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- manually written functions
- define_custom_obj_fields
- network_init_object
- network_send_object
- network_send_to
- network_send
- get_texture_info
- djui_hud_render_texture
- djui_hud_render_texture_tile
- djui_hud_render_texture_interpolated
- djui_hud_render_texture_tile_interpolated
- texture_override_set
- texture_override_reset
- smlua_anim_util_register_animation
- level_script_parse
- log_to_console
- add_scroll_target
- collision_find_surface_on_ray
- cast_graph_node
- get_uncolored_string
- gfx_set_command
- area.h
- behavior_actions.h
- spawn_mist_particles_variable
- bhv_spawn_star_no_level_exit
- spawn_triangle_break_particles
- spawn_mist_from_global
- clear_particle_flags
- spawn_wind_particles
- check_if_moving_over_floor
- arc_to_goal_pos
- vec3f_copy_2
- tox_box_move
- play_penguin_walking_sound
- update_angle_from_move_flags
- cur_obj_spawn_strong_wind_particles
- bhv_star_door_loop_2
- bhv_cap_switch_loop
- bhv_tiny_star_particles_init
- bhv_grindel_thwomp_loop
- bhv_koopa_shell_underwater_loop
- bhv_door_init
- bhv_door_loop
- bhv_star_door_loop
- bhv_mr_i_loop
- bhv_mr_i_body_loop
- bhv_mr_i_particle_loop
- bhv_piranha_particle_loop
- bhv_giant_pole_loop
- bhv_pole_init
- bhv_pole_base_loop
- bhv_thi_huge_island_top_loop
- bhv_thi_tiny_island_top_loop
- bhv_king_bobomb_loop
- bhv_bobomb_anchor_mario_loop
- bhv_beta_chest_bottom_init
- bhv_beta_chest_bottom_loop
- bhv_beta_chest_lid_loop
- bhv_bubble_wave_init
- bhv_bubble_maybe_loop
- bhv_bubble_player_loop
- bhv_water_air_bubble_init
- bhv_water_air_bubble_loop
- bhv_particle_init
- bhv_particle_loop
- bhv_water_waves_init
- bhv_small_bubbles_loop
- bhv_fish_group_loop
- bhv_cannon_base_loop
- bhv_cannon_barrel_loop
- bhv_cannon_base_unused_loop
- common_anchor_mario_behavior
- bhv_chuckya_loop
- bhv_chuckya_anchor_mario_loop
- bhv_rotating_platform_loop
- bhv_wf_breakable_wall_loop
- bhv_kickable_board_loop
- bhv_tower_door_loop
- bhv_wf_rotating_wooden_platform_init
- bhv_wf_rotating_wooden_platform_loop
- bhv_fading_warp_loop
- bhv_warp_loop
- bhv_white_puff_exploding_loop
- bhv_spawned_star_init
- bhv_spawned_star_loop
- bhv_coin_init
- bhv_coin_loop
- bhv_coin_inside_boo_loop
- bhv_coin_formation_init
- bhv_coin_formation_spawn_loop
- bhv_coin_formation_loop
- bhv_temp_coin_loop
- bhv_coin_sparkles_loop
- bhv_golden_coin_sparkles_loop
- bhv_wall_tiny_star_particle_loop
- bhv_pound_tiny_star_particle_loop
- bhv_pound_tiny_star_particle_init
- bhv_punch_tiny_triangle_loop
- bhv_punch_tiny_triangle_init
- bhv_tumbling_bridge_platform_loop
- bhv_tumbling_bridge_loop
- bhv_elevator_init
- bhv_elevator_loop
- bhv_water_mist_loop
- bhv_water_mist_spawn_loop
- bhv_water_mist_2_loop
- bhv_pound_white_puffs_init
- bhv_ground_sand_init
- bhv_ground_snow_init
- bhv_wind_loop
- bhv_unused_particle_spawn_loop
- bhv_ukiki_cage_star_loop
- bhv_ukiki_cage_loop
- bhv_bitfs_sinking_platform_loop
- bhv_bitfs_sinking_cage_platform_loop
- bhv_ddd_moving_pole_loop
- bhv_platform_normals_init
- bhv_tilting_inverted_pyramid_loop
- bhv_squishable_platform_loop
- bhv_beta_moving_flames_spawn_loop
- bhv_beta_moving_flames_loop
- bhv_rr_rotating_bridge_platform_loop
- bhv_flamethrower_loop
- bhv_flamethrower_flame_loop
- bhv_bouncing_fireball_loop
- bhv_bouncing_fireball_flame_loop
- bhv_bowser_shock_wave_loop
- bhv_flame_mario_loop
- bhv_black_smoke_mario_loop
- bhv_black_smoke_bowser_loop
- bhv_black_smoke_upward_loop
- bhv_beta_fish_splash_spawner_loop
- bhv_spindrift_loop
- bhv_tower_platform_group_init
- bhv_tower_platform_group_loop
- bhv_wf_sliding_tower_platform_loop
- bhv_wf_elevator_tower_platform_loop
- bhv_wf_solid_tower_platform_loop
- bhv_snow_leaf_particle_spawn_init
- bhv_tree_snow_or_leaf_loop
- bhv_piranha_plant_bubble_loop
- bhv_piranha_plant_waking_bubbles_loop
- bhv_purple_switch_loop
- bhv_hidden_object_loop
- bhv_breakable_box_loop
- bhv_pushable_loop
- bhv_small_water_wave_loop
- bhv_yellow_coin_init
- bhv_yellow_coin_loop
- bhv_squarish_path_moving_loop
- bhv_squarish_path_parent_init
- bhv_squarish_path_parent_loop
- bhv_heave_ho_loop
- bhv_heave_ho_throw_mario_loop
- bhv_ccm_touched_star_spawn_loop
- bhv_unused_poundable_platform
- bhv_beta_trampoline_top_loop
- bhv_beta_trampoline_spring_loop
- bhv_jumping_box_loop
- bhv_boo_cage_init
- bhv_boo_cage_loop
- bhv_bowser_key_init
- bhv_bowser_key_loop
- bhv_grand_star_init
- bhv_grand_star_loop
- bhv_beta_boo_key_loop
- bhv_alpha_boo_key_loop
- bhv_bullet_bill_init
- bhv_bullet_bill_loop
- bhv_white_puff_smoke_init
- bhv_bowser_tail_anchor_init
- bhv_bowser_tail_anchor_loop
- bhv_bowser_init
- bhv_bowser_loop
- bhv_bowser_body_anchor_init
- bhv_bowser_body_anchor_loop
- bhv_bowser_flame_spawn_loop
- bhv_tilting_bowser_lava_platform_init
- bhv_falling_bowser_platform_loop
- bhv_blue_bowser_flame_init
- bhv_blue_bowser_flame_loop
- bhv_flame_floating_landing_init
- bhv_flame_floating_landing_loop
- bhv_blue_flames_group_loop
- bhv_flame_bouncing_init
- bhv_flame_bouncing_loop
- bhv_flame_moving_forward_growing_init
- bhv_flame_moving_forward_growing_loop
- bhv_flame_bowser_init
- bhv_flame_bowser_loop
- bhv_flame_large_burning_out_init
- bhv_blue_fish_movement_loop
- bhv_tank_fish_group_loop
- bhv_checkerboard_elevator_group_init
- bhv_checkerboard_elevator_group_loop
- bhv_checkerboard_platform_init
- bhv_checkerboard_platform_loop
- bhv_bowser_key_unlock_door_loop
- bhv_bowser_key_course_exit_loop
- bhv_invisible_objects_under_bridge_init
- bhv_invisible_objects_under_bridge_loop
- bhv_water_level_pillar_init
- bhv_water_level_pillar_loop
- bhv_ddd_warp_loop
- bhv_moat_grills_loop
- bhv_rotating_clock_arm_loop
- bhv_ukiki_init
- bhv_ukiki_loop
- bhv_lll_sinking_rock_block_loop
- bhv_lll_moving_octagonal_mesh_platform_loop
- bhv_lll_rotating_block_fire_bars_loop
- bhv_lll_rotating_hex_flame_loop
- bhv_lll_wood_piece_loop
- bhv_lll_floating_wood_bridge_loop
- bhv_volcano_flames_loop
- bhv_lll_rotating_hexagonal_ring_loop
- bhv_lll_sinking_rectangular_platform_loop
- bhv_lll_sinking_square_platforms_loop
- bhv_koopa_shell_loop
- bhv_koopa_shell_flame_loop
- bhv_tox_box_loop
- mario_moving_fast_enough_to_make_piranha_plant_bite
- bhv_piranha_plant_loop
- bhv_lll_bowser_puzzle_piece_loop
- bhv_lll_bowser_puzzle_loop
- bhv_tuxies_mother_loop
- bhv_small_penguin_loop
- bhv_fish_spawner_loop
- bhv_fish_loop
- bhv_wdw_express_elevator_loop
- bhv_bub_spawner_loop
- bhv_bub_loop
- bhv_exclamation_box_init
- bhv_exclamation_box_loop
- bhv_rotating_exclamation_box_loop
- bhv_sound_spawner_init
- bhv_bowsers_sub_loop
- bhv_sushi_shark_loop
