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<!doctype html> | ||
<!-- | ||
Copyright 2021 The Immersive Web Community Group | ||
Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
--> | ||
<html> | ||
<head> | ||
<meta charset='utf-8'> | ||
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> | ||
<meta name='mobile-web-app-capable' content='yes'> | ||
<meta name='apple-mobile-web-app-capable' content='yes'> | ||
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> | ||
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> | ||
<link rel='stylesheet' href='css/common.css'> | ||
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<title>Anchors</title> | ||
</head> | ||
<body> | ||
<header> | ||
<details open> | ||
<summary>Anchors</summary> | ||
<p> | ||
This sample demonstrates use of anchors place virtual objects in stable, real world locations. | ||
<a class="back" href="./">Back</a> | ||
</p> | ||
</details> | ||
</header> | ||
<script type="module"> | ||
import {WebXRButton} from './js/util/webxr-button.js'; | ||
import {Scene} from './js/render/scenes/scene.js'; | ||
import {Renderer, createWebGLContext} from './js/render/core/renderer.js'; | ||
import {SkyboxNode} from './js/render/nodes/skybox.js'; | ||
import {InlineViewerHelper} from './js/util/inline-viewer-helper.js'; | ||
import {Gltf2Node} from './js/render/nodes/gltf2.js'; | ||
import {QueryArgs} from './js/util/query-args.js'; | ||
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// If requested, use the polyfill to provide support for mobile devices | ||
// and devices which only support WebVR. | ||
import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; | ||
if (QueryArgs.getBool('usePolyfill', true)) { | ||
let polyfill = new WebXRPolyfill(); | ||
} | ||
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// XR globals. | ||
let xrButton = null; | ||
let xrImmersiveRefSpace = null; | ||
let inlineViewerHelper = null; | ||
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let isARAvailable = false; | ||
let isVRAvailable = false; | ||
let xrSessionString = 'immersive-vr'; | ||
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// WebGL scene globals. | ||
let gl = null; | ||
let renderer = null; | ||
let scene = new Scene(); | ||
let solarSystem = new Gltf2Node({url: 'media/gltf/space/space.gltf'}); | ||
// The solar system is big (citation needed). Scale it down so that users | ||
// can move around the planets more easily. | ||
solarSystem.scale = [0.1, 0.1, 0.1]; | ||
scene.addNode(solarSystem); | ||
// Still adding a skybox, but only for the benefit of the inline view. | ||
let skybox = new SkyboxNode({url: 'media/textures/milky-way-4k.png'}); | ||
scene.addNode(skybox); | ||
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const MAX_ANCHORED_OBJECTS = 30; | ||
let anchoredObjects = []; | ||
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// Set with all anchors tracked in a previous frame. | ||
let all_previous_anchors = new Set(); | ||
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function initXR() { | ||
if (navigator.xr) { | ||
// Checks to ensure that 'immersive-ar' or 'immersive-vr' mode is available, | ||
// and only enables the button if so. | ||
navigator.xr.isSessionSupported('immersive-ar').then((supported) => { | ||
isARAvailable = supported; | ||
xrButton = new WebXRButton({ | ||
onRequestSession: onRequestSession, | ||
onEndSession: onEndSession, | ||
textEnterXRTitle: isARAvailable ? "START AR" : "START VR", | ||
textXRNotFoundTitle: isARAvailable ? "AR NOT FOUND" : "VR NOT FOUND", | ||
textExitXRTitle: isARAvailable ? "EXIT AR" : "EXIT VR", | ||
}); | ||
document.querySelector('header').appendChild(xrButton.domElement); | ||
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xrButton.enabled = supported; | ||
if (!supported) { | ||
isVRAvailable = false; | ||
xrButton.enabled = false; | ||
} else { | ||
xrSessionString = 'immersive-ar'; | ||
} | ||
}); | ||
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navigator.xr.requestSession('inline').then(onSessionStarted); | ||
} else { | ||
isARAvailable = false; | ||
isVRAvailable = false; | ||
xrButton = new WebXRButton({ | ||
onRequestSession: onRequestSession, | ||
onEndSession: onEndSession, | ||
textEnterXRTitle: "START VR", | ||
textXRNotFoundTitle: "VR NOT FOUND", | ||
textExitXRTitle: "EXIT VR", | ||
}); | ||
xrButton.enabled = false; | ||
document.querySelector('header').appendChild(xrButton.domElement); | ||
} | ||
} | ||
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function onRequestSession() { | ||
