fix: spectator sound effects not playing due to missing listener posi…#1409
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…tion sync AudioManager.updateListenerPosition() was only called from AudioSystem.update(), which is never initialized in worker mode. This left listenerPosition at (0,0,0), causing spatial sounds to be distance-culled when combat happened far from the map origin. Now synced from the render loop each frame. https://claude.ai/code/session_01J6ejaKVU1YyA9dTpr4GGep
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…tion sync
AudioManager.updateListenerPosition() was only called from AudioSystem.update(), which is never initialized in worker mode. This left listenerPosition at (0,0,0), causing spatial sounds to be distance-culled when combat happened far from the map origin. Now synced from the render loop each frame.
https://claude.ai/code/session_01J6ejaKVU1YyA9dTpr4GGep