- bhv_sushi_shark_collision_loop
- bhv_jrb_sliding_box_loop
- bhv_ship_part_3_loop
- bhv_sunken_ship_part_loop
- bhv_white_puff_1_loop
- bhv_white_puff_2_loop
- bhv_blue_coin_number_loop
- bhv_blue_coin_switch_init
- bhv_blue_coin_switch_loop
- bhv_hidden_blue_coin_loop
- bhv_openable_cage_door_loop
- bhv_openable_grill_loop
- bhv_water_level_diamond_loop
- bhv_init_changing_water_level_loop
- bhv_tweester_sand_particle_loop
- bhv_tweester_loop
- bhv_merry_go_round_boo_manager_loop
- bhv_animated_texture_loop
- bhv_boo_in_castle_loop
- bhv_boo_with_cage_init
- bhv_boo_with_cage_loop
- bhv_boo_init
- bhv_big_boo_loop
- bhv_courtyard_boo_triplet_init
- obj_set_secondary_camera_focus
- bhv_boo_loop
- bhv_boo_boss_spawned_bridge_loop
- bhv_bbh_tilting_trap_platform_loop
- bhv_haunted_bookshelf_loop
- bhv_merry_go_round_loop
- bhv_play_music_track_when_touched_loop
- bhv_beta_bowser_anchor_loop
- bhv_static_checkered_platform_loop
- bhv_castle_floor_trap_init
- bhv_castle_floor_trap_loop
- bhv_floor_trap_in_castle_loop
- bhv_sparkle_spawn_loop
- bhv_scuttlebug_loop
- bhv_scuttlebug_spawn_loop
- bhv_whomp_loop
- bhv_water_splash_spawn_droplets
- bhv_water_droplet_loop
- bhv_water_droplet_splash_init
- bhv_bubble_splash_init
- bhv_idle_water_wave_loop
- bhv_shallow_water_splash_init
- bhv_wave_trail_shrink
- bhv_strong_wind_particle_loop
- bhv_sl_snowman_wind_loop
- bhv_sl_walking_penguin_loop
- bhv_menu_button_init
- bhv_menu_button_loop
- bhv_menu_button_manager_init
- bhv_menu_button_manager_loop
- bhv_act_selector_star_type_loop
- bhv_act_selector_init
- bhv_act_selector_loop
- bhv_moving_yellow_coin_init
- bhv_moving_yellow_coin_loop
- bhv_moving_blue_coin_init
- bhv_moving_blue_coin_loop
- bhv_blue_coin_sliding_jumping_init
- bhv_blue_coin_sliding_loop
- bhv_blue_coin_jumping_loop
- bhv_seaweed_init
- bhv_seaweed_bundle_init
- bhv_bobomb_init
- bhv_bobomb_loop
- bhv_bobomb_fuse_smoke_init
- bhv_bobomb_buddy_init
- bhv_bobomb_buddy_loop
- bhv_cannon_closed_init
- bhv_cannon_closed_loop
- bhv_whirlpool_init
- bhv_whirlpool_loop
- bhv_jet_stream_loop
- bhv_homing_amp_init
- bhv_homing_amp_loop
- bhv_circling_amp_init
- bhv_circling_amp_loop
- bhv_butterfly_init
- bhv_butterfly_loop
- bhv_hoot_init
- bhv_hoot_loop
- bhv_beta_holdable_object_init
- bhv_beta_holdable_object_loop
- bhv_object_bubble_init
- bhv_object_bubble_loop
- bhv_object_water_wave_init
- bhv_object_water_wave_loop
- bhv_explosion_init
- bhv_explosion_loop
- bhv_bobomb_bully_death_smoke_init
- bhv_bobomb_explosion_bubble_init
- bhv_bobomb_explosion_bubble_loop
- bhv_respawner_loop
- bhv_small_bully_init
- bhv_bully_loop
- bhv_big_bully_init
- bhv_big_bully_with_minions_init
- bhv_big_bully_with_minions_loop
- bhv_jet_stream_ring_spawner_loop
- bhv_jet_stream_water_ring_init
- bhv_jet_stream_water_ring_loop
- bhv_manta_ray_water_ring_init
- bhv_manta_ray_water_ring_loop
- bhv_bowser_bomb_loop
- bhv_bowser_bomb_explosion_loop
- bhv_bowser_bomb_smoke_loop
- bhv_celebration_star_init
- bhv_celebration_star_loop
- bhv_celebration_star_sparkle_loop
- bhv_star_key_collection_puff_spawner_loop
- bhv_lll_drawbridge_spawner_init
- bhv_lll_drawbridge_spawner_loop
- bhv_lll_drawbridge_loop
- bhv_small_bomp_init
- bhv_small_bomp_loop
- bhv_large_bomp_init
- bhv_large_bomp_loop
- bhv_wf_sliding_platform_init
- bhv_wf_sliding_platform_loop
- bhv_moneybag_init
- bhv_moneybag_loop
- bhv_moneybag_hidden_loop
- bhv_bob_pit_bowling_ball_init
- bhv_bob_pit_bowling_ball_loop
- bhv_free_bowling_ball_init
- bhv_free_bowling_ball_loop
- bhv_bowling_ball_init
- bhv_bowling_ball_loop
- bhv_generic_bowling_ball_spawner_init
- bhv_generic_bowling_ball_spawner_loop
- bhv_thi_bowling_ball_spawner_loop
- bhv_rr_cruiser_wing_init
- bhv_rr_cruiser_wing_loop
- bhv_spindel_init
- bhv_spindel_loop
- bhv_ssl_moving_pyramid_wall_init
- bhv_ssl_moving_pyramid_wall_loop
- bhv_pyramid_elevator_init
- bhv_pyramid_elevator_loop
- bhv_pyramid_elevator_trajectory_marker_ball_loop
- bhv_pyramid_top_init
- bhv_pyramid_top_loop
- bhv_pyramid_top_fragment_init
- bhv_pyramid_top_fragment_loop
- bhv_pyramid_pillar_touch_detector_loop
- bhv_waterfall_sound_loop
- bhv_volcano_sound_loop
- bhv_castle_flag_init
- bhv_birds_sound_loop
- bhv_ambient_sounds_init
- bhv_sand_sound_loop
- bhv_castle_cannon_grate_init
- bhv_snowmans_bottom_init
- bhv_snowmans_bottom_loop
- bhv_snowmans_head_init
- bhv_snowmans_head_loop
- bhv_snowmans_body_checkpoint_loop
- bhv_big_boulder_init
- bhv_big_boulder_loop
- bhv_big_boulder_generator_loop
- bhv_wing_cap_init
- bhv_wing_vanish_cap_loop
- bhv_metal_cap_init
- bhv_metal_cap_loop
- bhv_normal_cap_init
- bhv_normal_cap_loop
- bhv_vanish_cap_init
- bhv_star_number_loop
- spawn_star_number
- bhv_collect_star_init
- bhv_collect_star_loop
- bhv_star_spawn_init
- bhv_star_spawn_loop
- bhv_hidden_red_coin_star_init
- bhv_hidden_red_coin_star_loop
- bhv_red_coin_init
- bhv_red_coin_loop
- bhv_bowser_course_red_coin_star_loop
- bhv_hidden_star_init
- bhv_hidden_star_loop
- bhv_hidden_star_trigger_loop
- bhv_ttm_rolling_log_init
- bhv_rolling_log_loop
- bhv_lll_rolling_log_init
- bhv_1up_trigger_init
- bhv_1up_common_init
- bhv_1up_walking_loop
- bhv_1up_running_away_loop
- bhv_1up_sliding_loop
- bhv_1up_init
- bhv_1up_loop
- bhv_1up_jump_on_approach_loop
- bhv_1up_hidden_loop
- bhv_1up_hidden_trigger_loop
- bhv_1up_hidden_in_pole_loop
- bhv_1up_hidden_in_pole_trigger_loop
- bhv_1up_hidden_in_pole_spawner_loop
- bhv_controllable_platform_init
- bhv_controllable_platform_loop
- bhv_controllable_platform_sub_loop
- bhv_breakable_box_small_init
- bhv_breakable_box_small_loop
- bhv_sliding_snow_mound_loop
- bhv_snow_mound_spawn_loop
- bhv_floating_platform_loop
- bhv_arrow_lift_loop
- bhv_orange_number_init
- bhv_orange_number_loop
- bhv_manta_ray_init
- bhv_manta_ray_loop
- bhv_falling_pillar_init
- bhv_falling_pillar_loop
- bhv_falling_pillar_hitbox_loop
- bhv_jrb_floating_box_loop
- bhv_decorative_pendulum_init
- bhv_decorative_pendulum_loop
- bhv_treasure_chest_ship_init
- bhv_treasure_chest_ship_loop
- bhv_treasure_chest_jrb_init
- bhv_treasure_chest_jrb_loop
- bhv_treasure_chest_init
- bhv_treasure_chest_loop
- bhv_treasure_chest_bottom_init
- bhv_treasure_chest_bottom_loop
- bhv_treasure_chest_top_loop
- bhv_mips_init
- bhv_mips_loop
- bhv_yoshi_init
- bhv_koopa_init
- bhv_koopa_update
- bhv_koopa_race_endpoint_update
- bhv_pokey_update
- bhv_pokey_body_part_update
- bhv_swoop_update
- bhv_fly_guy_update
- bhv_goomba_init
- bhv_goomba_update
- bhv_goomba_triplet_spawner_update
- bhv_chain_chomp_update
- bhv_chain_chomp_chain_part_update
- bhv_wooden_post_update
