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<!doctype html> | ||
<!-- | ||
Copyright 2018 The Immersive Web Community Group | ||
Permission is hereby granted, free of charge, to any person obtaining a copy of | ||
this software and associated documentation files (the "Software"), to deal in | ||
the Software without restriction, including without limitation the rights to | ||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of | ||
the Software, and to permit persons to whom the Software is furnished to do so, | ||
subject to the following conditions: | ||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS | ||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR | ||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER | ||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | ||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||
--> | ||
<html> | ||
<head> | ||
<meta charset='utf-8'> | ||
<meta name='viewport' content='width=device-width, initial-scale=1, user-scalable=no'> | ||
<meta name='mobile-web-app-capable' content='yes'> | ||
<meta name='apple-mobile-web-app-capable' content='yes'> | ||
<link rel='icon' type='image/png' sizes='32x32' href='favicon-32x32.png'> | ||
<link rel='icon' type='image/png' sizes='96x96' href='favicon-96x96.png'> | ||
<link rel='stylesheet' href='css/common.css'> | ||
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||
<title>Immersive AR Session</title> | ||
</head> | ||
<body> | ||
<header> | ||
<details open> | ||
<summary>Immersive AR Session</summary> | ||
<p> | ||
This sample demonstrates how to use an 'immersive-ar' XRSession to | ||
present a simple WebGL scene to an transparent or passthrough XR | ||
device. The logic is largely the same as the corresponding VR sample, | ||
with the primary difference being that no background is rendered and | ||
the model is scaled down for easier viewing in a real-world space. | ||
<a class="back" href="./">Back</a> | ||
</p> | ||
</details> | ||
</header> | ||
<script type="module"> | ||
import {WebXRButton} from './js/util/webxr-button.js'; | ||
import {Scene} from './js/render/scenes/scene.js'; | ||
import {Renderer, createWebGLContext} from './js/render/core/renderer.js'; | ||
import {SkyboxNode} from './js/render/nodes/skybox.js'; | ||
import {InlineViewerHelper} from './js/util/inline-viewer-helper.js'; | ||
import {Gltf2Node} from './js/render/nodes/gltf2.js'; | ||
import {QueryArgs} from './js/util/query-args.js'; | ||
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// If requested, use the polyfill to provide support for mobile devices | ||
// and devices which only support WebVR. | ||
import WebXRPolyfill from './js/third-party/webxr-polyfill/build/webxr-polyfill.module.js'; | ||
if (QueryArgs.getBool('usePolyfill', true)) { | ||
let polyfill = new WebXRPolyfill(); | ||
} | ||
|
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// XR globals. | ||
let xrButton = null; | ||
let xrImmersiveRefSpace = null; | ||
let inlineViewerHelper = null; | ||
let xrBoundedRefSpace = null; | ||
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// WebGL scene globals. | ||
let gl = null; | ||
let renderer = null; | ||
let scene = new Scene(); | ||
let solarSystem = new Gltf2Node({url: 'media/gltf/space/space.gltf'}); | ||
// The solar system is big (citation needed). Scale it down so that users | ||
// can move around the planets more easily. | ||
solarSystem.scale = [0.1, 0.1, 0.1]; | ||
scene.addNode(solarSystem); | ||
// Still adding a skybox, but only for the benefit of the inline view. | ||
let skybox = new SkyboxNode({url: 'media/textures/milky-way-4k.png'}); | ||
scene.addNode(skybox); | ||
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function initXR() { | ||
xrButton = new WebXRButton({ | ||
onRequestSession: onRequestSession, | ||
onEndSession: onEndSession, | ||
textEnterXRTitle: "START AR", | ||
textXRNotFoundTitle: "AR NOT FOUND", | ||
textExitXRTitle: "EXIT AR", | ||
}); | ||
document.querySelector('header').appendChild(xrButton.domElement); | ||
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if (navigator.xr) { | ||
// Checks to ensure that 'immersive-ar' mode is available, and only | ||
// enables the button if so. | ||
navigator.xr.isSessionSupported('immersive-ar').then((supported) => { | ||
xrButton.enabled = supported; | ||
}); | ||
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navigator.xr.requestSession('inline').then(onSessionStarted); | ||
} | ||
} | ||
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function onRequestSession() { | ||
