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Support Hi-DPI screens better in the examples #21

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Text respects the device pixel ratio, but canvas doesn’t automatically; adjusting its scaling makes it render in terms of device pixels rather than CSS screen pixels. Thus we get non-fuzzy text in the canvas.

Text respects the device pixel ratio, but canvas doesn’t automatically;
adjusting its scaling makes it render in terms of device pixels rather
than CSS screen pixels. Thus we get non-fuzzy text in the canvas.
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