- bhv_chain_chomp_gate_init
- bhv_chain_chomp_gate_update
- bhv_wiggler_update
- bhv_wiggler_body_part_update
- bhv_enemy_lakitu_update
- bhv_camera_lakitu_init
- bhv_camera_lakitu_update
- bhv_cloud_update
- bhv_cloud_part_update
- bhv_spiny_update
- bhv_monty_mole_init
- bhv_monty_mole_update
- bhv_monty_mole_hole_update
- bhv_monty_mole_rock_update
- bhv_platform_on_track_init
- bhv_platform_on_track_update
- bhv_track_ball_update
- bhv_seesaw_platform_init
- bhv_seesaw_platform_update
- bhv_ferris_wheel_axle_init
- bhv_ferris_wheel_platform_init
- bhv_ferris_wheel_platform_update
- bhv_water_bomb_spawner_update
- bhv_water_bomb_update
- bhv_water_bomb_shadow_update
- bhv_ttc_rotating_solid_init
- bhv_ttc_rotating_solid_update
- bhv_ttc_pendulum_init
- bhv_ttc_pendulum_update
- bhv_ttc_treadmill_init
- bhv_ttc_treadmill_update
- bhv_ttc_moving_bar_init
- bhv_ttc_moving_bar_update
- bhv_ttc_cog_init
- bhv_ttc_cog_update
- bhv_ttc_pit_block_init
- bhv_ttc_pit_block_update
- bhv_ttc_elevator_init
- bhv_ttc_elevator_update
- bhv_ttc_2d_rotator_init
- bhv_ttc_2d_rotator_update
- bhv_ttc_spinner_update
- bhv_mr_blizzard_init
- bhv_mr_blizzard_update
- bhv_mr_blizzard_snowball
- bhv_sliding_plat_2_init
- bhv_sliding_plat_2_loop
- bhv_rotating_octagonal_plat_init
- bhv_rotating_octagonal_plat_loop
- bhv_animates_on_floor_switch_press_init
- bhv_animates_on_floor_switch_press_loop
- bhv_activated_back_and_forth_platform_init
- bhv_activated_back_and_forth_platform_update
- bhv_recovery_heart_loop
- bhv_water_bomb_cannon_loop
- bhv_bubble_cannon_barrel_loop
- bhv_unagi_init
- bhv_unagi_loop
- bhv_unagi_subobject_loop
- bhv_dorrie_update
- bhv_haunted_chair_init
- bhv_haunted_chair_loop
- bhv_mad_piano_update
- bhv_flying_bookend_loop
- bhv_bookend_spawn_loop
- bhv_haunted_bookshelf_manager_loop
- bhv_book_switch_loop
- bhv_fire_piranha_plant_init
- bhv_fire_piranha_plant_update
- bhv_small_piranha_flame_loop
- bhv_fire_spitter_update
- bhv_fly_guy_flame_loop
- bhv_snufit_loop
- bhv_snufit_balls_loop
- bhv_horizontal_grindel_init
- bhv_horizontal_grindel_update
- bhv_eyerok_boss_init
- bhv_eyerok_boss_loop
- bhv_eyerok_hand_loop
- bhv_klepto_init
- bhv_klepto_update
- bhv_bird_update
- bhv_racing_penguin_init
- bhv_racing_penguin_update
- bhv_penguin_race_finish_line_update
- bhv_penguin_race_shortcut_check_update
- bhv_coffin_spawner_loop
- bhv_coffin_loop
- bhv_clam_loop
- bhv_skeeter_update
- bhv_skeeter_wave_update
- bhv_swing_platform_init
- bhv_swing_platform_update
- bhv_donut_platform_spawner_update
- bhv_donut_platform_update
- bhv_ddd_pole_init
- bhv_ddd_pole_update
- bhv_red_coin_star_marker_init
- bhv_triplet_butterfly_update
- bhv_bubba_loop
- bhv_intro_lakitu_loop
- bhv_intro_peach_loop
- bhv_end_birds_1_loop
- bhv_end_birds_2_loop
- bhv_intro_scene_loop
- bhv_yoshi_loop
- bhv_volcano_trap_loop
- uv_update_scroll
- spawn_ambient_light
- spawn_point_light
- bhv_ambient_light_update
- bhv_point_light_init
- bhv_point_light_loop
- spawn_default_star
- spawn_red_coin_cutscene_star
- spawn_no_exit_star
- behavior_script.h
- behavior_table.h
- camera.h
- skip_camera_interpolation
- set_camera_shake_from_hit
- set_environmental_camera_shake
- set_camera_shake_from_point
- move_mario_head_c_up
- transition_next_state
- set_camera_mode
- soft_reset_camera
- reset_camera
- select_mario_cam_mode
- object_pos_to_vec3f
- vec3f_to_object_pos
- cam_select_alt_mode
- set_cam_angle
- set_handheld_shake
- shake_camera_handheld
- find_c_buttons_pressed
- collide_with_walls
- clamp_pitch
- is_within_100_units_of_mario
- set_or_approach_f32_asymptotic
- approach_f32_asymptotic_bool
- approach_f32_asymptotic
- approach_s16_asymptotic_bool
- approach_s16_asymptotic
- approach_vec3f_asymptotic
- set_or_approach_vec3f_asymptotic
- camera_approach_s16_symmetric_bool
- set_or_approach_s16_symmetric
- camera_approach_f32_symmetric_bool
- camera_approach_f32_symmetric
- random_vec3s
- clamp_positions_and_find_yaw
- is_range_behind_surface
- scale_along_line
- calculate_pitch
- calculate_yaw
- calculate_angles
- calc_abs_dist
- calc_hor_dist
- rotate_in_xz
- rotate_in_yz
- set_camera_pitch_shake
- set_camera_yaw_shake
- set_camera_roll_shake
- set_pitch_shake_from_point
- shake_camera_pitch
- shake_camera_yaw
- shake_camera_roll
- offset_yaw_outward_radial
- play_camera_buzz_if_cdown
- play_camera_buzz_if_cbutton
- play_camera_buzz_if_c_sideways
- play_sound_cbutton_up
- play_sound_cbutton_down
- play_sound_cbutton_side
- play_sound_button_change_blocked
- play_sound_rbutton_changed
- play_sound_if_cam_switched_to_lakitu_or_mario
- radial_camera_input
- trigger_cutscene_dialog
- handle_c_button_movement
- start_cutscene
- get_cutscene_from_mario_status
- warp_camera
- approach_camera_height
- offset_rotated
- next_lakitu_state
- set_fixed_cam_axis_sa_lobby
- camera_course_processing
- resolve_geometry_collisions
- rotate_camera_around_walls
- find_mario_floor_and_ceil
- start_object_cutscene_without_focus
- cutscene_object_with_dialog
- cutscene_object_without_dialog
- cutscene_object
- play_cutscene
- cutscene_spawn_obj
- set_fov_shake
- set_fov_function
- cutscene_set_fov_shake_preset
- set_fov_shake_from_point_preset
- obj_rotate_towards_point
- set_camera_mode_fixed
- snap_to_45_degrees
- camera_set_use_course_specific_settings
- center_rom_hack_camera
- characters.h
- djui_chat_message.h
- djui_console.h
- djui_hud_utils.h
- djui_hud_get_resolution
- djui_hud_set_resolution
- djui_hud_get_filter
- djui_hud_set_filter
- djui_hud_get_font
- djui_hud_set_font
- djui_hud_get_color
- djui_hud_set_color
- djui_hud_reset_color
- djui_hud_get_rotation
- djui_hud_set_rotation
- djui_hud_set_rotation_interpolated
- djui_hud_get_screen_width
- djui_hud_get_screen_height
- djui_hud_get_mouse_x
- djui_hud_get_mouse_y
- djui_hud_get_raw_mouse_x
- djui_hud_get_raw_mouse_y
- djui_hud_set_mouse_locked
- djui_hud_get_mouse_buttons_down
- djui_hud_get_mouse_buttons_pressed
- djui_hud_get_mouse_buttons_released
- djui_hud_get_mouse_scroll_x
- djui_hud_get_mouse_scroll_y
- djui_hud_measure_text
- djui_hud_print_text
- djui_hud_print_text_interpolated
- djui_hud_render_rect
- djui_hud_render_rect_interpolated
- get_current_fov
- djui_hud_get_fov_coeff
- djui_hud_world_pos_to_screen_pos
- djui_hud_is_pause_menu_created
- djui_open_pause_menu
- djui_language.h
- djui_panel_menu.h
- djui_popup.h
- external.h
- play_sound
- play_sound_with_freq_scale
- seq_player_fade_out
- fade_volume_scale
- seq_player_lower_volume
- seq_player_unlower_volume
- set_audio_muted
- stop_sound
- stop_sounds_from_source
- stop_sounds_in_continuous_banks
