGLBinding(session, gl); | ||
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session.requestReferenceSpace('local').then((refSpace) => { | ||
xrRefSpace = refSpace; | ||
projLayer = xrGLFactory.createProjectionLayer({ space: refSpace, stencil: false }); | ||
session.updateRenderState({ layers: [projLayer] }); | ||
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// Loading texture is async, create layer and update render state when done | ||
cyldTextureWidth = 1500; | ||
cyldTextureHeight = 750; | ||
let viewPixelWidth = cyldTextureWidth; | ||
let viewPixelHeight = cyldTextureHeight; | ||
cyldLayer = xrGLFactory.createCylinderLayer({ | ||
space: refSpace, | ||
viewPixelWidth: viewPixelWidth, | ||
viewPixelHeight: viewPixelHeight, | ||
layout: "mono", | ||
}); | ||
cyldLayer.centralAngle = 60 * Math.PI / 180; | ||
cyldLayer.aspectRatio = viewPixelWidth / viewPixelHeight; | ||
cyldLayer.radius = 2; | ||
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session.updateRenderState({ layers: [cyldLayer, projLayer] }); | ||
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textField = document.createElement("input"); | ||
textField.type = "text"; | ||
textField.value = "Click anywhere to show the system keyboard" | ||
textField.oninput = function() { | ||
currentFillStyle = fillStyles[Math.floor(Math.random() * fillStyles.length)]; | ||
}; | ||
document.body.appendChild(textField); | ||
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canvas = document.createElement('canvas'); | ||
canvas.width = cyldTextureWidth; | ||
canvas.height = cyldTextureHeight; | ||
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session.requestAnimationFrame(onXRFrame); | ||
}); | ||
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session.addEventListener('selectstart', onSelectStart); | ||
} | ||
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function onSelectStart(ev) { | ||
if (document.activeElement === textField) { | ||
textField.blur(); | ||
} | ||
textField.focus(); | ||
} | ||
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function onEndSession() { | ||
xrSession.end(); | ||
} | ||
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function onSessionEnded(event) { | ||
if (event.session.isImmersive) { | ||
xrButton.setSession(null); | ||
} | ||
xrSession = null; | ||
gl = null; | ||
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textField.remove(); | ||
} | ||
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function onXRFrame(time, frame) { | ||
let pose = frame.getViewerPose(xrRefSpace); | ||
xrSession.requestAnimationFrame(onXRFrame); | ||
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renderingContext = canvas.getContext('2d'); | ||
renderingContext.font = '48px serif'; | ||
renderingContext.fillStyle = currentFillStyle; | ||
renderingContext.clearRect(0, 0, canvas.width, canvas.height); | ||
renderingContext.fillText(textField.value, 10, 50); | ||
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let glayer = xrGLFactory.getSubImage(cyldLayer, frame); | ||
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// TEXTURE_CUBE_MAP expects the Y to be flipped for the faces and it already | ||
// is flipped in our texture image. | ||
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true); | ||
gl.bindTexture(gl.TEXTURE_2D, glayer.colorTexture); | ||
gl.texSubImage2D(gl.TEXTURE_2D, 0, | ||
0, 0, | ||
gl.RGBA, gl.UNSIGNED_BYTE, canvas); | ||
gl.bindTexture(gl.TEXTURE_2D, null); | ||
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if (pose) { | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer); | ||
scene.updateInputSources(frame, xrRefSpace); | ||
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let views = []; | ||
for (let view of pose.views) { | ||
let viewport = null; | ||
let glLayer = xrGLFactory.getViewSubImage(projLayer, view); | ||
glLayer.framebuffer = xrFramebuffer; | ||
viewport = glLayer.viewport; | ||
gl.bindFramebuffer(gl.FRAMEBUFFER, xrFramebuffer); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glLayer.colorTexture, 0); | ||
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, glLayer.depthStencilTexture, 0); | ||
views.push(new WebXRView(view, glLayer, viewport)); | ||
} | ||
scene.drawViewArray(views); | ||
} | ||
scene.endFrame(); | ||
} | ||
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initXR(); | ||
</script> | ||
</body> | ||
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</html> |