fix: clear water features when painting plateaus, rects, and ramps#1350
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When painting terrain features (plateau, rect, ramp) over existing water, the feature grid was not being cleared. This caused water to still render on top of elevated terrain because the flood-fill algorithm saw the 'water_deep'/'water_shallow' feature flag was still set. Changes: - paintCircle: Now clears features to 'none' when painting elevation - paintRect: Now clears features to 'none' when painting elevation - paintRamp: Now clears features to 'none' when painting ramp This fixes the issue where water would render on top of base terrain in AI-generated maps. https://claude.ai/code/session_01CEq99bYXB2fmcaLE6H46Sz
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When painting terrain features (plateau, rect, ramp) over existing water, the feature grid was not being cleared. This caused water to still render on top of elevated terrain because the flood-fill algorithm saw the 'water_deep'/'water_shallow' feature flag was still set.
Changes:
This fixes the issue where water would render on top of base terrain in AI-generated maps.
https://claude.ai/code/session_01CEq99bYXB2fmcaLE6H46Sz