- sound_banks_disable
- sound_banks_enable
- set_sound_moving_speed
- play_dialog_sound
- play_music
- stop_background_music
- fadeout_background_music
- drop_queued_background_music
- get_current_background_music
- get_current_background_music_default_volume
- get_current_background_music_target_volume
- get_current_background_music_max_target_volume
- is_current_background_music_volume_lowered
- play_secondary_music
- stop_secondary_music
- set_audio_fadeout
- play_course_clear
- play_peachs_jingle
- play_puzzle_jingle
- play_star_fanfare
- play_power_star_jingle
- play_race_fanfare
- play_toads_jingle
- sound_reset_background_music_default_volume
- sound_set_background_music_default_volume
- get_sound_pan
- sound_get_level_intensity
- first_person_cam.h
- ingame_menu.h
- interaction.h
- interact_coin
- interact_water_ring
- interact_star_or_key
- interact_bbh_entrance
- interact_warp
- interact_warp_door
- interact_door
- interact_cannon_base
- interact_player
- interact_igloo_barrier
- interact_tornado
- interact_whirlpool
- interact_strong_wind
- interact_flame
- interact_snufit_bullet
- interact_clam_or_bubba
- interact_bully
- interact_shock
- interact_mr_blizzard
- interact_hit_from_below
- interact_bounce_top
- interact_spiny_walking
- interact_damage
- interact_breakable
- interact_koopa_shell
- interact_pole
- interact_hoot
- interact_cap
- interact_grabbable
- interact_text
- mario_obj_angle_to_object
- mario_stop_riding_object
- mario_grab_used_object
- mario_drop_held_object
- mario_throw_held_object
- mario_stop_riding_and_holding
- does_mario_have_normal_cap_on_head
- does_mario_have_blown_cap
- mario_blow_off_cap
- mario_lose_cap_to_enemy
- mario_retrieve_cap
- mario_get_collided_object
- mario_check_object_grab
- get_door_save_file_flag
- passes_pvp_interaction_checks
- should_push_or_pull_door
- take_damage_and_knock_back
- get_mario_cap_flag
- determine_interaction
- lag_compensation.h
- level_info.h
- level_script.h
- level_update.h
- lighting_engine.h
- mario.h
- is_anim_at_end
- is_anim_past_end
- set_mario_animation
- set_mario_anim_with_accel
- set_character_animation
- set_character_anim_with_accel
- set_anim_to_frame
- is_anim_past_frame
- find_mario_anim_flags_and_translation
- update_mario_pos_for_anim
- return_mario_anim_y_translation
- play_sound_if_no_flag
- play_mario_jump_sound
- adjust_sound_for_speed
- play_sound_and_spawn_particles
- play_mario_action_sound
- play_mario_landing_sound
- play_mario_landing_sound_once
- play_mario_heavy_landing_sound
- play_mario_heavy_landing_sound_once
- play_mario_sound
- mario_is_crouching
- mario_is_ground_pound_landing
- mario_can_bubble
- mario_set_bubbled
- mario_set_forward_vel
- mario_get_floor_class
- mario_get_terrain_sound_addend
- resolve_and_return_wall_collisions
- resolve_and_return_wall_collisions_data
- mario_facing_downhill
- mario_floor_is_slippery
- mario_floor_is_slope
- mario_floor_is_steep
- find_floor_height_relative_polar
- find_floor_slope
- update_mario_sound_and_camera
- set_steep_jump_action
- set_mario_y_vel_based_on_fspeed
- set_mario_action
- set_jump_from_landing
- set_jumping_action
- drop_and_set_mario_action
- hurt_and_set_mario_action
- check_common_action_exits
- check_common_hold_action_exits
- transition_submerged_to_walking
- set_water_plunge_action
- execute_mario_action
- force_idle_state
- init_single_mario
- set_mario_particle_flags
- mario_update_wall
- get_mario_state_from_object
- mario_actions_airborne.c
- play_flip_sounds
- play_far_fall_sound
- play_knockback_sound
- lava_boost_on_wall
- check_fall_damage
- check_kick_or_dive_in_air
- should_get_stuck_in_ground
- check_fall_damage_or_get_stuck
- check_horizontal_wind
- update_air_with_turn
- update_air_without_turn
- update_lava_boost_or_twirling
- update_flying_yaw
- update_flying_pitch
- update_flying
- common_air_action_step
- common_air_knockback_step
- check_wall_kick
- check_common_airborne_cancels
- mario_execute_airborne_action
- mario_actions_automatic.c
- mario_actions_cutscene.c
- get_credits_str_width
- bhv_end_peach_loop
- bhv_end_toad_loop
- get_star_collection_dialog
- handle_save_menu
- cutscene_take_cap_off
- cutscene_put_cap_on
- mario_ready_to_speak
- should_start_or_continue_dialog
- general_star_dance_handler
- common_death_handler
- launch_mario_until_land
- stuck_in_ground_handler
- generate_yellow_sparkles
- mario_execute_cutscene_action
- mario_actions_moving.c
- tilt_body_running
- play_step_sound
- align_with_floor
- begin_walking_action
- check_ledge_climb_down
- slide_bonk
- set_triple_jump_action
- update_sliding_angle
- update_sliding
- apply_slope_accel
- apply_landing_accel
- update_shell_speed
- apply_slope_decel
- update_decelerating_speed
- update_walking_speed
- should_begin_sliding
- analog_stick_held_back
- check_ground_dive_or_punch
- begin_braking_action
- anim_and_audio_for_walk
- anim_and_audio_for_hold_walk
- anim_and_audio_for_heavy_walk
- push_or_sidle_wall
- tilt_body_walking
- tilt_body_ground_shell
- tilt_body_butt_slide
- common_slide_action
- common_slide_action_with_jump
- stomach_slide_action
- common_ground_knockback_action
- common_landing_action
- quicksand_jump_land_action
- check_common_moving_cancels
- mario_execute_moving_action
- mario_actions_object.c
- mario_actions_stationary.c
- mario_actions_submerged.c
- mario_misc.h
- mario_step.h
- math_util.h
- sins
- coss
- atan2s
- atan2f
- approach_s32
- approach_f32
- spline_get_weights
- anim_spline_init
- anim_spline_poll
- vec3f_rotate_zxy
- vec3f_rotate_around_n
- vec3f_project
- vec3f_transform
- vec3f_get_dist_and_angle
- vec3f_set_dist_and_angle
- find_vector_perpendicular_to_plane
- mtxf_lookat
- mtxf_rotate_zxy_and_translate
- mtxf_rotate_xyz_and_translate
- mtxf_billboard
- mtxf_cylboard
- mtxf_align_terrain_normal
- mtxf_align_terrain_triangle
- mtxf_mul
- mtxf_mul_vec3s
- mtxf_rotate_xy
- mtxf_inverse
- get_pos_from_transform_mtx
- math_util.inl
- math_util_mat4.inl
- math_util_vec3f.inl
- math_util_vec3i.inl
- math_util_vec3s.inl
- misc.h
- mod_storage.h
- network_player.h
- network_player_connected_count
- network_player_set_description
- network_player_set_override_location
- network_player_from_global_index
- get_network_player_from_level
- get_network_player_from_area
- get_network_player_smallest_global
- network_player_set_override_palette_color
- network_player_reset_override_palette
- network_player_is_override_palette_same
- network_utils.h
- obj_behaviors.c
- set_yoshi_as_not_dead
- absf_2
- obj_find_wall
- turn_obj_away_from_steep_floor
- obj_orient_graph
- calc_obj_friction
- calc_new_obj_vel_and_pos_y
