fix: ensure all units in attack groups engage enemies#1374
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Previously, when AI issued attack commands to groups of units: 1. Only front-line units would engage - back units stayed idle 2. Back units drifted backwards away from combat Root causes: - CombatSystem skipped target acquisition for units not in "hot cells" - FlockingBehavior caused idle units to yield to moving units - Back units had no cohesion pulling them toward the fight This fix adds a hasActiveAttackCommand flag to track units that are advancing toward combat. These units now: - Always search for targets at sight range (not throttled) - Don't yield to physics push from other moving units - Have cohesion toward engaging allies - Use combat-level separation to stay grouped Changes: - SpatialGrid: Add hasActiveAttackCommand to inline entity data - MovementOrchestrator: Pass hasActiveAttackCommand to spatial grid - CombatSystem: Attack-moving units use aggressive target acquisition - FlockingBehavior: Units with attack commands don't yield, cohere toward allies, and use tight separation https://claude.ai/code/session_01MAHtq37jrekhgXFQT7H1Vh
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Previously, when AI issued attack commands to groups of units:
Root causes:
This fix adds a hasActiveAttackCommand flag to track units that are advancing toward combat. These units now:
Changes:
https://claude.ai/code/session_01MAHtq37jrekhgXFQT7H1Vh