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I think it would be easier if you seperated all of your changes onto different branches in seperate pull requests, you've added vehicle bone stuff, some other player job changes from another PR and added your name to the documentation? |
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Thank you for the PR. Any reason you've commented out the BoneEntities? |
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was having similar issues to #8 |
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I don't recommend merge, but feel free to use code.
Allows passing on arguments for events. In the example for banking, I pass the model (hash) and also the object to a banking event. Still fleshing it out a bit, but it works for the purpose I need it for (getting specific entity you are interacting with).