- calc_new_obj_vel_and_pos_y_underwater
- obj_update_pos_vel_xz
- obj_splash
- object_step
- object_step_without_floor_orient
- obj_move_xyz_using_fvel_and_yaw
- is_point_within_radius_of_mario
- is_point_within_radius_of_any_player
- is_player_active
- is_other_player_active
- is_player_in_local_area
- nearest_mario_state_to_object
- nearest_possible_mario_state_to_object
- nearest_player_to_object
- nearest_interacting_mario_state_to_object
- nearest_interacting_player_to_object
- is_nearest_mario_state_to_object
- is_nearest_player_to_object
- is_point_close_to_object
- set_object_visibility
- obj_return_home_if_safe
- obj_return_and_displace_home
- obj_check_if_facing_toward_angle
- obj_find_wall_displacement
- obj_spawn_yellow_coins
- obj_flicker_and_disappear
- current_mario_room_check
- obj_check_floor_death
- obj_lava_death
- spawn_orange_number
- obj_behaviors_2.c
- obj_is_rendering_enabled
- obj_get_pitch_from_vel
- obj_set_dist_from_home
- obj_is_near_to_and_facing_mario
- platform_on_track_update_pos_or_spawn_ball
- cur_obj_spin_all_dimensions
- obj_rotate_yaw_and_bounce_off_walls
- obj_get_pitch_to_home
- obj_compute_vel_from_move_pitch
- cur_obj_init_anim_extend
- cur_obj_init_anim_and_check_if_end
- cur_obj_init_anim_check_frame
- cur_obj_set_anim_if_at_end
- cur_obj_play_sound_at_anim_range
- obj_turn_pitch_toward_mario
- approach_f32_ptr
- obj_forward_vel_approach
- obj_y_vel_approach
- obj_move_pitch_approach
- obj_face_pitch_approach
- obj_face_yaw_approach
- obj_face_roll_approach
- obj_smooth_turn
- obj_roll_to_match_yaw_turn
- random_linear_offset
- random_mod_offset
- obj_random_fixed_turn
- obj_grow_then_shrink
- oscillate_toward
- obj_update_blinking
- obj_resolve_object_collisions
- obj_bounce_off_walls_edges_objects
- obj_resolve_collisions_and_turn
- obj_die_if_health_non_positive
- obj_unused_die
- obj_set_knockback_action
- obj_set_squished_action
- obj_die_if_above_lava_and_health_non_positive
- obj_handle_attacks
- obj_act_knockback
- obj_act_squished
- obj_update_standard_actions
- obj_check_attacks
- obj_move_for_one_second
- treat_far_home_as_mario
- obj_spit_fire
- object_helpers.c
- clear_move_flag
- set_room_override
- obj_update_pos_from_parent_transformation
- obj_apply_scale_to_matrix
- create_transformation_from_matrices
- obj_set_held_state
- lateral_dist_between_objects
- dist_between_objects
- dist_between_object_and_point
- cur_obj_forward_vel_approach_upward
- approach_f32_signed
- approach_f32_symmetric
- approach_s16_symmetric
- cur_obj_rotate_yaw_toward
- obj_angle_to_object
- obj_pitch_to_object
- obj_angle_to_point
- obj_turn_toward_object
- obj_set_parent_relative_pos
- obj_set_pos
- obj_set_angle
- obj_set_move_angle
- obj_set_face_angle
- obj_set_gfx_angle
- obj_set_gfx_pos
- obj_set_gfx_scale
- spawn_water_droplet
- obj_build_relative_transform
- cur_obj_move_using_vel
- obj_copy_graph_y_offset
- obj_copy_pos_and_angle
- obj_copy_pos
- obj_copy_angle
- obj_set_gfx_pos_from_pos
- obj_init_animation
- linear_mtxf_mul_vec3f
- linear_mtxf_transpose_mul_vec3f
- obj_apply_scale_to_transform
- obj_copy_scale
- obj_scale_xyz
- obj_scale
- cur_obj_scale
- cur_obj_init_animation
- cur_obj_init_animation_with_sound
- obj_init_animation_with_accel_and_sound
- cur_obj_init_animation_with_accel_and_sound
- obj_init_animation_with_sound
- cur_obj_enable_rendering_and_become_tangible
- cur_obj_enable_rendering
- cur_obj_disable_rendering_and_become_intangible
- cur_obj_disable_rendering
- cur_obj_unhide
- cur_obj_hide
- cur_obj_set_pos_relative
- cur_obj_set_pos_relative_to_parent
- cur_obj_enable_rendering_2
- cur_obj_unused_init_on_floor
- obj_set_face_angle_to_move_angle
- get_object_list_from_behavior
- cur_obj_nearest_object_with_behavior
- cur_obj_dist_to_nearest_object_with_behavior
- cur_obj_find_nearest_pole
- cur_obj_find_nearest_object_with_behavior
- cur_obj_count_objects_with_behavior
- find_unimportant_object
- count_unimportant_objects
- count_objects_with_behavior
- find_object_with_behavior
- cur_obj_find_nearby_held_actor
- cur_obj_reset_timer_and_subaction
- cur_obj_change_action
- cur_obj_set_vel_from_mario_vel
- cur_obj_reverse_animation
- cur_obj_extend_animation_if_at_end
- cur_obj_check_if_near_animation_end
- cur_obj_check_if_at_animation_end
- cur_obj_check_anim_frame
- cur_obj_check_anim_frame_in_range
- cur_obj_check_frame_prior_current_frame
- mario_is_in_air_action
- mario_is_dive_sliding
- cur_obj_set_y_vel_and_animation
- cur_obj_unrender_and_reset_state
- cur_obj_move_after_thrown_or_dropped
- cur_obj_get_thrown_or_placed
- cur_obj_get_dropped
- mario_set_flag
- cur_obj_clear_interact_status_flag
- obj_mark_for_deletion
- cur_obj_disable
- cur_obj_become_intangible
- cur_obj_become_tangible
- obj_become_tangible
- cur_obj_update_floor_height
- cur_obj_update_floor_height_and_get_floor
- apply_drag_to_value
- cur_obj_apply_drag_xz
- cur_obj_move_xz
- cur_obj_move_update_underwater_flags
- cur_obj_move_update_ground_air_flags
- cur_obj_move_y_and_get_water_level
- cur_obj_move_y
- cur_obj_unused_resolve_wall_collisions
- abs_angle_diff
- cur_obj_move_xz_using_fvel_and_yaw
- cur_obj_move_y_with_terminal_vel
- cur_obj_compute_vel_xz
- increment_velocity_toward_range
- obj_check_if_collided_with_object
- cur_obj_set_behavior
- obj_set_behavior
- cur_obj_has_behavior
- obj_has_behavior
- cur_obj_lateral_dist_from_obj_to_home
- cur_obj_lateral_dist_from_mario_to_home
- cur_obj_lateral_dist_to_home
- cur_obj_outside_home_square
- cur_obj_outside_home_rectangle
- cur_obj_set_pos_to_home
- cur_obj_set_pos_to_home_and_stop
- cur_obj_shake_y
- cur_obj_start_cam_event
- set_mario_interact_hoot_if_in_range
- obj_set_billboard
- obj_set_cylboard
- cur_obj_set_billboard_if_vanilla_cam
- obj_set_hitbox_radius_and_height
- obj_set_hurtbox_radius_and_height
- cur_obj_set_hitbox_radius_and_height
- cur_obj_set_hurtbox_radius_and_height
- obj_spawn_loot_coins
- obj_spawn_loot_blue_coins
- obj_spawn_loot_yellow_coins
- cur_obj_spawn_loot_coin_at_mario_pos
- cur_obj_abs_y_dist_to_home
- cur_obj_advance_looping_anim
- cur_obj_detect_steep_floor
- cur_obj_resolve_wall_collisions
- cur_obj_update_floor
- cur_obj_update_floor_and_resolve_wall_collisions
- cur_obj_update_floor_and_walls
- cur_obj_move_standard
- cur_obj_within_12k_bounds
- cur_obj_move_using_vel_and_gravity
- cur_obj_move_using_fvel_and_gravity
- obj_set_pos_relative
- cur_obj_angle_to_home
- obj_set_gfx_pos_at_obj_pos
- obj_translate_local
- obj_build_transform_from_pos_and_angle
- obj_set_throw_matrix_from_transform
- obj_build_transform_relative_to_parent
- obj_create_transform_from_self