// Requests an 'immersive-ar' or 'immersive-vr' session, depending on which is supported, | ||
// and requests the 'anchors' module as a required feature. | ||
return navigator.xr.requestSession(xrSessionString, {requiredFeatures: ['anchors']}) | ||
.then((session) => { | ||
xrButton.setSession(session); | ||
session.isImmersive = true; | ||
onSessionStarted(session); | ||
}); | ||
} | ||
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function initGL() { | ||
if (gl) | ||
return; | ||
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gl = createWebGLContext({ | ||
xrCompatible: true | ||
}); | ||
document.body.appendChild(gl.canvas); | ||
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function onResize() { | ||
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; | ||
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; | ||
} | ||
window.addEventListener('resize', onResize); | ||
onResize(); | ||
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renderer = new Renderer(gl); | ||
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scene.setRenderer(renderer); | ||
} | ||
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function onSessionStarted(session) { | ||
session.addEventListener('end', onSessionEnded); | ||
session.addEventListener('select', onSelect); | ||
session.addEventListener('squeeze', onSqueeze); | ||
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if (session.isImmersive && isARAvailable) { | ||
// When in 'immersive-ar' mode don't draw an opaque background because | ||
// we want the real world to show through. | ||
skybox.visible = false; | ||
} | ||
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initGL(); | ||
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// This and all future samples that visualize controllers will use this | ||
// convenience method to listen for changes to the active XRInputSources | ||
// and load the right meshes based on the profiles array. | ||
scene.inputRenderer.useProfileControllerMeshes(session); | ||
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session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); | ||
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let refSpaceType = session.isImmersive ? 'local' : 'viewer'; | ||
session.requestReferenceSpace(refSpaceType).then((refSpace) => { | ||
if (session.isImmersive) { | ||
xrImmersiveRefSpace = refSpace; | ||
} else { | ||
inlineViewerHelper = new InlineViewerHelper(gl.canvas, refSpace); | ||
} | ||
session.requestAnimationFrame(onXRFrame); | ||
}); | ||
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if (session.isImmersive) { | ||
for (const uuid of session.persistentAnchors) { // xrSession is the same as s, the current session | ||
session | ||
.deletePersistentAnchor(uuid) | ||
.then(() => console.log("deleting old anchor", uuid)) | ||
.catch(console.error); // This is called with "Anchor creation failed" :) | ||
} | ||
} | ||
} | ||
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function onEndSession(session) { | ||
session.end(); | ||
} | ||
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function onSessionEnded(event) { | ||
if (event.session.isImmersive) { | ||
xrButton.setSession(null); | ||
// Turn the background back on when we go back to the inlive view. | ||
skybox.visible = true; | ||
} | ||
} | ||
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function addAnchoredObjectToScene(anchor) { | ||
console.debug("Anchor created"); | ||
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anchor.context = {}; | ||
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let flower = new Gltf2Node({url: 'media/gltf/sunflower/sunflower.gltf'}); | ||
scene.addNode(flower); | ||
anchor.context.sceneObject = flower; | ||
flower.anchor = anchor; | ||
anchoredObjects.push(flower); | ||
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if (anchor.uuid === undefined) { | ||
anchor.requestPersistentHandle().then((uuid) => { | ||
console.log("new anchor: " + uuid); | ||
anchor.uuid = uuid; | ||
}); | ||
} | ||
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// For performance reasons if we add too many objects start | ||
// removing the oldest ones to keep the scene complexity | ||
// from growing too much. | ||
if (anchoredObjects.length > MAX_ANCHORED_OBJECTS) { | ||
let objectToRemove = anchoredObjects.shift(); | ||
scene.removeNode(objectToRemove); | ||
objectToRemove.anchor.delete(); | ||
} | ||
} | ||
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function onSelect(event) { | ||
let frame = event.frame; | ||
let session = frame.session; | ||
