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Pull requests: bulletphysics/bullet3
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      Remove duplicate AccessModifierOffset in clang-format file
      
    
        
          #4708
            opened Apr 21, 2025  by
            FlexW
            
        
        
            
    
  
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      fix gmake configuration to fix undefined btTriangleCallback
      
    
        
          #4706
            opened Apr 15, 2025  by
            barrcodes
            
        
        
            
    
  
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      Fix compilation error: Compatibility with CMake < 3.5 Removed
      
    
        
          #4704
            opened Apr 11, 2025  by
            brenocq
            
        
        
            
    
  
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      FIxes deformable soft body explosions when a deformable anchor is used on a static/kinametic/sleeping rigid body.
      
    
        
          #4687
            opened Feb 12, 2025  by
            stezkmil
            
        
        
            
    
  
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      Fix: Inertial Origin Resetting During Merge Links
      
    
        
          #4683
            opened Jan 30, 2025  by
            ConnorTingley
            
        
        
            
    
  
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      Fixed an issue where TwoJoint could not be built by MinGW
      
    
        
          #4682
            opened Jan 28, 2025  by
            MorningDemon515
            
        
        
            
    
  
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      Fixes random rotation direction changes for rotating soft bodies
      
    
        
          #4678
            opened Dec 3, 2024  by
            stezkmil
            
        
        
            
    
  
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      Velocities synchronization fix in btDeformableMultiBodyConstraintSolver::writeToSolverBody
      
    
        
          #4667
            opened Oct 31, 2024  by
            stezkmil
            
        
        
            
    
  
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      feat: Add replace item unique ID functionality to user debug functions
      
    
        
          #4652
            opened Aug 8, 2024  by
            MinchangSung0223
            
        
        
            
    
  
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