- cur_obj_rotate_move_angle_using_vel
- cur_obj_rotate_face_angle_using_vel
- cur_obj_set_face_angle_to_move_angle
- cur_obj_follow_path
- chain_segment_init
- random_f32_around_zero
- obj_scale_random
- obj_translate_xyz_random
- obj_translate_xz_random
- obj_build_vel_from_transform
- cur_obj_set_pos_via_transform
- cur_obj_reflect_move_angle_off_wall
- cur_obj_spawn_particles
- obj_set_hitbox
- signum_positive
- cur_obj_wait_then_blink
- cur_obj_is_mario_ground_pounding_platform
- obj_is_mario_ground_pounding_platform
- spawn_mist_particles
- spawn_mist_particles_with_sound
- cur_obj_push_mario_away
- cur_obj_push_mario_away_from_cylinder
- bhv_dust_smoke_loop
- stub_obj_helpers_3
- cur_obj_scale_over_time
- cur_obj_set_pos_to_home_with_debug
- stub_obj_helpers_4
- cur_obj_is_mario_on_platform
- cur_obj_is_any_player_on_platform
- cur_obj_shake_y_until
- cur_obj_move_up_and_down
- spawn_star_with_no_lvl_exit
- spawn_base_star_with_no_lvl_exit
- bit_shift_left
- cur_obj_mario_far_away
- is_mario_moving_fast_or_in_air
- is_item_in_array
- bhv_init_room
- cur_obj_enable_rendering_if_mario_in_room
- cur_obj_set_hitbox_and_die_if_attacked
- obj_explode_and_spawn_coins
- cur_obj_if_hit_wall_bounce_away
- cur_obj_hide_if_mario_far_away_y
- obj_is_hidden
- enable_time_stop
- enable_time_stop_if_alone
- disable_time_stop
- set_time_stop_flags
- set_time_stop_flags_if_alone
- clear_time_stop_flags
- cur_obj_can_mario_activate_textbox
- cur_obj_can_mario_activate_textbox_2
- cur_obj_end_dialog
- cur_obj_has_model
- cur_obj_align_gfx_with_floor
- mario_is_within_rectangle
- cur_obj_shake_screen
- obj_attack_collided_from_other_object
- cur_obj_was_attacked_or_ground_pounded
- obj_copy_behavior_params
- cur_obj_init_animation_and_anim_frame
- cur_obj_init_animation_and_check_if_near_end
- cur_obj_init_animation_and_extend_if_at_end
- cur_obj_check_grabbed_mario
- player_performed_grab_escape_action
- cur_obj_unused_play_footstep_sound
- enable_time_stop_including_mario
- disable_time_stop_including_mario
- cur_obj_check_interacted
- cur_obj_spawn_loot_blue_coin
- cur_obj_spawn_star_at_y_offset
- cur_obj_set_home_once
- get_trajectory_length
- object_list_processor.h
- platform_displacement.h
- rumble_init.h
- save_file.h
- get_level_num_from_course_num
- get_level_course_num
- touch_coin_score_age
- save_file_do_save
- save_file_erase
- save_file_erase_current_backup_save
- save_file_reload
- save_file_get_max_coin_score
- save_file_get_course_star_count
- save_file_get_total_star_count
- save_file_set_flags
- save_file_clear_flags
- save_file_get_flags
- save_file_get_star_flags
- save_file_set_star_flags
- save_file_remove_star_flags
- save_file_get_course_coin_score
- save_file_set_course_coin_score
- save_file_is_cannon_unlocked
- save_file_get_cap_pos
- save_file_get_sound_mode
- seqplayer.h
- smlua_anim_utils.h
- smlua_audio_utils.h
- smlua_audio_utils_reset_all
- smlua_audio_utils_replace_sequence
- audio_stream_load
- audio_stream_destroy
- audio_stream_play
- audio_stream_pause
- audio_stream_stop
- audio_stream_get_position
- audio_stream_set_position
- audio_stream_get_looping
- audio_stream_set_looping
- audio_stream_set_loop_points
- audio_stream_get_frequency
- audio_stream_set_frequency
- audio_stream_get_volume
- audio_stream_set_volume
- audio_sample_load
- audio_sample_destroy
- audio_sample_stop
- audio_sample_play
- smlua_camera_utils.h
- camera_reset_overrides
- camera_freeze
- camera_unfreeze
- camera_is_frozen
- camera_romhack_allow_only_mods
- camera_set_romhack_override
- camera_romhack_allow_centering
- camera_allow_toxic_gas_camera
- camera_romhack_allow_dpad_usage
- rom_hack_cam_set_collisions
- camera_romhack_set_zoomed_in_dist
- camera_romhack_set_zoomed_out_dist
- camera_romhack_set_zoomed_in_height
- camera_romhack_set_zoomed_out_height
- camera_romhack_get_zoomed_in_dist
- camera_romhack_get_zoomed_out_dist
- camera_romhack_get_zoomed_in_height
- camera_romhack_get_zoomed_out_height
- camera_get_romhack_override
- camera_romhack_get_allow_centering
- camera_get_allow_toxic_gas_camera
- camera_romhack_get_allow_dpad_usage
- camera_romhack_get_collisions
- camera_config_is_free_cam_enabled
- camera_config_is_analog_cam_enabled
- camera_config_is_dpad_enabled
- camera_config_is_collision_enabled
- camera_config_is_mouse_look_enabled
- camera_config_is_x_inverted
- camera_config_is_y_inverted
- camera_config_get_x_sensitivity
- camera_config_get_y_sensitivity
- camera_config_get_aggression
- camera_config_get_pan_level
- camera_config_get_deceleration
- camera_config_get_centering
- camera_config_enable_free_cam
- camera_config_enable_analog_cam
- camera_config_enable_centering
- camera_config_enable_dpad
- camera_config_enable_collisions
- camera_config_enable_mouse_look
- camera_config_invert_x
- camera_config_invert_y
- camera_config_set_x_sensitivity
- camera_config_set_y_sensitivity
- camera_config_set_aggression
- camera_config_set_pan_level
- camera_config_set_deceleration
- camera_get_checking_surfaces
- camera_set_checking_surfaces
- smlua_collision_utils.h
- smlua_deprecated.h
- smlua_gfx_utils.h
- set_override_fov
- set_override_near
- set_override_far
- get_lighting_dir
- set_lighting_dir
- get_lighting_color
- get_lighting_color_ambient
- set_lighting_color
- set_lighting_color_ambient
- get_vertex_color
- set_vertex_color
- get_fog_color
- set_fog_color
- get_fog_intensity
- set_fog_intensity
- get_skybox
- set_override_skybox
- get_skybox_color
- set_skybox_color
- gfx_parse
- gfx_get_op
- gfx_get_display_list
- gfx_get_vertex_buffer
- gfx_get_vertex_count
- gfx_get_length
- gfx_get_command
- gfx_get_next_command
- gfx_copy
- gfx_create
- gfx_resize
- gfx_delete
- gfx_delete_all
- vtx_get_count
- vtx_get_vertex
- vtx_get_next_vertex
- vtx_copy
- vtx_create
- vtx_resize
- vtx_delete
- vtx_delete_all
- smlua_level_utils.h
- smlua_misc_utils.h
- get_network_area_timer
- get_area_update_counter
- get_temp_s32_pointer
- deref_s32_pointer
- djui_popup_create_global
- djui_is_popup_disabled
- djui_set_popup_disabled_override
- djui_reset_popup_disabled_override
- djui_is_playerlist_open
- djui_attempting_to_open_playerlist
- djui_get_playerlist_page_index
- djui_menu_get_font
- djui_menu_get_theme
- get_dialog_box_state
- get_dialog_id
- get_last_star_or_key
- set_last_star_or_key
- get_last_completed_course_num
- set_last_completed_course_num
- get_last_completed_star_num
- set_last_completed_star_num
- get_got_file_coin_hi_score
- set_got_file_coin_hi_score
- get_save_file_modified
- set_save_file_modified
- hud_hide
- hud_show
- hud_is_hidden
- hud_get_value
