fix: reduce combat separation to SC2-level tightness#1382
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In-range attacking units were still spreading because processAttackingUnit applies separation at combatSpreadSpeedMultiplier * maxSpeed when force exceeds combatSeparationThreshold. With strength 0.3 and 8+ tightly-packed allies, force easily exceeded the 0.3 threshold, moving units at 0.75 units/sec - accumulating to 3.75 units of drift over 5 seconds of fighting. Changes: - strengthCombat: 0.3 → 0.1 (near-zero per-neighbor separation force) - spreadSpeedMultiplier: 0.25 → 0.1 (much slower combat spreading) - separationThreshold: 0.3 → 0.8 (only move when severely overlapping) With these values, 8 neighbors at typical combat distance generate ~0.39 force - well below the 0.8 threshold. Units effectively stay put while fighting, matching SC2 behavior where attacking units stack tightly. https://claude.ai/code/session_012Sc49F3UHGXxttLJpBPggB
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In-range attacking units were still spreading because processAttackingUnit applies separation at combatSpreadSpeedMultiplier * maxSpeed when force exceeds combatSeparationThreshold. With strength 0.3 and 8+ tightly-packed allies, force easily exceeded the 0.3 threshold, moving units at 0.75 units/sec - accumulating to 3.75 units of drift over 5 seconds of fighting.
Changes:
With these values, 8 neighbors at typical combat distance generate ~0.39 force - well below the 0.8 threshold. Units effectively stay put while fighting, matching SC2 behavior where attacking units stack tightly.
https://claude.ai/code/session_012Sc49F3UHGXxttLJpBPggB