// Requests an 'immersive-ar' session, which ensures that the users | ||
// environment will be visible either via video passthrough or a | ||
// transparent display. This may be presented either in a headset or | ||
// fullscreen on a mobile device. | ||
return navigator.xr.requestSession('immersive-ar', { requiredFeatures: ['local-floor', 'bounded-floor'] }) | ||
.then((session) => { | ||
xrButton.setSession(session); | ||
session.isImmersive = true; | ||
onSessionStarted(session); | ||
}); | ||
} | ||
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function initGL() { | ||
if (gl) | ||
return; | ||
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gl = createWebGLContext({ | ||
xrCompatible: true | ||
}); | ||
document.body.appendChild(gl.canvas); | ||
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function onResize() { | ||
gl.canvas.width = gl.canvas.clientWidth * window.devicePixelRatio; | ||
gl.canvas.height = gl.canvas.clientHeight * window.devicePixelRatio; | ||
} | ||
window.addEventListener('resize', onResize); | ||
onResize(); | ||
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renderer = new Renderer(gl); | ||
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scene.setRenderer(renderer); | ||
} | ||
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function printBoundary() { | ||
if (xrBoundedRefSpace === null) | ||
return; | ||
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console.log("boundary:"); | ||
console.log("x0 = " + xrBoundedRefSpace.boundsGeometry[0].x + ", z0 = " + xrBoundedRefSpace.boundsGeometry[0].z); | ||
console.log("x1 = " + xrBoundedRefSpace.boundsGeometry[1].x + ", z1 = " + xrBoundedRefSpace.boundsGeometry[1].z); | ||
console.log("x2 = " + xrBoundedRefSpace.boundsGeometry[2].x + ", z2 = " + xrBoundedRefSpace.boundsGeometry[2].z); | ||
console.log("x3 = " + xrBoundedRefSpace.boundsGeometry[3].x + ", z3 = " + xrBoundedRefSpace.boundsGeometry[3].z); | ||
} | ||
|
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function onSessionStarted(session) { | ||
session.addEventListener('end', onSessionEnded); | ||
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if (session.isImmersive) { | ||
// When in 'immersive-ar' mode don't draw an opaque background because | ||
// we want the real world to show through. | ||
skybox.visible = false; | ||
} | ||
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initGL(); | ||
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session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); | ||
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let refSpaceType = session.isImmersive ? 'local' : 'viewer'; | ||
session.requestReferenceSpace(refSpaceType).then((refSpace) => { | ||
if (session.isImmersive) { | ||
xrImmersiveRefSpace = refSpace; | ||
session.requestReferenceSpace('bounded-floor').then((refSpace) => { | ||
xrBoundedRefSpace = refSpace; | ||
xrBoundedRefSpace.addEventListener('reset', printBoundary); | ||
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// Inform the session that we're ready to begin drawing. | ||
session.requestAnimationFrame(onXRFrame); | ||
}); | ||
} else { | ||
inlineViewerHelper = new InlineViewerHelper(gl.canvas, refSpace); | ||
session.requestAnimationFrame(onXRFrame); | ||
} | ||
}); | ||
} | ||
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function onEndSession(session) { | ||
xrBoundedRefSpace = null; | ||
session.end(); | ||
} | ||
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function onSessionEnded(event) { | ||
if (event.session.isImmersive) { | ||
xrButton.setSession(null); | ||
// Turn the background back on when we go back to the inlive view. | ||
skybox.visible = true; | ||
} | ||
} | ||
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// Called every time a XRSession requests that a new frame be drawn. | ||
function onXRFrame(t, frame) { | ||
let session = frame.session; | ||
let refSpace = session.isImmersive ? | ||
xrImmersiveRefSpace : | ||
inlineViewerHelper.referenceSpace; | ||
let pose = frame.getViewerPose(refSpace); | ||
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scene.startFrame(); | ||
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session.requestAnimationFrame(onXRFrame); | ||
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scene.drawXRFrame(frame, pose); | ||
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scene.endFrame(); | ||
} | ||
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// Start the XR application. | ||
initXR(); | ||
</script> | ||
</body> | ||
</html> |