- hud_set_value
- hud_render_power_meter
- hud_render_power_meter_interpolated
- hud_get_flash
- hud_set_flash
- is_game_paused
- is_transition_playing
- allocate_mario_action
- get_hand_foot_pos_x
- get_hand_foot_pos_y
- get_hand_foot_pos_z
- get_mario_anim_part_pos
- get_current_save_file_num
- save_file_get_using_backup_slot
- save_file_set_using_backup_slot
- movtexqc_register
- get_water_level
- set_water_level
- course_is_main_course
- get_ttc_speed_setting
- set_ttc_speed_setting
- get_time
- get_date_and_time
- get_envfx
- set_override_envfx
- get_global_timer
- get_dialog_response
- get_local_discord_id
- get_coopnet_id
- get_volume_master
- get_volume_level
- get_volume_sfx
- get_volume_env
- set_volume_master
- set_volume_level
- set_volume_sfx
- set_volume_env
- get_environment_region
- set_environment_region
- mod_file_exists
- get_active_mod
- set_window_title
- reset_window_title
- get_os_name
- geo_get_current_root
- geo_get_current_master_list
- geo_get_current_perspective
- geo_get_current_camera
- geo_get_current_held_object
- smlua_model_utils.h
- smlua_obj_utils.h
- spawn_sync_object
- spawn_non_sync_object
- obj_has_behavior_id
- obj_has_model_extended
- obj_get_model_id_extended
- obj_set_model_extended
- get_trajectory
- geo_get_current_object
- get_current_object
- get_dialog_object
- get_cutscene_focus
- get_secondary_camera_focus
- set_cutscene_focus
- set_secondary_camera_focus
- obj_get_first
- obj_get_first_with_behavior_id
- obj_get_first_with_behavior_id_and_field_s32
- obj_get_first_with_behavior_id_and_field_f32
- obj_get_next
- obj_get_next_with_same_behavior_id
- obj_get_next_with_same_behavior_id_and_field_s32
- obj_get_next_with_same_behavior_id_and_field_f32
- obj_get_nearest_object_with_behavior_id
- obj_count_objects_with_behavior_id
- obj_get_collided_object
- obj_get_field_u32
- obj_get_field_s32
- obj_get_field_f32
- obj_get_field_s16
- obj_set_field_u32
- obj_set_field_s32
- obj_set_field_f32
- obj_set_field_s16
- obj_get_temp_spawn_particles_info
- get_temp_object_hitbox
- obj_is_attackable
- obj_is_breakable_object
- obj_is_bully
- obj_is_coin
- obj_is_exclamation_box
- obj_is_grabbable
- obj_is_mushroom_1up
- obj_is_secret
- obj_is_valid_for_interaction
- obj_check_hitbox_overlap
- obj_check_overlap_with_hitbox_params
- obj_set_vel
- obj_move_xyz
- set_whirlpools
- smlua_text_utils.h
- smlua_text_utils_reset_all
- smlua_text_utils_dialog_replace
- smlua_text_utils_course_acts_replace
- smlua_text_utils_secret_star_replace
- smlua_text_utils_course_name_replace
- smlua_text_utils_course_name_get
- smlua_text_utils_course_name_mod_index
- smlua_text_utils_course_name_reset
- smlua_text_utils_act_name_replace
- smlua_text_utils_act_name_get
- smlua_text_utils_act_name_mod_index
- smlua_text_utils_act_name_reset
- smlua_text_utils_castle_secret_stars_replace
- smlua_text_utils_extra_text_replace
- smlua_text_utils_get_language
- sound_init.h
- reset_volume
- raise_background_noise
- lower_background_noise
- disable_background_sound
- enable_background_sound
- play_menu_sounds
- play_painting_eject_sound
- play_infinite_stairs_music
- set_background_music
- fadeout_music
- fadeout_level_music
- play_cutscene_music
- play_shell_music
- stop_shell_music
- play_cap_music
- fadeout_cap_music
- stop_cap_music
- spawn_sound.h
- surface_collision.h
Defines a custom set of overlapping object fields.
The fieldTable table's keys must start with the letter o and the values must be either u32, s32, or f32.
define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })
| Field | Type |
|---|---|
| fieldTable | Lua Table |
N/A
Enables synchronization on an object.
- Setting
standardSynctotruewill automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized. - Setting
standardSynctofalsewill not automatically synchronize the object, or add commonly used object fields. The mod must manually callnetwork_send_object()when fields have changed.
The fieldTable parameter can be nil, or a list of object fields.
network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })
| Field | Type |
|---|---|
| object | Object |
| standardSync | bool |
| fieldTable | Lua Table |
N/A
Sends a packet that synchronizes an object. This does not need to be called when standardSync is enabled.
The reliable field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
network_send_object(obj, false)
| Field | Type |
|---|---|
| object | Object |
| reliable | bool |
N/A
Sends a packet to a particular player (using their local index) containing whatever data you want.
dataTable can only contain strings, integers, numbers, booleans, and nil
The reliable field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
network_send_to(localPlayerIndex, reliable, { data1 = 'hello', data2 = 10})
| Field | Type |
|---|---|
| localPlayerIndex | integer |
| reliable | bool |
| dataTable | table |
N/A
Sends a packet to all players containing whatever data you want.
dataTable can only contain strings, integers, numbers, booleans, and nil
The reliable field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
network_send(reliable, { data1 = 'hello', data2 = 10})
| Field | Type |
|---|---|
| reliable | bool |
| dataTable | table |
N/A
Retrieves a texture by name.
get_texture_info(textureName)
| Field | Type |
|---|---|
| textureName | string |
N/A
Renders a texture to the screen.
djui_hud_render_texture(texInfo, 0, 0, 1, 1)
| Field | Type |
|---|---|
| texInfo | TextureInfo |
| x | number |
| y | number |
| scaleW | number |
| scaleH | number |
- None
void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
Renders a tile of a texture to the screen.
djui_hud_render_texture_tile(texInfo, 0, 0, 1, 1, 0, 0, 16, 16)
| Field | Type |
|---|---|
| texInfo | TextureInfo |
| x | number |
| y | number |
| scaleW | number |
| scaleH | number |
| tileX | number |
| tileY | number |
| tileW | number |
| tileH | number |
- None
void djui_hud_render_texture_tile(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH);
Renders an interpolated tile of a texture to the screen.
djui_hud_render_texture_tile_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, 0, 0, 1, 1, 0, 0, 16, 16)
| Field | Type |
|---|---|
| texInfo | TextureInfo |
| prevX | number |
| prevY | number |
| prevScaleW | number |
| prevScaleH | number |
| x | number |
| y | number |
| scaleW | number |
| scaleH | number |
| tileX | number |
| tileY | number |
| tileW | number |
| tileH | number |
- None
void djui_hud_render_texture_tile_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH, u32 tileX, u32 tileY, u32 tileW, u32 tileH);
Resets an overridden texture.