let anchorPose = new XRRigidTransform(); | ||
let inputSource = event.inputSource; | ||
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// If the user is on a screen based device, place the anchor 1 meter in front of them. | ||
// Otherwise place the anchor at the location of the input device | ||
if (inputSource.targetRayMode == 'screen') { | ||
anchorPose = new XRRigidTransform( | ||
{x: 0, y: 0, z: -1}, | ||
{x: 0, y: 0, z: 0, w: 1}); | ||
} | ||
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if (session.isImmersive) { | ||
// Create a free-floating anchor. | ||
frame.createAnchor(anchorPose, inputSource.targetRaySpace).then((anchor) => { | ||
addAnchoredObjectToScene(anchor); | ||
}, (error) => { | ||
console.error("Could not create anchor: " + error); | ||
}); | ||
} | ||
} | ||
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function onSqueeze(event) { | ||
let frame = event.frame; | ||
let session = frame.session; | ||
if (anchoredObjects.length === 0) | ||
return; | ||
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let objectToRemove = anchoredObjects[0]; | ||
session.deletePersistentAnchor(objectToRemove.anchor.uuid).then(() => { | ||
anchoredObjects.shift(); | ||
scene.removeNode(objectToRemove); | ||
console.log("deleted anchor"); | ||
let anchors = []; | ||
for (let x = 0; x < anchoredObjects.length; x++) { | ||
anchors.push(anchoredObjects[x].anchor.uuid); | ||
} | ||
localStorage.anchors = JSON.stringify(anchors); | ||
}).catch(err => | ||
console.log("failed to delete anchor: " + err) | ||
); | ||
} | ||
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// Called every time a XRSession requests that a new frame be drawn. | ||
let first_time = true; | ||
function onXRFrame(t, frame) { | ||
let session = frame.session; | ||
let xrRefSpace = session.isImmersive ? | ||
xrImmersiveRefSpace : | ||
inlineViewerHelper.referenceSpace; | ||
let pose = frame.getViewerPose(xrRefSpace); | ||
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if (session.isImmersive && first_time) { | ||
first_time = false; | ||
if (session.persistentAnchors) { | ||
let anchors = session.persistentAnchors; | ||
console.log("known anchors:") | ||
for (let i = 0; i < anchors.length; i++) { | ||
console.log(i + ": " + anchors[i]); | ||
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session.restorePersistentAnchor(anchors[i]).then((anchor) => { | ||
console.log("restored anchor"); | ||
anchor.uuid = anchors[i]; | ||
addAnchoredObjectToScene(anchor); | ||
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}).catch(err => | ||
console.log("failed to restore anchor: " + err) | ||
); | ||
} | ||
} | ||
} | ||
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// Update the position of all the anchored objects based on the currently reported positions of their anchors | ||
const tracked_anchors = frame.trackedAnchors; | ||
if(tracked_anchors){ | ||
all_previous_anchors.forEach(anchor => { | ||
if(!tracked_anchors.has(anchor)){ | ||
scene.removeNode(anchor.sceneObject); | ||
} | ||
}); | ||
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tracked_anchors.forEach(anchor => { | ||
const anchorPose = frame.getPose(anchor.anchorSpace, xrRefSpace); | ||
if (anchorPose) { | ||
anchor.context.sceneObject.matrix = anchorPose.transform.matrix; | ||
anchor.context.sceneObject.visible = true; | ||
} else { | ||
anchor.context.sceneObject.visible = false; | ||
} | ||
}); | ||
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all_previous_anchors = tracked_anchors; | ||
} else { | ||
all_previous_anchors.forEach(anchor => { | ||
scene.removeNode(anchor.sceneObject); | ||
}); | ||
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all_previous_anchors = new Set(); | ||
} | ||
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// In this sample and most samples after it we'll use a helper function | ||
// to automatically add the right meshes for the session's input sources | ||
// each frame. This also does simple hit detection to position the | ||
// cursors correctly on the surface of selectable nodes. | ||
scene.updateInputSources(frame, xrRefSpace); | ||
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scene.startFrame(); | ||
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session.requestAnimationFrame(onXRFrame); | ||
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scene.drawXRFrame(frame, pose); | ||
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scene.endFrame(); | ||
} | ||
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// Start the XR application. | ||
initXR(); | ||
</script> | ||
</body> | ||
</html> |