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StarlingMonkey

A SpiderMonkey-based JS runtime on WebAssembly

A Bytecode Alliance project

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StarlingMonkey is a SpiderMonkey based JS runtime optimized for use in WebAssembly Components. StarlingMonkey's core builtins target WASI 0.2.0 to support a Component Model based event loop and standards-compliant implementations of key web builtins, including the fetch API, WHATWG Streams, text encoding, and others. To support tailoring for specific use cases, it's designed to be highly modular, and can be readily extended with custom builtins and host APIs.

StarlingMonkey is used in production for Fastly's JS Compute platform, and Fermyon's Spin JS SDK. See the ADOPTERS file for more details.

Building and Running

Requirements

The runtime's build is managed by cmake, which also takes care of downloading the build dependencies. To properly manage the Rust toolchain, the build script expects rustup to be installed in the system.

Usage

With sufficiently new versions of cmake and rustup installed, the build process is as follows:

  1. Clone the repo
git clone https://github.com/bytecodealliance/StarlingMonkey
cd StarlingMonkey
  1. Run the configuration script

For a release configuration, run

cmake -S . -B cmake-build-release -DCMAKE_BUILD_TYPE=Release

For a debug configuration, run

cmake -S . -B cmake-build-debug -DCMAKE_BUILD_TYPE=Debug
  1. Build the runtime

Building the runtime is done in two phases: first, cmake is used to build a raw version as a WebAssembly core module. Then, that module is turned into a WebAssembly Component using the componentize.sh script.

The following command will build the starling-raw.wasm runtime module in the cmake-build-release directory:

# Use cmake-build-debug for the debug build
# Change the value for `--parallel` to match the number of CPU cores in your system
cmake --build cmake-build-release --parallel 8

Then, the starling-raw.wasm module can be turned into a component with the following command:

cd cmake-build-release
./componentize.sh -o starling.wasm

The resulting runtime can be used to load and evaluate JS code dynamically:

wasmtime -S http starling.wasm -e "console.log('hello world')"
# or, to load a file:
wasmtime -S http --dir . starling.wasm index.js

Alternatively, a JS file can be provided during componentization:

cd cmake-build-release
./componentize.sh index.js -o starling.wasm

This way, the JS file will be loaded during componentization, and the top-level code will be executed, and can e.g. register a handler for the fetch event to serve HTTP requests.

  1. Testing the build

After completing the build (a debug build in this case), the integration test runner can be built:

cmake --build cmake-build-debug --target integration-test-server

Then tests can be run with ctest directly via:

ctest --test-dir cmake-build-debug -j8 --output-on-failure

Alternatively, the integration test server can be directly run with wasmtime serve via:

wasmtime serve -S common cmake-build-debug/test-server.wasm

Then visit http://0.0.0.0:8080/timers, or any test name and filter of the form [testName]/[filter]

  1. Using the runtime with other JS applications

The build directory contains a shell script componentize.sh that can be used to create components from JS applications. componentize.sh takes a single argument, the path to the JS application, and creates a component with a name of the form [input-file-name].wasm in the current working directory.

For example, the following command is equivalent to the cmake invocation from step 5, and will create the component cmake-build-release/smoke.wasm:

cd cmake-build-release
./componentize.sh ../tests/smoke.js

Web Platform Tests

To run the Web Platform Tests suite, the WPT runner requires Node.js to be installed, and during build configuration the option ENABLE_WPT:BOOL=ON must be set.

cmake -S . -B cmake-build-debug -DENABLE_WPT:BOOL=ON -DCMAKE_BUILD_TYPE=Debug
cmake --build cmake-build-debug --parallel 8 --target wpt-runtime
cd cmake-build-debug
ctest -R wpt --verbose # Note: some of the tests run fairly slowly in debug builds, so be patient

The Web Platform Tests checkout can also be customized by setting the WPT_ROOT=[path to your WPT checkout] environment variable to the cmake command.

WPT tests can be filtered with the WPT_FILTER=string variable, for example:

WPT_FILTER=fetch ctest -R wpt -v

Custom flags can also be passed to the test runner via WPT_FLAGS="...", for example to update expectations use:

WPT_FLAGS="--update-expectations" ctest -R wpt -v

Configuring available builtins

StarlingMonkey supports enabling/disabling bundled builtins using CMake options. You can get a full list of bundled builtins by running the following shell command:

cmake -P [PATH_TO_STARLING_MONKEY]/cmake/builtins.cmake

Note that it's required to include builtins defining all exports defined by the used host API. Using the default WASI 0.2.0 host API, that means including the fetch_event builtin.

Running project-specific commands using just

The justfile provides a streamlined interface for executing common project-specific tasks. To install just, you can use the command cargo install just or cargo binstall just. Alternatively, refer to the official installation instructions for your specific system.