texture_override_reset("outside_09004000")
| Field | Type |
|---|---|
| textureName | string |
- None
void dynos_texture_override_reset(const char* textureName);
Overrides a texture with a custom TextureInfo.
texture_override_set("outside_09004000", overrideTexInfo)
| Field | Type |
|---|---|
| textureName | string |
| overrideTexInfo | TextureInfo |
- None
void dynos_texture_override_set(const char* textureName, struct TextureInfo* overrideTexInfo);
Register a new Lua animation.
smlua_anim_util_register_animation("apparition_idle", 0, 189, 0, 0, 0x5A, values, index)
| Field | Type |
|---|---|
| name | string |
| flags | integer |
| animYTransDivisor | integer |
| startFrame | integer |
| loopStart | integer |
| loopEnd | integer |
| values | table |
| index | table |
- None
void smlua_anim_util_register_animation(const char *name, s16 flags, s16 animYTransDivisor, s16 startFrame, s16 loopStart, s16 loopEnd, s16 *values, u32 valuesLength, u16 *index, u32 indexLength);
level_script_parse(LEVEL_BOB, func)
Parses a level script and passes area index, behavior data, macro behavior IDs and macro behavior arguments to a function.
| Field | Type |
|---|---|
| levelNum | LevelNum |
| func | function |
- None
void smlua_func_level_script_parse(lua_State* L);
Logs a message to the in-game console.
log_to_console("sm64coopdx FTW", CONSOLE_MESSAGE_INFO)
| Field | Type |
|---|---|
| message | string |
| level (optional) | ConsoleMessageLevel |
- None
void log_to_console(const char* message, enum ConsoleMessageLevel level);
Registers a vertex buffer to be used for a scrolling texture. Should be used with RM_Scroll_Texture or editor_Scroll_Texture
add_scroll_target(0, "arena_rainbow_dl_StarRoad_mesh_layer_5_vtx_0")
| Field | Type |
|---|---|
| index | integer |
| name | string |
- None
void dynos_add_scroll_target(u32 index, const char *name, u32 offset, u32 size);
Shoots a raycast from startX, startY, and startZ in the direction of dirX, dirY, and dirZ.
collision_find_surface_on_ray(0, 0, 0, 50, 100, 50)
| Field | Type |
|---|---|
| startX | number |
| startY | number |
| startZ | number |
| dirX | number |
| dirY | number |
| dirZ | number |
| precision (optional) | number |
struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ, f32 precision);
Sets the contents that the exclamation box spawns. A single content has 5 keys: id, unused, firstByte, model, and behavior.
id: Required; what value the box's oBehParams2ndByte needs to be to spawn this object.unused: Optional; unused by vanilla.firstByte: Optional; Overrides the 1st byte given to the spawned object.model: Required; The model that the object will spawn with. UsesModelExtendedId.behavior: Required; The behavior ID that the object will spawn with. UsesBehaviorId.
set_exclamation_box_contents({
{id = 0, unused = 0, firstByte = 0, model = E_MODEL_GOOMBA, behavior = id_bhvGoomba}, -- Uses both optional fields
{id = 1, unused = 0, model = E_MODEL_KOOPA_WITH_SHELL, behavior = id_bhvKoopa}, -- Only uses `unused` optional field
{id = 2, firsteByte = model = E_MODEL_BLACK_BOBOMB, behavior = id_bhvBobomb}, -- Only uses `firstByte` optional field
{id = 3, model = E_MODEL_BOO, behavior = id_bhvBoo}, -- Uses no optional fields
})There exists only 1 parameter to this function which is the main table. However, each subtable has 5 different keys that could be accessed.
| Field | Type |
|---|---|
| id | integer |
| unused (Optional) | integer |
| firstByte (Optional) | integer |
| model | ModelExtendedId |
| behavior | BehaviorId |
- None
N/A
Gets the contents that the exclamation box spawns. A single content has 5 keys: id, unused, firstByte, model, and behavior.
id: Required; what value the box's oBehParams2ndByte needs to be to spawn this object.unused: Optional; unused by vanilla.firstByte: Optional; Overrides the 1st byte given to the spawned object.model: Required; The model that the object will spawn with. UsesModelExtendedId.behavior: Required; The behavior ID that the object will spawn with. UsesBehaviorId.
local contents = get_exclamation_box_contents()
for index, content in pairs(contents) do -- Enter the main table
djui_chat_message_create("Table index " .. index) -- Print the current table index
for key, value in pairs(content) do
djui_chat_message_create(key .. ": " .. value) -- Print a key-value pair within this subtable
end
djui_chat_message_create("---------------------------------") -- Separator
end- N/A
The function itself does not return every key/value pair. Instead it returns the main table which holds all the subtables that hold each key/value pair.
| Field | Type |
|---|---|
| id | integer |
| unused (Optional) | integer |
| firstByte (Optional) | integer |
| model | ModelExtendedId |
| behavior | BehaviorId |
N/A
Returns the specific GraphNode(...) the node is part of. Basically the reverse of .node or .fnNode.
local marioGfx = gMarioStates[0].marioObj.header.gfx -- GraphNodeObject
local node = marioGfx.node -- GraphNode
print(marioGfx == cast_graph_node(node)) -- true| Field | Type |
|---|---|
| node | GraphNode |
- GraphNode(...)
N/A
Removes color codes from a string.
print(get_uncolored_string("\#210059\Colored \#FF086F\String")) -- "Colored String"| Field | Type |
|---|---|
| str | 'string' |
string
N/A
Sets a display list command on the display list given.
If command includes parameter specifiers (subsequences beginning with %), the additional arguments following command are converted and inserted in command replacing their respective specifiers.
The number of provided parameters must be equal to the number of specifiers in command, and the order of parameters must be the same as the specifiers.
The following specifiers are allowed:
%ifor anintegerparameter%sfor astringparameter%vfor aVtxparameter%tfor aTextureparameter%gfor aGfxparameter
Plain string:
gfx_set_command(gfx, "gsDPSetEnvColor(0x00, 0xFF, 0x00, 0xFF)")With parameter specifiers:
r, g, b, a = 0x00, 0xFF, 0x00, 0xFF
gfx_set_command(gfx, "gsDPSetEnvColor(%i, %i, %i, %i)", r, g, b, a)| Field | Type |
|---|---|
| gfx | Gfx |
| command | string |
| parameters... | any of integer, string, Gfx, Texture, Vtx |
- None
N/A
Derives a MARIO_SPAWN_* constant from o
local integerValue = get_mario_spawn_type(o)
| Field | Type |
|---|---|
| o | Object |
integer
u32 get_mario_spawn_type(struct Object *o);
Finds a warp node in the current area by its ID. The warp node must exist in the list of warp nodes for the current area. Useful for locating a specific warp point in the level, such as teleportation zones or connections to other areas
local ObjectWarpNodeValue = area_get_warp_node(id)
| Field | Type |
|---|---|
| id | integer |
struct ObjectWarpNode *area_get_warp_node(u8 id);
Gets the first warp node found in the area, otherwise returns nil
local ObjectWarpNodeValue = area_get_any_warp_node()
- None
struct ObjectWarpNode *area_get_any_warp_node(void);
Finds a warp node in the current area using parameters from the provided object. The object's behavior parameters are used to determine the warp node ID. Useful for associating an object (like a door or warp pipe) with its corresponding warp node in the area
local ObjectWarpNodeValue = area_get_warp_node_from_params(o)
| Field | Type |
|---|---|
| o | Object |
struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o);
Plays a screen transition
play_transition(transType, time, red, green, blue)
| Field | Type |
|---|---|
| transType | integer |
| time | integer |
| red | integer |
| green | integer |
| blue | integer |
- None
void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue);
Plays a screen transition after a delay in frames
play_transition_after_delay(transType, time, red, green, blue, delay)
| Field | Type |
|---|---|
| transType | integer |
| time | integer |
| red | integer |
| green | integer |
| blue | integer |
| delay | integer |
- None
void play_transition_after_delay(s16 transType, s16 time, u8 red, u8 green, u8 blue, s16 delay);
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