Once installed, navigate to the project directory and run just commands as needed. For instance, the following commands will configure a default cmake-build-debug directory and build the project.

just build

To build and run integration tests run:

just test

To build and run Web Platform Tests run:

just wpt-test # run all tests
just wpt-test console/console-log-symbol.any.js # run specific test

To view a complete list of available recipes, run:

just --list

Note

By default, the CMake configuration step is skipped if the build directory already exists. However, this can sometimes cause issues if the existing build directory was configured for a different target. For instance:

  • Running just build creates a build directory for the default target,
  • Running just wpt-build afterward may fail because the WPT target hasn’t been configured in the existing build directory.

To resolve this, you can force cmake to reconfigure the build directory by adding the reconfigure=true parameter. For example:

just reconfigure=true wpt-build

Customizing build

The default build mode is debug, which automatically configures the build directory to cmake-build-debug. You can switch to a different build mode, such as release, by specifying the mode parameter. For example:

just mode=release build

This command will set the build mode to release, and the build directory will automatically change to cmake-build-release.

If you want to override the default build directory, you can use the builddir parameter.

just builddir=mybuilddir mode=release build

This command configures CMake to use mybuilddir as the build directory and sets the build mode to release.

Starting the WPT Server

You can also start a Web Platform Tests (WPT) server with:

just wpt-server

After starting the server, individual tests can be run by sending a request with the test name to the server instance. For example:

curl http://127.0.0.1:7676/console/console-log-symbol.any.js

Using StarlingMonkey as a CMake sub-project

StarlingMonkey can be used as a subproject in a larger CMake project.

The importing project must at a minimum contain the following line in its CMakeLists.txt:

include("${PATH_TO_STARLING_MONKEY}/cmake/add_as_subproject.cmake")

With that line added (and ${PATH_TO_STARLING_MONKEY} replaced with the actual path to StarlingMonkey), the importing project will have all the build targets of StarlingMonkey available to it.

Note that building the starling-raw.wasm target itself will result in the linked starling-raw.wasm file being created in the starling-raw.wasm sub-directory of the importing project's build directory.

To make use of importing StarlingMonkey in this way, you'll probably want to add additional builtins, or provide your own implementation of the host interface.

Adding custom builtins

Adding builtins is as simple as calling add_builtin in the importing project's CMakeLists.txt. Say you want to add a builtin defined in the file my-builtin.cpp, like so:

// The extension API is automatically on the include path for builtins.
#include "extension-api.h"

// The namespace name must match the name passed to `add_builtin` in the CMakeLists.txt
namespace my_project::my_builtin {

    bool install(api::Engine* engine) {
        printf("installing my-builtin\n");
        return true;
    }

} // namespace my_builtin

This file can now be included in the runtime's builtins like so:

add_builtin(my_project::my_builtin SRC my-builtin.cpp)

If your builtin requires multiple .cpp files, you can pass all of them to add_builtin as values for the SRC argument.

Providing a custom host API implementation

The host-apis directory can contain implementations of the host API for different versions of WASI—or in theory any other host interface. Those can be selected by setting the HOST_API environment variable to the name of one of the directories. Currently, only an implementation in terms of [wasi-0.2.0] (host-apis/wasi-0.2.0) is provided, and used by default.

To provide a custom host API implementation, you can set HOST_API to the (absolute) path of a directory containing that implementation.

Developing Changes to SpiderMonkey

StarlingMonkey uses SpiderMonkey as its underlying JS engine, and by default, downloads build artifacts from a wrapper repository around our local SpiderMonkey tree. That wrapper repository contains a SpiderMonkey commit-hash in a file, and its CI jobs build the artifacts that StarlingMonkey downloads during its build.

This flow is optimized for ease of development of StarlingMonkey, and avoiding the need to build SpiderMonkey locally, which requires some additional tools and is resource-intensive. However, sometimes it is necessary or desirable to make modifications to SpiderMonkey directly, whether to make fixes or optimize performance.

In order to do so, first clone the above two repositories, with gecko-dev (SpiderMonkey itself) as a subdirectory to spidermonkey-wasi-embedding:

git clone https://github.com/bytecodealliance/spidermonkey-wasi-embedding
cd spidermonkey-wasi-embedding/
git clone https://github.com/bytecodealliance/gecko-dev

and switch to the commit that we are currently using:

git checkout `cat ../gecko-revision`
# now edit the source

Then make changes as necessary, eventually rebuilding from the spidermonkey-wasi-embedding root:

cd ../ # back to spidermonkey-wasi-embedding
./rebuild.sh release

This will produce a release/ directory with artifacts of the same form normally downloaded by StarlingMonkey. So, finally, from within StarlingMonkey, set an environment variable SPIDERMONKEY_BINARIES:

export SPIDERMONKEY_BINARIES=/path/to/spidermonkey-wasi-embedding/release
cmake -S . -B cmake-build-release -DCMAKE_BUILD_TYPE=Release
cmake --build cmake-build-release --parallel 8

and use/test as above.